Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#1521 User is offline   Tattersail_ 

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Posted 04 June 2013 - 07:49 AM

View PostD, on 04 June 2013 - 01:38 AM, said:

Commodore Gfklpq returns to Mu Herculis for his new command, leaving Sub-Commander Mrglt in command of the 1st Cruiser Fleet. All Ancient outposts and mining operations are rooted out, bringing the sector under Orion control (I place an influence disc). Regal Ambassador Wbrbwp departs from Gfklpq's flagship via shuttle, heading to Eta Geminorum where he will establish an embassy in the Exiles capital.

It is not yet certain what the primary benefits of this partnership will be - Wbrbwp awaits word of what treasures will be discovered in the Ancient ruins in Lambda Fornacis before finalizing the mercantile contracts with the Exiles. (I'll wait to see the discovery tile before deciding what cube to put on the ambassador tile).

Messengers also set out to Aldebaran, to discuss whether terms of peace are possible with the Sentinels of Magellan or not.


I see this and I am updating my OP now. I am with D'rek here, I provisionally place a science cube but if I get lots of science I will change to materials.
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#1522 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 11:40 AM

View PostD, on 04 June 2013 - 02:35 AM, said:

:angry: twelve is right, my dreadnaught is deeead.


The way I read it, you retreat in a combat round and if nothing hits you by the end of that round then you're safe. D'rek retreated at the end of round 3, and round 3 ended immediately after.

But now on a careful re-read, I see that Twelve is right...D'rek should have lost her dread in Round 4. It doesn't affect battle outcome at all, nor does it conflict with D'rek's standing orders as of combat start. I'm happy with leaving the result as-is unless somebody raises a serious objection.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1523 User is offline   D'rek 

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Posted 04 June 2013 - 11:41 AM

View PostGanoes Paran, on 04 June 2013 - 06:35 AM, said:

Exchange diplo with Drek. Are you amenable?


Sure, let's do it.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1524 User is offline   D'rek 

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Posted 04 June 2013 - 11:44 AM

View Postcerveza_fiesta, on 04 June 2013 - 11:40 AM, said:

View PostD, on 04 June 2013 - 02:35 AM, said:

:angry: twelve is right, my dreadnaught is deeead.


The way I read it, you retreat in a combat round and if nothing hits you by the end of that round then you're safe. D'rek retreated at the end of round 3, and round 3 ended immediately after.

But now on a careful re-read, I see that Twelve is right...D'rek should have lost her dread in Round 4. It doesn't affect battle outcome at all, nor does it conflict with D'rek's standing orders as of combat start. I'm happy with leaving the result as-is unless somebody raises a serious objection.


I don't think you need to re-do the dice rolls or anything like that. But the dread does need to be dead now. I would raise serious objections if it weren't.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1525 User is offline   Tattersail_ 

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Posted 04 June 2013 - 11:50 AM

View PostD, on 04 June 2013 - 11:41 AM, said:

View PostGanoes Paran, on 04 June 2013 - 06:35 AM, said:

Exchange diplo with Drek. Are you amenable?


Sure, let's do it.


Cool. I've put it as a provisional. Use science cube CF unless I get science from discovery tile.


I haven't done upkeep yet, as of right now I am bankrupt but I don't know what the disco will give me.
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#1526 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 11:51 AM

View PostMorgoth, on 04 June 2013 - 06:24 AM, said:

If your thing is correct I rolled 1 hit. Also; Jesus Christ!

I will have to try for another round.


yes, you are right. 1 hit...I didn't mark it but I did count the damage. I was doing all this with actual dice and a piece of paper. I just mis-transcribed the result. Sorry.

I will finish up combat by editing the original combat results post. See above.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1527 User is offline   Tapper 

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Posted 04 June 2013 - 11:52 AM

View PostD, on 04 June 2013 - 11:44 AM, said:

View Postcerveza_fiesta, on 04 June 2013 - 11:40 AM, said:

View PostD, on 04 June 2013 - 02:35 AM, said:

:angry: twelve is right, my dreadnaught is deeead.


