Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#5721 User is offline   Tattersail_ 

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Posted 11 September 2013 - 09:37 AM

@d'rek You will face no resistance if you take my home world, eta caprei, your homeworld or Vega. That is an extra 10VP's.
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#5722 User is offline   Tattersail_ 

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Posted 11 September 2013 - 09:38 AM

View PostGanoes Paran, on 11 September 2013 - 09:37 AM, said:

@d'rek You will face no resistance if you take my home world, eta caprei, your homeworld or Vega. That is an extra 10VP's.


If Not D'rek then maybe Khell, whoever has the better chance at winning.
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#5723 User is offline   Tattersail_ 

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Posted 11 September 2013 - 09:39 AM

Do it this round so that my hexes are destroyed and I get the production. It will leave me next to last but I am hoping to really hurt Twelve as much as possible. What are the odds of me taking the GC off of him? How else would people suggest I do this?
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#5724 User is offline   Khellendros 

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Posted 11 September 2013 - 02:46 PM

I've been considering having a party in your territories Tatts, but my priority remains wearing down twelve's territories. Just leave him with GC, then we can ALL send our ships in there and winner fights twelve :D


Ok, second part of that plan may need revision.
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#5725 User is offline   Tattersail_ 

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Posted 11 September 2013 - 02:56 PM

View PostKhellendros, on 11 September 2013 - 02:46 PM, said:

I've been considering having a party in your territories Tatts, but my priority remains wearing down twelve's territories. Just leave him with GC, then we can ALL send our ships in there and winner fights twelve :D


Ok, second part of that plan may need revision.


He can keep researching for those points, you will need enough to deter him in the final round, if I go all out at him I will press him very hard, but that means someone else stepping up to the plate. There is no point me bankrupting myself almost if no one else can accumulate the points to win. So imagine you took the hexes I mentioned? Pollux, that is 3 vp + science for that final round, same with other hexes of mine, how much VP can you get? If not you D'rek, she has hexes galore but you are in a better position research wise. That would require someone else to keep twelve busy in the last round.
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#5726 User is offline   Imperial Historian 

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Posted 11 September 2013 - 03:09 PM

I can't see ss getting a huge amount of points. Tapper looks like he's getting ready to have a picnic in ss's homeworld.
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#5727 User is offline   Tattersail_ 

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Posted 11 September 2013 - 03:15 PM

View PostImperial Historian, on 11 September 2013 - 03:09 PM, said:

I can't see ss getting a huge amount of points. Tapper looks like he's getting ready to have a picnic in ss's homeworld.


what do you see as best way for someone to over take twelve?
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#5728 User is offline   Galactic Council 

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Posted 11 September 2013 - 03:26 PM

View PostImperial Historian, on 11 September 2013 - 03:09 PM, said:

I can't see ss getting a huge amount of points. Tapper looks like he's getting ready to have a picnic in ss's homeworld.


I don't know where he's planning the picnic, but it does look like he's going somewhere. Since he has that bay, ship activations are going to be involved. and I don't understand them very well.

Drek's turn right?

-ganw
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#5729 User is offline   Imperial Historian 

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Posted 11 September 2013 - 03:37 PM

View PostGanoes Paran, on 11 September 2013 - 03:15 PM, said:

View PostImperial Historian, on 11 September 2013 - 03:09 PM, said:

I can't see ss getting a huge amount of points. Tapper looks like he's getting ready to have a picnic in ss's homeworld.


what do you see as best way for someone to over take twelve?


Hard to say without a full VP breakdown.

I'd say in twelves position you'd be expecting him to get at least 10 more VP (shellworld, plus maxing his research), so that's the target you have to aim to beat. He could realistically get much higher though, 10vp more assumes everyone is doing there best to keep his point total down, by for example taking the rest of his systems off him, keeping the cheap tech out of his hands, and stopping him grabbing more territories or reputation points from easy victories.

I'd say the most likely way to make up that vp gap is some sort of artifact link strategy, and capping lots of high vp tiles whilst twelve is occupied. I don't know who is best set up to do that.

The alternative is taking the GC off him (which unless I miss my guess will be where twelve places the shellworld last turn), but that is going to be very difficult. If his forces are split maybe you'd have a chance.

EDIT: someone must have the vp breakdown, care to post it?
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#5730 User is offline   Khellendros 

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Posted 11 September 2013 - 03:45 PM

View PostImperial Historian, on 11 September 2013 - 03:37 PM, said:

EDIT: someone must have the vp breakdown, care to post it?




D'rek, someone's calling you!
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#5731 User is offline   twelve 

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Posted 11 September 2013 - 04:15 PM

View PostGanoes Paran, on 11 September 2013 - 09:32 AM, said:

View PostSolidsnape, on 11 September 2013 - 09:30 AM, said:

Turn 2.
Sineis.
UPGRADES Dreadnought Improved Hull over Plasma Cannon, using 'free' Pulsar turn.


