Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#5661 User is offline   Tattersail_ 

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Posted 05 September 2013 - 04:08 PM

I thought Tapper is between SS and Twelve? It is Twelves go
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#5662 User is offline   Gnaw 

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Posted 05 September 2013 - 04:12 PM

View Posttwelve, on 04 September 2013 - 04:11 PM, said:

View Postcerveza_fiesta, on 04 September 2013 - 04:05 PM, said:

I will take 1 for the team then.

RESEARCH - Nanorobots for 2 science




Research neutron bombs



View PostGanoes Paran, on 05 September 2013 - 04:08 PM, said:

I thought Tapper is between SS and Twelve? It is Twelves go



Tapper's turn. Counter-clockwise.
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#5663 User is offline   Tattersail_ 

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Posted 05 September 2013 - 04:20 PM

Oh Twelve has gone. Cool
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#5664 User is offline   Solidsnape 

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Posted 05 September 2013 - 07:22 PM

PROVISIONAL TURN 1.

RESEARCHES advanced economy for 6sc. Populates both money slots and the materials slot on Altair.
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#5665 User is offline   Imperial Historian 

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Posted 05 September 2013 - 07:28 PM

Khell grabbed the last advanced economy SS, so you can't research that.
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#5666 User is offline   Solidsnape 

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Posted 05 September 2013 - 07:56 PM

Shizer. Okey dokey.
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#5667 User is offline   Solidsnape 

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Posted 05 September 2013 - 08:22 PM

View PostSolidsnape, on 05 September 2013 - 07:22 PM, said:

PROVISIONAL TURN 1.

RESEARCHES advanced economy for 6sc. Populates both money slots and the materials slot on Altair.


BUILDS 2 interceptors in Altair.
Also populate 1 materials and 1 money planet.

This post has been edited by Solidsnape: 05 September 2013 - 08:26 PM

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#5668 User is offline   Gnaw 

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Posted 05 September 2013 - 08:46 PM

Completely off topic, but damn you furrineers.

http://www.amazon.co...TF8&me=&seller=

I want one. But nobody is importing them here yet. Bah.
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#5669 User is offline   twelve 

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Posted 06 September 2013 - 03:41 PM

Tapper I know you are swamped with Mafia but seriously you need to get off of your ass and make your move here.
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#5670 User is offline   Path-Shaper 

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Posted 06 September 2013 - 06:03 PM

If the Sentient Hull isn't designed yet, that one on the middle track, please.


Otherwise build dreadnought in homeworld.
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#5671 User is offline   twelve 

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Posted 06 September 2013 - 07:17 PM

View PostPath-Shaper, on 06 September 2013 - 06:03 PM, said:

If the Sentient Hull isn't designed yet, that one on the middle track, please.


Otherwise build dreadnought in homeworld.



Translation

Tapper Builds a Dreadnaught.
I don't know what I'm doing but it sounds good.
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#5672 User is offline   D'rek 

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Posted 07 September 2013 - 02:01 AM

I'm a bit confused about the new board update - so none of the new tech for this round are in there right?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5673 User is offline   D'rek 

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Posted 07 September 2013 - 02:08 AM

In any case, I will RESearch Quantum Grid

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5674 User is offline   Path-Shaper 

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Posted 07 September 2013 - 01:59 PM

Apparently there was a mistake in my upkeep as an influence disc on my track in the past round was taken from the storage instead of from the upkeep.

Gnaw, on 06 September 2013 - 08:39 PM, said:

View PostTapper, on 03 September 2013 - 02:17 PM, said:

Ow fuck. Nearly forgot about this.
Keep the victory tiles, and claim & colonize 302 with 1 materials.


I was trying to figure out Tapper's upkeep since I've done fuckall to help him with the mafia game.


There was a slight error during the time between 19 Aug and 21 Aug; the influence disc for turn 5 was taken from the storage area and not the influence track. Probably picked up when you grabbed the fighter. "5: build orbital + fighter in warp portal world, colonize with money."


$12 income +$4 in bank -17 upkeep == -$1

Science: 8 income +0 in bank == 8
Materials: 8 income +0 in bank == 8

The only way I can see to fix it is to colonize the Adv Econ planet in 302 instead of the materials.