The way I read it, you retreat in a combat round and if nothing hits you by the end of that round then you're safe. D'rek retreated at the end of round 3, and round 3 ended immediately after.

But now on a careful re-read, I see that Twelve is right...D'rek should have lost her dread in Round 4. It doesn't affect battle outcome at all, nor does it conflict with D'rek's standing orders as of combat start. I'm happy with leaving the result as-is unless somebody raises a serious objection.


I don't think you need to re-do the dice rolls or anything like that. But the dread does need to be dead now. I would raise serious objections if it weren't.

Agree. Whether or not an 8 mats super-size battleship is on or off the board makes quite a bit of difference: build orders will be completely different if it is still on the table.
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#1528 User is offline   Morgoth 

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Posted 04 June 2013 - 12:04 PM

For fucks sake! Jesus, well that puts a dampener on things.
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#1529 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 12:05 PM

View PostTapper, on 04 June 2013 - 11:52 AM, said:

View PostD, on 04 June 2013 - 11:44 AM, said:

View Postcerveza_fiesta, on 04 June 2013 - 11:40 AM, said:

View PostD, on 04 June 2013 - 02:35 AM, said:

:angry: twelve is right, my dreadnaught is deeead.


The way I read it, you retreat in a combat round and if nothing hits you by the end of that round then you're safe. D'rek retreated at the end of round 3, and round 3 ended immediately after.

But now on a careful re-read, I see that Twelve is right...D'rek should have lost her dread in Round 4. It doesn't affect battle outcome at all, nor does it conflict with D'rek's standing orders as of combat start. I'm happy with leaving the result as-is unless somebody raises a serious objection.


I don't think you need to re-do the dice rolls or anything like that. But the dread does need to be dead now. I would raise serious objections if it weren't.

Agree. Whether or not an 8 mats super-size battleship is on or off the board makes quite a bit of difference: build orders will be completely different if it is still on the table.


Yes, sorry, I wasn't as specific as I should have been. I will let the results stand *with the apparently not-so-obvious exception* that the dread will be removed from play.

I meant that the results of die rolls in this case neither conflicted with D'rek's instructions, nor did they affect her win. She will still win the battle but the dread is destroyed.

EDIT - I will go back and edit the combat post so it's clear.

This post has been edited by cerveza_fiesta: 04 June 2013 - 12:06 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1530 User is offline   Tapper 

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Posted 04 June 2013 - 12:09 PM

All fine :angry:
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#1531 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 12:11 PM

OK, so if we're all satisfied with the results (sorry Morgoth....that *really* sucks), then I'm going to process everyone's post-combat influencing and disco tile draws.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1532 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 12:19 PM

First off


@Solidsnape: I realized a mistake. You used Geminga for your build action. I originally processed it as normal rather than using one of your "free moves" from the pulsars. I have fixed the mistake and your upkeep currently sits at -5 instead of -7 (prior to your influencing Gamma Velorum). Sorry if that affected things in your planning...it's kinda late to do anything about it now.


@Somebody who knows: Before I start drawing discoveries and all that, Does Gamma Velorum technically count as combat? I think not, but just want to make sure I shouldn't be adding SS into my post-battle draws or something.

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1533 User is offline   Imperial Historian 

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Posted 04 June 2013 - 01:08 PM

View Postcerveza_fiesta, on 04 June 2013 - 12:19 PM, said:

First off


@Solidsnape: I realized a mistake. You used Geminga for your build action. I originally processed it as normal rather than using one of your "free moves" from the pulsars. I have fixed the mistake and your upkeep currently sits at -5 instead of -7 (prior to your influencing Gamma Velorum). Sorry if that affected things in your planning...it's kinda late to do anything about it now.


@Somebody who knows: Before I start drawing discoveries and all that, Does Gamma Velorum technically count as combat? I think not, but just want to make sure I shouldn't be adding SS into my post-battle draws or something.



gamma velorum does not count as combat.

and hard luck morgoth
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#1534 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 01:22 PM

Post Battle - Tile Draws.