I'd love to take you on, I would smash you to pieces. Alas, there is no point. I am going to make Twelve spend some materials, I am going to hit him very hard. My territory is due to take a beating. I hope someone else gets enough points to over take him, I have a good shot at second, but I am going to throw that away to hit the smug bastard :D



:D



At least you lasted longer in Mafia than I But alas both you and Khell couldn't even beat D'rek so I guess you only have FF to fall back on at this point.



:p
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#5732 User is offline   twelve 

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Posted 11 September 2013 - 04:21 PM

View PostKhellendros, on 11 September 2013 - 03:45 PM, said:

View PostImperial Historian, on 11 September 2013 - 03:37 PM, said:

EDIT: someone must have the vp breakdown, care to post it?




D'rek, someone's calling you!


Eh,

The only person who matters is me and I'll do you all a favor and show you where I was at at the beginning of the round. Though in two actions I've added two points.

Round 7 VP total: 34 (9 hexes, 8 tech, 11 Rep tiles, 1 Diplomacy tile, 4 Discovery tile, 1 Destroyer of Ancient Dreadnaught)
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#5733 User is offline   Khellendros 

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Posted 11 September 2013 - 04:31 PM

View Posttwelve, on 11 September 2013 - 04:15 PM, said:

View PostGanoes Paran, on 11 September 2013 - 09:32 AM, said:

View PostSolidsnape, on 11 September 2013 - 09:30 AM, said:

Turn 2.
Sineis.
UPGRADES Dreadnought Improved Hull over Plasma Cannon, using 'free' Pulsar turn.


I'd love to take you on, I would smash you to pieces. Alas, there is no point. I am going to make Twelve spend some materials, I am going to hit him very hard. My territory is due to take a beating. I hope someone else gets enough points to over take him, I have a good shot at second, but I am going to throw that away to hit the smug bastard :D



:D



At least you lasted longer in Mafia than I But alas both you and Khell couldn't even beat D'rek so I guess you only have FF to fall back on at this point.



:p




D'rek, are you reading this? 'couldn't even beat D'rek'. He's disparaging you and your abilities. Make him pay!
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#5734 User is offline   Galactic Council 

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Posted 11 September 2013 - 04:38 PM

View PostSolidsnape, on 11 September 2013 - 09:30 AM, said:

Turn 2.
Sineis.
UPGRADES Dreadnought Improved Hull over Plasma Cannon, using 'free' Pulsar turn.


SS. First you have to remove the plasma cannon. Since you have 3 of them it's not obvious which one you're removing.
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#5735 User is offline   twelve 

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Posted 11 September 2013 - 04:51 PM

View PostKhellendros, on 11 September 2013 - 04:31 PM, said:

View Posttwelve, on 11 September 2013 - 04:15 PM, said:

View PostGanoes Paran, on 11 September 2013 - 09:32 AM, said:

View PostSolidsnape, on 11 September 2013 - 09:30 AM, said:

Turn 2.
Sineis.
UPGRADES Dreadnought Improved Hull over Plasma Cannon, using 'free' Pulsar turn.


I'd love to take you on, I would smash you to pieces. Alas, there is no point. I am going to make Twelve spend some materials, I am going to hit him very hard. My territory is due to take a beating. I hope someone else gets enough points to over take him, I have a good shot at second, but I am going to throw that away to hit the smug bastard :D



:D



At least you lasted longer in Mafia than I But alas both you and Khell couldn't even beat D'rek so I guess you only have FF to fall back on at this point.



:p




D'rek, are you reading this? 'couldn't even beat D'rek'. He's disparaging you and your abilities. Make him pay!



No. D'rek played lights out hence why she is now at the top of my list of whole I want to kill in mafia, all I'm saying is that the only chance Tatts has at this point of winning something is in Fantasy football as he will fail in this game as he failed in Mafia.
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#5736 User is offline   Galactic Council 

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Posted 11 September 2013 - 04:56 PM

Turn 2:

  • Morgoth: Build cruiser

  • GP: Upgrade cruiser. ImpHull over standard hull and AntMat Cannon over ion cannon.
  • Khell: RESEARCH Antimatter Cannon for 8 Science.
  • CF: Provisional - Upgrade starbases - Gluon comp over standard comp and plasma missiles over blank.
  • Twelve: Research orbitals.
  • Tapper: Move fighter in the 321 and fighter in wormhole world (108?) to homeworld (230). (I'm assuming that you mean hex 320 and 281. -gnaw) Colonize the advanced money slot on my system in the lower right corner of the map.

  • SS: UPGRADES Dreadnought Improved Hull over Plasma Cannon, using 'free' Sineis Pulsar turn. Which plasma cannon SS?

