Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3321 User is offline   Gnaw 

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Posted 29 June 2013 - 12:30 AM

I've never played Eclipse before but this ain't my first war game.

View PostGanoes Paran, on 28 June 2013 - 04:12 PM, said:

It's all fun and games, you didn't need to go to the extreme here really. You could have re grouped next round. I was going to influence, take the artifact key and then give it back to you because I wanted to go after Twelve. You messed up my plans Posted Image


Tatts,
This is bullshit and we all know it. The moment I built those cruisers you started counting how much my systems (plural) would bring you.
But. Would you settle for a resolution that gave you this without me going bankrupt and in shape to possibly fight off CF's vendetta?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3322 User is offline   Gnaw 

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Posted 29 June 2013 - 12:37 AM

View Posttwelve, on 28 June 2013 - 11:18 PM, said:



Gnaw does deserve praise for mostly playing a very good game. I may have been too harsh in my criticisim for his latest mistakes.


Nope. I was stupid. Building the cruisers did what I told CF I ante done. He backed off Khell. Which meant that I could and should have told them both, "ok, play nice or not but don't make come back up here young men!"
But I started counting planets and figured I could pick off a system or two. There were other mistakes. But that was my biggest. I think.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3323 User is offline   Imperial Historian 

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Posted 29 June 2013 - 02:54 AM

I'm loving this game. I especially love the devious plans talk, sometimes I think i've completely misunderstood the game mechanics and must be wrong Gnaw is so convincing sometimes. As twelve said though... you should have cut and run.

And this round has definitely gone to twelve, everyone needed to hit him this round to stop him building up the materials to be able to defend his borders. As it stands... good luck guys!
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#3324 User is offline   Tapper 

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Posted 29 June 2013 - 04:16 AM

Pass still, and I am off on holiday!
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#3325 User is offline   Gnaw 

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Posted 29 June 2013 - 04:44 AM

Tapper, does anyone have an email address for you? The new tech could be emailed with just names, no images.
And have a good vacation.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3326 User is offline   Tattersail_ 

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Posted 29 June 2013 - 06:03 AM

Pass when it comes to me.
I am tappers facebook friend, I could message him on there if he wants?
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#3327 User is offline   Gnaw 

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Posted 29 June 2013 - 06:19 AM

View PostGnaw, on 29 June 2013 - 12:30 AM, said:

I've never played Eclipse before but this ain't my first war game.

View PostGanoes Paran, on 28 June 2013 - 04:12 PM, said:

It's all fun and games, you didn't need to go to the extreme here really. You could have re grouped next round. I was going to influence, take the artifact key and then give it back to you because I wanted to go after Twelve. You messed up my plans Posted Image


Tatts,
This is bullshit and we all know it. The moment I built those cruisers you started counting how much my systems (plural) would bring you.
But. Would you settle for a resolution that gave you this without me going bankrupt and in shape to possibly fight off CF's vendetta?


Tatts, did you overlook this or ignoring it?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3328 User is offline   Tattersail_ 

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Posted 29 June 2013 - 06:29 AM

What's your resolution?
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#3329 User is offline   Gnaw 

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Posted 29 June 2013 - 06:44 AM

It requires the order of moves. But as long as nobody hates it, it should work.
It is my turn now. Assuming that no one is going to get their nose out of joint, you move before for this one time.
Move 1 dread 2 spaces to hex 324. Has the star. Single grey planet.
I move my interceptor back to my home system. And pass.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3330 User is offline   Gnaw 

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Posted 29 June 2013 - 06:49 AM

Come battle time, we both retreat. Your dread retreats to Vega.
My cruiser and interceptor retreat to the hex to my south.
Battle over. You influence the 324 hex. And you move the dread out of my systems no later than turn 3 of the next round.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3331 User is offline   Tattersail_ 

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Posted 29 June 2013 - 06:50 AM

You don't have top build the starbases this round. You can just concede the hex, you'll have materials next round to go after cf or whatever. I cannot move dread after passing and reacting. I've already moved them both once.
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#3332 User is offline   Imperial Historian 

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Posted 29 June 2013 - 01:39 PM

Noticed a few things which haven't been done.

