Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#5461 User is offline   Khellendros 

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Posted 21 August 2013 - 05:01 PM

View Postcerveza_fiesta, on 21 August 2013 - 04:44 PM, said:

View PostKhellendros, on 21 August 2013 - 04:39 PM, said:

View PostImperial Historian, on 21 August 2013 - 04:30 PM, said:

So what does the board look like? I'm pretty sure twelve doesn't have plasma missiles for example...

Also what are the rules for Khell's ship in the 3 way between him, twelve and Tats. He can't retreat right, so that means he HAS to fire the missiles? That might give twelve a bit more of a chance.



? I don't have missiles on my interceptor.


Whats going on here? I have plasma missiles on your cruiser, but I don't even see where your cruiser was upgraded with missiles in the turn history on Page 1.


Should it and your interceptor both have missiles or neither?



It was upgraded in the previous round, when Gnaw was in charge he did it.
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#5462 User is offline   cerveza_fiesta 

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Posted 21 August 2013 - 05:06 PM

@Khell

THis is what it says on page 1. No mention of plasma missiles there.

Upgrade cruiser: fusion source > nuclear source and fusion drive > nuclear drive
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#5463 User is offline   cerveza_fiesta 

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Posted 21 August 2013 - 05:11 PM

Just working on an update now by the way
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#5464 User is offline   Khellendros 

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Posted 21 August 2013 - 05:25 PM

View Postcerveza_fiesta, on 21 August 2013 - 05:06 PM, said:

@Khell

THis is what it says on page 1. No mention of plasma missiles there.

Upgrade cruiser: fusion source > nuclear source and fusion drive > nuclear drive



Sigh - you'll have to wait for Gnaw to come on and respond, I have no idea, he put them on there.
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#5465 User is offline   Galactic Council 

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Posted 21 August 2013 - 05:36 PM

The other upgrade is correct, I'm just not sure why the plasma missiles ended up on there instead of whatever you had before (plasma cannons IIRC).
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#5466 User is offline   Galactic Council 

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Posted 21 August 2013 - 05:48 PM

board update is now up. Please double check that things look right.
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#5467 User is offline   Imperial Historian 

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Posted 21 August 2013 - 06:09 PM

Crazy round so far. You're all being very generous to d'rek in particular.

Wonder what twelves next move is going to be, I guess it will depend heavily on if Khell reacts and moves in a cruiser or not (and he has one more turn to decide). Personally I'd move it it, pretty high odds of killing a dread with twelves other commitments (though I suppose the odds change if twelve starts conifolding up)
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#5468 User is offline   Gnaw 

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Posted 21 August 2013 - 06:37 PM

Gnawkhell put plasma missiles on the cruiser at the beginning of Operation Tentacle.

i.e. Round 6 turn 5+

This post has been edited by Gnaw: 21 August 2013 - 06:37 PM

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#5469 User is offline   Gnaw 

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Posted 21 August 2013 - 06:39 PM

In my opinion, Khell ought to get the "no reaction" he did yesterday back. That's where/when I found the error.


Edit: And Tatts didn't make a decision until several hours after Khell asked for confirmation of the Capella thing.

This post has been edited by Gnaw: 21 August 2013 - 06:52 PM

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#5470 User is offline   Gnaw 

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Posted 21 August 2013 - 06:41 PM

View PostImperial Historian, on 21 August 2013 - 04:49 PM, said:

Let this be a lesson for everybody to update there turn 1 posts! I like Gnaws action thread as an alternative for those stuck on mobiles.

I got confused and thought he had a cruiser in that hex. But I lost track of upgrades and moves long ago.


The cruiser was my fault. He built an interceptor and a cruiser the previous turn. Then he tried moving to capella. Then he moved 2 fighters to Arcturus.

