Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#2621 User is offline   Tattersail_ 

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Posted 20 June 2013 - 03:41 PM

View PostKhellendros, on 20 June 2013 - 03:39 PM, said:

CF is going to pin my ships in Eridani, fly some to Betelgeuse, fly others past me to the ancient hex, take both those hexes, probably lose in Eridani, but then take it next round. So that's three powerful hexes that everyone is just going to let him have.


I cannot be your White Knight, although that'd be cool. There is no way I could reach CF. Maybe you could ask Gnaw or Tapper politely?
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#2622 User is offline   D'rek 

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Posted 20 June 2013 - 03:42 PM

I meant the very first, because CF just put them in the board update that time and not a seperate image. Rounds 2, 3 and 4 he posted the new tech as pictures in posts 912, 1650 and 2381.

I went back and checked them and want to find the first 1 because I was surprised to find 6 Advanced Robotics tiles in play (aka all of them)... didn't remember that many being drawn, but seems like there really were so long as one was drawn in the first round.

View PostGanoes Paran, on 20 June 2013 - 03:24 PM, said:

View Posttwelve, on 20 June 2013 - 03:22 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:19 PM, said:

View Posttwelve, on 20 June 2013 - 03:17 PM, said:

View PostGalactic Council, on 18 June 2013 - 07:36 PM, said:

whatevers. We can sort out the nitpicks of SS's material upkeep later.

New techs.

Attachment new techs.png




For D'rek. Damn that was already some 5-6 pages back. We are a bunch of spammers.


Does she mean of this round? I thought she meant the very first.


Yeah I realized after I answered I may have misunderstood what she was asking. I have a list of all the tech that has been drawn in the game. I'm not sure how accurate it is and I can't tell you when it was drawn. I try and update it for new tech draws and when they are purchased to give me an idea of what is still available even if it's not right at the moment.


Through powers of reduction you should be able to work backwards to see the first tech draw no?


Should, but then again what if there are errors/glitches?

Already, looking back, it seems we drew only 11 regular tech tiles for round 2 instead of 12...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2623 User is offline   D'rek 

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Posted 20 June 2013 - 03:42 PM

View PostGanoes Paran, on 20 June 2013 - 03:41 PM, said:

View PostKhellendros, on 20 June 2013 - 03:39 PM, said:

CF is going to pin my ships in Eridani, fly some to Betelgeuse, fly others past me to the ancient hex, take both those hexes, probably lose in Eridani, but then take it next round. So that's three powerful hexes that everyone is just going to let him have.


I cannot be your White Knight, although that'd be cool. There is no way I could reach CF. Maybe you could ask Gnaw or Tapper politely?


Build the warp portal!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2624 User is offline   twelve 

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Posted 20 June 2013 - 03:48 PM

This is what I show being drawn:

Neutron Bombs: 2
Starbases: 5
Plasma Cannons: 3
Phase Shields: 1
Advanced Mining: 3
Tachyon Source: 3
Plasma Missles: 2
Gluon Computers: 4

Gauss Shields: 2
Improved Hulls: 2
Fusion Source: 4
Positron Computers: 3
Advanced Economy: 3
Tachyon Drive: 1
Antimatter Cannon: 1
Quantum Grid: 4

Nanorobots: 1
Fusion Drive: 2
Advanced Robotics: 6
Orbital: 1
Advanced Labs: 2
Monolith: 3
Artifiact Key: 1
Wormhole Generator: 2

Neutron Absorber: 1
Distortion Shield: 1
Interceptor Bay: 1
Flux Missles: 1
I don't know what I'm doing but it sounds good.
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#2625 User is offline   Tattersail_ 

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Posted 20 June 2013 - 03:50 PM

What does the interceptor bay do?
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#2626 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 03:52 PM

View PostD, on 20 June 2013 - 03:42 PM, said:

I meant the very first, because CF just put them in the board update that time and not a seperate image. Rounds 2, 3 and 4 he posted the new tech as pictures in posts 912, 1650 and 2381.

I went back and checked them and want to find the first 1 because I was surprised to find 6 Advanced Robotics tiles in play (aka all of them)... didn't remember that many being drawn, but seems like there really were so long as one was drawn in the first round.

View PostGanoes Paran, on 20 June 2013 - 03:24 PM, said:

View Posttwelve, on 20 June 2013 - 03:22 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:19 PM, said:

View Posttwelve, on 20 June 2013 - 03:17 PM, said:

View PostGalactic Council, on 18 June 2013 - 07:36 PM, said:

whatevers. We can sort out the nitpicks of SS's material upkeep later.

New techs.

Attachment new techs.png




For D'rek. Damn that was already some 5-6 pages back. We are a bunch of spammers.


Does she mean of this round? I thought she meant the very first.