  • D'rek:

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#5737 User is offline   D'rek 

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Posted 11 September 2013 - 05:09 PM

View PostGanoes Paran, on 11 September 2013 - 09:37 AM, said:

@d'rek You will face no resistance if you take my home world, eta caprei, your homeworld or Vega. That is an extra 10VP's.


You're only going for twelve? Just like last turn? I sooooo believe you.


View PostGanoes Paran, on 11 September 2013 - 09:39 AM, said:

Do it this round so that my hexes are destroyed and I get the production. It will leave me next to last but I am hoping to really hurt Twelve as much as possible. What are the odds of me taking the GC off of him? How else would people suggest I do this?


Your odds of taking down the GC this round are actually pretty good if you throw everything at it and do a few upgrades. I didn't do a full simulation but it looked rather favourable to me. The trick is to have interceptors/cruisers with as much missile and initiative as you can (like you already have, more or less) so that he *has* to use his flux missiles against them, and then hull on the cruisers and dreads to absorb flux missiles, survive, and dish out damage.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5738 User is offline   D'rek 

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Posted 11 September 2013 - 05:11 PM

I will research Gluon Computers

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5739 User is offline   D'rek 

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Posted 11 September 2013 - 05:30 PM

Points breakdown, but only because Khell is so nice:


.. . . . . . . . . .| Morgoth | Tatts | Khell | CF | twelve | Tapper | SS | Drek
--------------------|---------|-------|-------|----|--------|--------|----|-------
.. . . . . . .Hexes | . .1 . .| .14 . | . 8 . | .9 | . .9 . | . .9 . | 10 | .11
.. . . . . . . Tech | . .5 . .| . 6 . | . 5 . | 10 | . .3 . | . .1 . | . .| . 3
.. . . .Disco Tiles | . .2 . .| . . . | . 4 . | . .| . .2 . | . . . .| . .|
--------------------|---------|-------|-------|----|--------|--------|----|------
.. . . .Ambassadors | . .1 . .| . 2 . | . . . | .1 | . .1 . | . .1 . | .1 | . 1
.. . . . .Rep Tiles | . .5 . .| . 8 . | . .3 .| 13 | . 11 . | . .8 . | .2 | .12
--------------------|---------|-------|-------|----|--------|--------|----|------
Ancient Dreadnaught | . . . . | . . . | . . . | . .| . .1 . | . . . .| . .| . . .
.. .Warp Gate owner | . . . . | . . . | . . . | . .| . . . .| . . . .| .1 | . . .
.. Shellworld owner | . . . . | . . . | . . . | . .| . . . .| . . . .| . .| . .
.. . Monolith owner | . . . . | . . . | . . . | . .| . . . .| . . . .| . .| .
--------------------|---------|-------|-------|----|--------|--------|----|-----
.. Ancient Monument | . . . . | . . . | . . . | . .| . . . .| . . . .| . .| . . .
.. . . Ancient Link | . . . . | . . . | . . . | . .| . . . .| . . . .| . .| . . .
--------------------|---------|-------|-------|----|--------|--------|----|-----
.. . . Exiles Bonus | . . . . | . . . | . . . | . .| . . . .| . . . .| . .| . . .
.. . Magellan Bonus | . . . . | . 2 . | . . . | . .| . . . .| . . . .| .1 | . . .
--------------------|---------|-------|-------|----|--------|--------|----|-----
.. . . . . . .TOTAL | . .7 . .| . 31 .| .19 . | 28 | . 36 . | . 23 . | 16 | 27

This post has been edited by D'rek: 11 September 2013 - 05:31 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5740 User is offline   Tattersail_ 

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Posted 11 September 2013 - 05:39 PM

View PostD, on 11 September 2013 - 05:09 PM, said:

View PostGanoes Paran, on 11 September 2013 - 09:37 AM, said:

@d'rek You will face no resistance if you take my home world, eta caprei, your homeworld or Vega. That is an extra 10VP's.


You're only going for twelve? Just like last turn? I sooooo believe you.


View PostGanoes Paran, on 11 September 2013 - 09:39 AM, said:

Do it this round so that my hexes are destroyed and I get the production. It will leave me next to last but I am hoping to really hurt Twelve as much as possible. What are the odds of me taking the GC off of him? How else would people suggest I do this?


Your odds of taking down the GC this round are actually pretty good if you throw everything at it and do a few upgrades. I didn't do a full simulation but it looked rather favourable to me. The trick is to have interceptors/cruisers with as much missile and initiative as you can (like you already have, more or less) so that he *has* to use his flux missiles against them, and then hull on the cruisers and dreads to absorb flux missiles, survive, and dish out damage.

I have no shame in you helping me with my moves this round. I was going to add antimatter canons to my interceptors, yes or no
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