Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#2901 User is offline   twelve 

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Posted 24 June 2013 - 01:49 AM

Looks pretty good. I'd like to see what it looks like with ships though. The hex looks a bit crowded right now and you don't yet have the VP total nor the artifact symbol on it yet.
I don't know what I'm doing but it sounds good.
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#2902 User is offline   Gnaw 

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Posted 24 June 2013 - 02:07 AM

View Posttwelve, on 24 June 2013 - 01:49 AM, said:

Looks pretty good. I'd like to see what it looks like with ships though. The hex looks a bit crowded right now and you don't yet have the VP total nor the artifact symbol on it yet.


Yes. I dragged the planets over from a different window so they're probably not to the correct scale. Same with the wormholes; those are obviously too large (and I just remembered that the stroke on those are 4 pixels. Dropping that to 1 will make a lot more room inside the hex.)
I was just so happy at getting the fucking hexes to click together properly I simply threw that stuff in and called it a day. (I quit trying to make Inkscape work the way I wanted. I Rho Indied Adobe Illustrator.)
Anyone have a suggestion what color to use to replace white?
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#2903 User is offline   Tapper 

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Posted 24 June 2013 - 06:58 AM

View PostGnaw, on 24 June 2013 - 02:07 AM, said:

View Posttwelve, on 24 June 2013 - 01:49 AM, said:

Looks pretty good. I'd like to see what it looks like with ships though. The hex looks a bit crowded right now and you don't yet have the VP total nor the artifact symbol on it yet.


Yes. I dragged the planets over from a different window so they're probably not to the correct scale. Same with the wormholes; those are obviously too large (and I just remembered that the stroke on those are 4 pixels. Dropping that to 1 will make a lot more room inside the hex.)
I was just so happy at getting the fucking hexes to click together properly I simply threw that stuff in and called it a day. (I quit trying to make Inkscape work the way I wanted. I Rho Indied Adobe Illustrator.)
Anyone have a suggestion what color to use to replace white?

Brown, orange and pink all use red of the primary colours (and orange and brown can also contain yellow). Blue is the exact opposite of it, so I'd suggest a type of blue - however, that might give you problems with the lettering later on. Black might also work but that might mess with the hex outlines.
Everyone is entitled to his own wrong opinion. - Lizrad
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#2904 User is offline   Tattersail_ 

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Posted 24 June 2013 - 08:16 AM

If I understood this I would comment too.
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#2905 User is offline   Khellendros 

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Posted 24 June 2013 - 10:23 AM

View PostGanoes Paran, on 24 June 2013 - 08:16 AM, said:

If I understood this I would comment too.


And yet you manage to comment anyway :p Gnaw is trying to make it easier to view the board on your phone. And, I presume, throwing his hat into the mod ring for next game :p
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#2906 User is offline   Tattersail_ 

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Posted 24 June 2013 - 10:27 AM

View PostKhellendros, on 24 June 2013 - 10:23 AM, said:

View PostGanoes Paran, on 24 June 2013 - 08:16 AM, said:

If I understood this I would comment too.


And yet you manage to comment anyway Posted Image Gnaw is trying to make it easier to view the board on your phone. And, I presume, throwing his hat into the mod ring for next game Posted Image


Oh I do agree that is what it looks like! Well done Gnaw :p
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#2907 User is offline   Morgoth 

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Posted 24 June 2013 - 10:54 AM

I'm glad Gnaw will be modding the next game. I'd hate not to have a chance at getting revenge as soon as possible.
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#2908 User is offline   Tattersail_ 

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Posted 24 June 2013 - 11:43 AM

GC is reading the thread!! Woop woop!
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#2909 User is offline   Galactic Council 

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Posted 24 June 2013 - 12:00 PM

@Morg - moved
@D'rek - upgraded
@SS - moved
@Tapper - passed
@Twelve - influenced

@Me
Just thinking what to do. Will post soon.
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#2910 User is offline   Galactic Council 

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Posted 24 June 2013 - 12:31 PM

@Khell,

What do you want to do here. I think it's pretty obvious I don't have the firepower to take you out. We can commit mutual suicide or live in peace for now.