I did both those updates at the same time.
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#5471 User is offline   Solidsnape 

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Posted 21 August 2013 - 07:29 PM

I've got an issue with the update too. I've had 4 actions yet spent only 3 discs.
I'm also sure my OP was updated before the update of the update.
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#5472 User is offline   Solidsnape 

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Posted 21 August 2013 - 07:36 PM

What's hex 311 called? I'll be moving there I think.
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#5473 User is offline   twelve 

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Posted 21 August 2013 - 07:56 PM

Found an error as well. One of my Dreads are in the wrong hex. The one that is in hex south of the GC should be in the hex with Tapper's two interceptors instead.
I don't know what I'm doing but it sounds good.
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#5474 User is offline   Gnaw 

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Posted 21 August 2013 - 07:58 PM

View PostSolidsnape, on 21 August 2013 - 07:29 PM, said:

I've got an issue with the update too. I've had 4 actions yet spent only 3 discs.
I'm also sure my OP was updated before the update of the update.


you used a pulsar dude.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5475 User is offline   Solidsnape 

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Posted 21 August 2013 - 08:03 PM

View PostGnaw, on 21 August 2013 - 07:58 PM, said:

View PostSolidsnape, on 21 August 2013 - 07:29 PM, said:

I've got an issue with the update too. I've had 4 actions yet spent only 3 discs.
I'm also sure my OP was updated before the update of the update.


you used a pulsar dude.


I meant 4 plus a pulsar. I've had 5 actions.
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#5476 User is offline   Solidsnape 

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Posted 21 August 2013 - 08:17 PM

ROUND 7

Turn 6.
MOVES one cruiser and one dreadnought from Zeta Chamaeleontis to hex 311 and the outer fringes of GPs influence.


I'll be back on before I go I bed in case there's any probs with that.

This post has been edited by Solidsnape: 21 August 2013 - 08:21 PM

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#5477 User is offline   Path-Shaper 

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Posted 22 August 2013 - 05:43 AM

I will submit in the next three hours.

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#5478 User is offline   Tapper 

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Posted 22 August 2013 - 10:51 AM

Research Advanced Economics for 6 research.

Colonize the advanced money planet in my homeworld.
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#5479 User is offline   Galactic Council 

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Posted 22 August 2013 - 11:42 AM

OK, board update done again to reflect the corrections mentioned by SS and Twelve.

Twelve's ship is now in Zeta Herculis (with Tapper's ships) rather than Arcturus, SS has made one more move than I showed before.

I also removed plasma missiles from the Hydrani cruiser blueprint, I can't find any record of that upgrade having been made.

Hopefully all is right now?

Again, please check to make sure.
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#5480 User is offline   Khellendros 

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Posted 22 August 2013 - 12:03 PM

CF, this post below is where the plasma missiles were put on the cruisers. It was a reaction move. Tatts then went, everyone else continued passing, then I passed.

View PostGnaw, on 07 August 2013 - 11:00 PM, said:

View PostGnaw, on 07 August 2013 - 10:51 PM, said:

The Gnawkhellians will provide provisionals:


Turn 8: upgrade plasma missile over ion cannon.
Turn 9: move second cruiser to 104
Turn 10: plasma missile over ion cannon on interceptor.
Turn 11: move interceptor to 104


Turn 8: upgrade plasma missile over ion cannon.


My employer has informed me that under the circumstances he wishes to see others progressing in his path. Therefore Turn 9+ reactions will only occur after seeing what the Mechanoids and the Pirates have to add to the conversation.


Turn 9: move second cruiser to 104
Turn 10: plasma missile over ion cannon on interceptor.
Turn 11: move interceptor to 104




View PostGalactic Council, on 22 August 2013 - 11:42 AM, said:

OK, board update done again to reflect the corrections mentioned by SS and Twelve.

Twelve's ship is now in Zeta Herculis (with Tapper's ships) rather than Arcturus, SS has made one more move than I showed before.

I also removed plasma missiles from the Hydrani cruiser blueprint, I can't find any record of that upgrade having been made.

Hopefully all is right now?

Again, please check to make sure.

"I think I've made a terrible error of judgement."
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