Yeah I realized after I answered I may have misunderstood what she was asking. I have a list of all the tech that has been drawn in the game. I'm not sure how accurate it is and I can't tell you when it was drawn. I try and update it for new tech draws and when they are purchased to give me an idea of what is still available even if it's not right at the moment.


Through powers of reduction you should be able to work backwards to see the first tech draw no?


Should, but then again what if there are errors/glitches?

Already, looking back, it seems we drew only 11 regular tech tiles for round 2 instead of 12...


I can show you my remaining techs image. Maybe it's not right...I was kind of rushing to get everything set up at first and might have put one too many or one too few of some things. I thought we got it right though...

I don't have time to go back and check it all in detail, but even if mistakes were made, nobody has a special advantage or anything.

And remember, I played through a grand total of 1 game prior to modding this one, so some stuff was bound to be missed.


Attached File  rem techs.png (213.06K)
Number of downloads: 6

This post has been edited by cerveza_fiesta: 20 June 2013 - 03:52 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2627 User is offline   D'rek 

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Posted 20 June 2013 - 03:54 PM

View Postcerveza_fiesta, on 20 June 2013 - 03:52 PM, said:

View PostD, on 20 June 2013 - 03:42 PM, said:

I meant the very first, because CF just put them in the board update that time and not a seperate image. Rounds 2, 3 and 4 he posted the new tech as pictures in posts 912, 1650 and 2381.

I went back and checked them and want to find the first 1 because I was surprised to find 6 Advanced Robotics tiles in play (aka all of them)... didn't remember that many being drawn, but seems like there really were so long as one was drawn in the first round.

View PostGanoes Paran, on 20 June 2013 - 03:24 PM, said:

View Posttwelve, on 20 June 2013 - 03:22 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:19 PM, said:

View Posttwelve, on 20 June 2013 - 03:17 PM, said:

View PostGalactic Council, on 18 June 2013 - 07:36 PM, said:

whatevers. We can sort out the nitpicks of SS's material upkeep later.

New techs.

Attachment new techs.png




For D'rek. Damn that was already some 5-6 pages back. We are a bunch of spammers.


Does she mean of this round? I thought she meant the very first.


Yeah I realized after I answered I may have misunderstood what she was asking. I have a list of all the tech that has been drawn in the game. I'm not sure how accurate it is and I can't tell you when it was drawn. I try and update it for new tech draws and when they are purchased to give me an idea of what is still available even if it's not right at the moment.


Through powers of reduction you should be able to work backwards to see the first tech draw no?


Should, but then again what if there are errors/glitches?

Already, looking back, it seems we drew only 11 regular tech tiles for round 2 instead of 12...


I can show you my remaining techs image. Maybe it's not right...I was kind of rushing to get everything set up at first and might have put one too many or one too few of some things. I thought we got it right though...

I don't have time to go back and check it all in detail, but even if mistakes were made, nobody has a special advantage or anything.

And remember, I played through a grand total of 1 game prior to modding this one, so some stuff was bound to be missed.


Ya, I'm not concerned with us being +/- one tech tile, no big deal. I just meant it more as that I'm not sure if I do a process-of-elimination style count to get to the first draw if I will be right or not.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2628 User is offline   twelve 

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Posted 20 June 2013 - 03:57 PM

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.
I don't know what I'm doing but it sounds good.
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#2629 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 04:01 PM

View PostD, on 20 June 2013 - 03:54 PM, said:



Quote


a bunch of lengthy conversation



Ya, I'm not concerned with us being +/- one tech tile, no big deal. I just meant it more as that I'm not sure if I do a process-of-elimination style count to get to the first draw if I will be right or not.


If you guys identify that we are minus a tile, no problem adding it before the round 5 tech draw.

If we are plus one tile, I can remove it from the pot before round 5, but not from the board. I don't think that's fair at this point. We'll just have a small deviation form the regular amount of techs.


And as for round 2 techs, did I really only draw 11? Maybe I forgot about the rare tech rule at the time. Not certain.


If I was down 1 tech on my round 2 draw, probably best to correct it by drawing 13 techs for round 5.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2630 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 04:03 PM

@D'rek

If this helps, here is our first board backup from round 1, action round 1 or 2

Spoiler

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2631 User is offline   D'rek 

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Posted 20 June 2013 - 04:04 PM

View Postcerveza_fiesta, on 20 June 2013 - 04:01 PM, said:

Maybe I forgot about the rare tech rule at the time.


That seems likeliest, as Interceptor Bay was drawn that round putting the total at 12. No one else caught it either at the time :)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2632 User is offline   Tattersail_ 

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Posted 20 June 2013 - 04:04 PM

View Posttwelve, on 20 June 2013 - 03:57 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.