Khell should have the traitor card (he attacked CF after having diplomacy) and CF and Khell both need to remove the diplomacy cube.
Tats has 8 materials to many (the amount used to build the dread wasn't removed)
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#3333 User is offline   Khellendros 

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Posted 29 June 2013 - 01:49 PM

View PostImperial Historian, on 29 June 2013 - 01:39 PM, said:

Noticed a few things which haven't been done.

Khell should have the traitor card (he attacked CF after having diplomacy) and CF and Khell both need to remove the diplomacy cube.
Tats has 8 materials to many (the amount used to build the dread wasn't removed)



Oh goddamn it, I completely forgot that it doesn't matter if you're not actually in combat with someone - as long as you step into the territory of someone you have diplo with, you break diplo.

CF, did you forget that as well, or was that some kind of convoluted 'give Khell the traitor card' plan?

Well, it still got rid of a money cube, which I needed to do. Return the cube to materials track.

Thanks for checking IH.
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#3334 User is offline   twelve 

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Posted 29 June 2013 - 02:09 PM

View PostKhellendros, on 29 June 2013 - 01:49 PM, said:

View PostImperial Historian, on 29 June 2013 - 01:39 PM, said:

Noticed a few things which haven't been done.

Khell should have the traitor card (he attacked CF after having diplomacy) and CF and Khell both need to remove the diplomacy cube.
Tats has 8 materials to many (the amount used to build the dread wasn't removed)



Oh goddamn it, I completely forgot that it doesn't matter if you're not actually in combat with someone - as long as you step into the territory of someone you have diplo with, you break diplo.

CF, did you forget that as well, or was that some kind of convoluted 'give Khell the traitor card' plan?

Well, it still got rid of a money cube, which I needed to do. Return the cube to materials track.

Thanks for checking IH.


I forgot that as well. You were all wanting to play nice that I think everyone just overlooked that fact. Sucks for you Khell.
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#3335 User is offline   Khellendros 

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Posted 29 June 2013 - 02:21 PM

View Posttwelve, on 29 June 2013 - 02:09 PM, said:

View PostKhellendros, on 29 June 2013 - 01:49 PM, said:

View PostImperial Historian, on 29 June 2013 - 01:39 PM, said:

Noticed a few things which haven't been done.

Khell should have the traitor card (he attacked CF after having diplomacy) and CF and Khell both need to remove the diplomacy cube.
Tats has 8 materials to many (the amount used to build the dread wasn't removed)



Oh goddamn it, I completely forgot that it doesn't matter if you're not actually in combat with someone - as long as you step into the territory of someone you have diplo with, you break diplo.

CF, did you forget that as well, or was that some kind of convoluted 'give Khell the traitor card' plan?

Well, it still got rid of a money cube, which I needed to do. Return the cube to materials track.

Thanks for checking IH.


I forgot that as well. You were all wanting to play nice that I think everyone just overlooked that fact. Sucks for you Khell.



It doesn't really matter (I mean, apart from the -2 VPs, but it's not like I'm close to winning anyway). I needed my homeworld, and I needed to get rid of another money cube, and diplo was the only way.
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#3336 User is offline   Gnaw 

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Posted 29 June 2013 - 02:57 PM

Turn 8

Influence to -21. Pull discs from 304 and 206. Return one money and two mats to track.

Edit: spacing

This post has been edited by Gnaw: 29 June 2013 - 02:58 PM

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#3337 User is offline   Tattersail_ 

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Posted 29 June 2013 - 03:05 PM

Diplomacy twelve?

Edit. I know you can't but would have liked the extra science cube.

This post has been edited by Ganoes Paran: 29 June 2013 - 03:06 PM

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#3338 User is offline   Tattersail_ 

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Posted 29 June 2013 - 03:08 PM

View PostGnaw, on 29 June 2013 - 02:57 PM, said:

Turn 8

Influence to -21. Pull discs from 304 and 206. Return one money and two mats to track.

Edit: spacing

Gnaw you'll be going bankrupt soon. Are you sure you don't want to just pass?
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#3339 User is offline   Gnaw 

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Posted 29 June 2013 - 03:59 PM

Not that Morg is around, but he can't do anything until you decide what to do.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3340 User is offline   Tattersail_ 

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Posted 29 June 2013 - 04:05 PM

I pass
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