$15 income +$4 in bank -17 upkeep == $2

Science: 8 income +0 in bank == 8
Materials: 6 income +0 in bank == 6


Starting Round 8: $2, 8 sci, 6 mats -2 upkeep

Which means that he doesn't have the mats to build the dread.



Which in turn means I can't actually pay my upkeep if I colonize 302, which means I can't colonize 302, don't have 8 materials but only 6, which in turn means I don't have a legal move submitted.

So, if a Quantum Grid is available, I'll research that. If not available, then... ffs I don;t know what to do. Curl up and cry, I guess, which is the equivalent of:

1) Influence, claim 302, put down all available cubes that I can.

Can I ask for a map-update so combat results are reflected and the new techs are visible?

- T.
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#5675 User is offline   Morgoth 

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Posted 07 September 2013 - 03:41 PM

I'd also like an updated map, or am I too dumb to find it?
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#5676 User is offline   Gnaw 

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Posted 07 September 2013 - 07:55 PM

I have one but it caused confusion issues the last time I posted an unofficial map.

But Morgy: it doesn't matter who makes the map. You've still got 4 starbases to wiggle past to do anything. :(
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#5677 User is offline   Gnaw 

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Posted 07 September 2013 - 08:08 PM

View Postcerveza_fiesta, on 03 September 2013 - 04:55 PM, said:

NEW TECH

Attachment new tech.png




The tech draw was:

Neutron Bombs x2.
Nanorobots x2.

1 each of the following:

Advanced Mining
Antimatter Cannon
Fusion Drive
Fusion Source
Orbital
Positron Computer
Starbase
Tachyon Source


Turn 1:

Morgoth researched Neutron Bombs
Tatts researched Artifact Key
Khell researched Nanorobots and Advanced Economy
CF researched Nanorobots
Twelve researched Neutron Bombs


Blue items are what is available that does not show on the current board. Green are items which do show, but are now gone.

That is unofficial, but since it's straight from CF's two images it should be right. This should be the correct tech window through Twelve's Turn 1 research of neutron bombs:

Spoiler

This post has been edited by Gnaw: 07 September 2013 - 08:39 PM

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#5678 User is offline   Tattersail_ 

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Posted 07 September 2013 - 08:46 PM

View PostGnaw, on 07 September 2013 - 07:55 PM, said:

I have one but it caused confusion issues the last time I posted an unofficial map.

But Morgy: it doesn't matter who makes the map. You've still got 4 starbases to wiggle past to do anything. :(

4? That right, memory doesn't serve me well. I thought I would have taken one out at least.
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#5679 User is offline   Gnaw 

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Posted 07 September 2013 - 09:36 PM

View PostGanoes Paran, on 07 September 2013 - 08:46 PM, said:

View PostGnaw, on 07 September 2013 - 07:55 PM, said:

I have one but it caused confusion issues the last time I posted an unofficial map.

But Morgy: it doesn't matter who makes the map. You've still got 4 starbases to wiggle past to do anything. :D

4? That right, memory doesn't serve me well. I thought I would have taken one out at least.


You're right.

View Postcerveza_fiesta, on 29 August 2013 - 03:16 PM, said:

234 - Tatts v. D'rek

Tatts - 4x interceptors @ 6 init, hits on 4,5,6
D'rek - 4x starbases @ 5 init, hits on 5,6

missile round


Tatts - [1,3,6,2,6,3,6,4] - 3 hits - 1 D'rek starbase destroyed, 1 starbase suffers 2 damage
D'rek - [2,4,5,4,4,1,5,1,1,6,3,4] - 3 hits - destroys 3 interceptors

Missiles exhausted and no retreat avenue available for Tatts. D'rek wins and remaining interceptor is destroyed.





Which is another excellent example of why I shouldn't post an unofficial map. :(
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#5680 User is offline   Tattersail_ 

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Posted 09 September 2013 - 10:39 AM

So where are we up to here? Have people lost interest in how the game finishes?

IH should the game be called? D'rek how do you see anyone else but Twelve winning?
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