So if you had a dread and two interceptors in a hex and you had this when you move your dread those interceptors follow? That's quite good.
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#2633 User is offline   D'rek 

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Posted 20 June 2013 - 04:06 PM

From twelve's list, I think I have it figured out. At first I was like "Waaaaaaah?" until I remembered the initial draw is a lot more tiles than each later draw.

Neutron Bombs
Starbase x3
Plasma Cannon
Advanced Mining x2
Tachyon Source x2
Plasma Missile
Gluon Computer x2
Improved Hull
Fusion Source x2
Positron Computer
Advanced Economy
Tachyon Drive
Antimatter Cannon
Quantum Grid
Fusion Drive
Advancd Robotics
Advanced Lab
Monolith
Artifact Key
Wormhole Generator
Flux Missile

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2634 User is offline   Solidsnape 

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Posted 20 June 2013 - 04:06 PM

Will I get to take my 3rd action tonight?

This post has been edited by Solidsnape: 20 June 2013 - 04:06 PM

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#2635 User is offline   Tattersail_ 

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Posted 20 June 2013 - 04:08 PM

View PostSolidsnape, on 20 June 2013 - 04:06 PM, said:

Will I get to take my 3rd action tonight?


Yeah we are on round three. Put in your provisional :)
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#2636 User is offline   twelve 

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Posted 20 June 2013 - 04:14 PM

View PostGanoes Paran, on 20 June 2013 - 04:04 PM, said:

View Posttwelve, on 20 June 2013 - 03:57 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.


So if you had a dread and two interceptors in a hex and you had this when you move your dread those interceptors follow? That's quite good.


It could make a pirate out of someone. Say Tapper grabs this tech and puts it on his dreads twice. With one move action he could move 10 ships, 2 dreads and 8 interceptors. The problem of course is that it takes a lot of power and it only gives standard hull protection but when you can flood any hex with basically everything but your cruisers I don't think you have much to worry about in terms of winning a battle if your intercptors are properly equiped for the job.
I don't know what I'm doing but it sounds good.
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#2637 User is offline   Gnaw 

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Posted 20 June 2013 - 04:14 PM

View PostGanoes Paran, on 20 June 2013 - 04:04 PM, said:

View Posttwelve, on 20 June 2013 - 03:57 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.


So if you had a dread and two interceptors in a hex and you had this when you move your dread those interceptors follow? That's quite good.


Battlestar Galactica

Hell, an aircraft carrier.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2638 User is offline   Gnaw 

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Posted 20 June 2013 - 04:18 PM

View PostD, on 20 June 2013 - 04:06 PM, said:

From twelve's list, I think I have it figured out. At first I was like "Waaaaaaah?" until I remembered the initial draw is a lot more tiles than each later draw.

Neutron Bombs
Starbase x3
Plasma Cannon
Advanced Mining x2
Tachyon Source x2
Plasma Missile
Gluon Computer x2
Improved Hull
Fusion Source x2
Positron Computer
Advanced Economy
Tachyon Drive
Antimatter Cannon
Quantum Grid
Fusion Drive
Advancd Robotics
Advanced Lab
Monolith
Artifact Key
Wormhole Generator
Flux Missile


That's roughly what's left to be drawn?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2639 User is offline   twelve 

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Posted 20 June 2013 - 04:18 PM

View PostGnaw, on 20 June 2013 - 04:14 PM, said:

View PostGanoes Paran, on 20 June 2013 - 04:04 PM, said:

View Posttwelve, on 20 June 2013 - 03:57 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.


So if you had a dread and two interceptors in a hex and you had this when you move your dread those interceptors follow? That's quite good.


Battlestar Galactica

Hell, an aircraft carrier.


Has Khell decided what he is going to do yet?

Have you, Gnaw, figured out what that third build is going to be and where yet?
I don't know what I'm doing but it sounds good.
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#2640 User is offline   Tattersail_ 

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Posted 20 June 2013 - 04:19 PM

View PostGnaw, on 20 June 2013 - 04:14 PM, said:

View PostGanoes Paran, on 20 June 2013 - 04:04 PM, said:

View Posttwelve, on 20 June 2013 - 03:57 PM, said:

View PostGanoes Paran, on 20 June 2013 - 03:50 PM, said:

What does the interceptor bay do?



It's an interceptor piggy back ride.

It's a single hull ship part that costs 2 energy that allows you to move up to two unpinned interceptors along with the cruiser or Dreadnaught that the ship part is on without having to spend additional move actions to do it.


So if you had a dread and two interceptors in a hex and you had this when you move your dread those interceptors follow? That's quite good.


Battlestar Galactica

Hell, an aircraft carrier.


You'd need good material production to do it effectively, oh wait Gnaw?
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