Non aggression pact? I'd like to try and drive some of the ancients from my old stompin' grounds. You'd be free to capture the hive hex with your cruiser.

If you're keen on this idea, I'll move to an ancient square and tie up one of my ships as a goodwill gesture.

@Anybody who knows

I have learned from recent moves by Gnaw and Twelve that influence actions can be more useful than I had previously imagined. Is it possible, for instance, for me to depopulate Beta sextantis, return the orbital cube to my science track and then re-populate it with money?

Can I do that over and over, essentially trading production in my science track for production in the money track?

Looking back I see that I populated it with a money cube. Just wondering how flexible that is when returning the population.
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#2911 User is offline   twelve 

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Posted 24 June 2013 - 01:24 PM

You can keep doing that for as long as you have science to trade.
I don't know what I'm doing but it sounds good.
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#2912 User is offline   Gnaw 

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Posted 24 June 2013 - 01:44 PM

View PostTapper, on 24 June 2013 - 06:58 AM, said:

View PostGnaw, on 24 June 2013 - 02:07 AM, said:

View Posttwelve, on 24 June 2013 - 01:49 AM, said:

Looks pretty good. I'd like to see what it looks like with ships though. The hex looks a bit crowded right now and you don't yet have the VP total nor the artifact symbol on it yet.


Yes. I dragged the planets over from a different window so they're probably not to the correct scale. Same with the wormholes; those are obviously too large (and I just remembered that the stroke on those are 4 pixels. Dropping that to 1 will make a lot more room inside the hex.)
I was just so happy at getting the fucking hexes to click together properly I simply threw that stuff in and called it a day. (I quit trying to make Inkscape work the way I wanted. I Rho Indied Adobe Illustrator.)
Anyone have a suggestion what color to use to replace white?

Brown, orange and pink all use red of the primary colours (and orange and brown can also contain yellow). Blue is the exact opposite of it, so I'd suggest a type of blue - however, that might give you problems with the lettering later on. Black might also work but that might mess with the hex outlines.


Black should be ok. But there is one already. You're right about the blue. A lighter shade of that will work. And as backup in case one of the other colors are hard to see a less neon green. Current one is sorta PEN green.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2913 User is offline   Gnaw 

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Posted 24 June 2013 - 01:45 PM

View PostMorgoth, on 24 June 2013 - 10:54 AM, said:

I'm glad Gnaw will be modding the next game. I'd hate not to have a chance at getting revenge as soon as possible.


Yeah, I will. And huh?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2914 User is offline   Gnaw 

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Posted 24 June 2013 - 01:52 PM

View PostGalactic Council, on 24 June 2013 - 12:31 PM, said:

@Khell,

What do you want to do here. I think it's pretty obvious I don't have the firepower to take you out. We can commit mutual suicide or live in peace for now.

Non aggression pact? I'd like to try and drive some of the ancients from my old stompin' grounds. You'd be free to capture the hive hex with your cruiser.

If you're keen on this idea, I'll move to an ancient square and tie up one of my ships as a goodwill gesture.

@Anybody who knows

I have learned from recent moves by Gnaw and Twelve that influence actions can be more useful than I had previously imagined. Is it possible, for instance, for me to depopulate Beta sextantis, return the orbital cube to my science track and then re-populate it with money?

Can I do that over and over, essentially trading production in my science track for production in the money track?

Looking back I see that I populated it with a money cube. Just wondering how flexible that is when returning the population.


Heh there is a restriction I found in the official eclipse FAQ at boardgame geek. Twelve's use of the influence is not legal. That question is specifically asked and answered there. A bit more caffeine and I'll dig it out.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2915 User is offline   Gnaw 

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Posted 24 June 2013 - 02:00 PM

You can do what I did. Move a disc from beta whatever to the empty hex.
Pull your cubes.
Move the disc from you other system to beta whatever. Repopulate.
That leaves the one system uninfluenced, but your next turn you make the influence action, turn two colony ships up, influence the dis and colonize.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2916 User is offline   Khellendros 

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Posted 24 June 2013 - 02:32 PM

View PostGalactic Council, on 24 June 2013 - 12:31 PM, said:

@Khell,

What do you want to do here. I think it's pretty obvious I don't have the firepower to take you out. We can commit mutual suicide or live in peace for now.

Non aggression pact? I'd like to try and drive some of the ancients from my old stompin' grounds. You'd be free to capture the hive hex with your cruiser.

If you're keen on this idea, I'll move to an ancient square and tie up one of my ships as a goodwill gesture.



Whatever I do, depends on what you do. But I generally take the view of 'leave me alone, and I'll leave you alone.' Suffice to say, I'm going to keep upgrading those starbases in case you change your mind once more.

A better goodwill gesture would be moving all your ships away. Just because you move one away doesn't mean I'm going to suddenly start trusting you. But I suppose it would be better than nothing.
"I think I've made a terrible error of judgement."
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#2917 User is offline   twelve 

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Posted 24 June 2013 - 02:42 PM

View PostGnaw, on 24 June 2013 - 01:52 PM, said:

View PostGalactic Council, on 24 June 2013 - 12:31 PM, said:

@Khell,

What do you want to do here. I think it's pretty obvious I don't have the firepower to take you out. We can commit mutual suicide or live in peace for now.

Non aggression pact? I'd like to try and drive some of the ancients from my old stompin' grounds. You'd be free to capture the hive hex with your cruiser.

If you're keen on this idea, I'll move to an ancient square and tie up one of my ships as a goodwill gesture.

@Anybody who knows

I have learned from recent moves by Gnaw and Twelve that influence actions can be more useful than I had previously imagined. Is it possible, for instance, for me to depopulate Beta sextantis, return the orbital cube to my science track and then re-populate it with money?

Can I do that over and over, essentially trading production in my science track for production in the money track?

Looking back I see that I populated it with a money cube. Just wondering how flexible that is when returning the population.


Heh there is a restriction I found in the official eclipse FAQ at boardgame geek. Twelve's use of the influence is not legal. That question is specifically asked and answered there. A bit more caffeine and I'll dig it out.


What are you talking about? You are allowed to move up to two influence disks. One to remove a disk and place it back on the player board and one to move a disk from the player board to a hex. It doesn't say it can't be the same hex.
I don't know what I'm doing but it sounds good.
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#2918 User is offline   Gnaw 

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Posted 24 June 2013 - 02:51 PM

A B and c

A and B are influenced. c is not.

What I did was move B to c and a new disc to B. 2 disc movements.

It is asked in the FAQ
  • Can A be removed and the same disc replaced on A. no Yes, if the disc is moved to the track first.
  • Can if A can be moved to B and reverse. no.


Twelve's actions are easy to retcon though without affecting anything or anybody.
  • research advanced labs
  • Influence action: Move Influence Disc from GC to empty hex 208. Change cubes. Place an influence disc from track to GC
  • Influence action: flip ships, finish colonizing the GC, remove disc from hex 208 returning it to track.





http://www.boardgame...ial-faq/page/15

and

http://boardgamegeek...9594556#9594556


Edit: in red. I was wrong.

This post has been edited by Gnaw: 24 June 2013 - 03:11 PM

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#2919 User is offline   Gnaw 

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Posted 24 June 2013 - 03:01 PM

View Posttwelve, on 24 June 2013 - 02:42 PM, said:



What are you talking about? You are allowed to move up to two influence disks. One to remove a disk and place it back on the player board and one to move a disk from the player board to a hex. It doesn't say it can't be the same hex.


I was going to show you where it said that. But I was wrong. What you did is legal because you placed the disc on the track.

What the person over there was trying to do was make it a single disc action in the context of the influence action allowing 2 disc 'actions'. In other words he wanted to do the same thing twice in the same influence action.

I'm sorry for the confusion.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2920 User is offline   twelve 

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Posted 24 June 2013 - 03:13 PM

Yeah I was reading the thread you linked and was more confused than before.
I don't know what I'm doing but it sounds good.
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