  • 320 Nu Ophiuchi - Mechanema vs. Ancients: Reputation tiles [4,3], assume you keep the 4. Discovery is ION MISSILE (nice fucking draw...that's a dangerous tech). It gives 3 missiles that each do 1 damage. No energy consumption, no extra initiative. Do you want to put it on a ship right away, keep it for later upgrades or keep the VPs. Diplo exchanged with Eridani, materials cube placed. Nu Ophiuchi influenced, money and science planets colonized.
  • 305 Lambda Serpentis - Exiles vs. Ancients: No disco tile drawn. Reputation tile [1]. Placed on player board. Ambassador exchanged with the hegemony. Materials cube placed.
  • 301 Zeta Draconis - Rho Indi vs. Ancients: Reputation tiles [1,1,2] (shit). Keep the 2. Pillage bonus = no of reputation tiles minus 1. Gain 2 money. Discovery tile: CONFORMAL DRIVE (awesome). I am still deciding what to do with it. Zeta draconis influenced. Money and science planet colonized. Post combat diplomacy with Hydrani. Place moneycube on diplo.
  • 212 Lambda Fornacis - Orion vs. Ancients: Reputation tiles [4,1,1,3], assume you keep the 4. Discovery is 3money,2science,2mats. Do you want to cash it in or keep the VPs? System influenced, ambassador exchanged with exiles. Awaiting orders for diplomacy cube and planet colonization.
  • 204 Vega - Magellan vs. Ancients: Reputation tiles [1,2], assume you keep the 2. Vega influenced, awaiting colonization orders. Discovery is HYPERGRID SOURCE (decent). A regular energy source worth 11 energy. No extra initiative. Do you want to keep it for later, apply immediately or keep the VPs? I don't see any post-combat acceptance of diplo with you from d'rek, so I'll hold off until she confirms.
  • 105 Zeta Herculis - Eridani vs. Ancients: Repuation tiles [2,2] assume you keep the 2 and replace your 1-value tile. Discovery is ANCIENT TECH. This is a bummer for you...having drawn this already and still having the same tech option - gauss shield. Do you want the tech or the VPs? Zeta Herculis influenced, money and science colonized. Diplo exchanged with Mechanema, moneycube placed.


Other moves

@Khell - what do you want to put on your diplo tile?

@All

What do i do with the discarded 1VP reputation tile from the eridani board. Does it get thrown out or placed back in the draw bag?



nvm...found the answer

This post has been edited by cerveza_fiesta: 04 June 2013 - 01:24 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1535 User is offline   D'rek 

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Posted 04 June 2013 - 01:22 PM

View PostImperial Historian, on 04 June 2013 - 01:08 PM, said:

View Postcerveza_fiesta, on 04 June 2013 - 12:19 PM, said:

First off

@Solidsnape: I realized a mistake. You used Geminga for your build action. I originally processed it as normal rather than using one of your "free moves" from the pulsars. I have fixed the mistake and your upkeep currently sits at -5 instead of -7 (prior to your influencing Gamma Velorum). Sorry if that affected things in your planning...it's kinda late to do anything about it now.

@Somebody who knows: Before I start drawing discoveries and all that, Does Gamma Velorum technically count as combat? I think not, but just want to make sure I shouldn't be adding SS into my post-battle draws or something.


gamma velorum does not count as combat.

and hard luck morgoth


Right - it is not a battle, so no reputation tiles or anything like that. Attacking population and placing an influence disc from your ships is still part of the Combat Phase but occurs after the battles.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1536 User is offline   Khellendros 

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Posted 04 June 2013 - 01:27 PM

Place materials cube on my diplo with you, CF.
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#1537 User is offline   Imperial Historian 

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Posted 04 June 2013 - 01:29 PM

View Postcerveza_fiesta, on 04 June 2013 - 01:22 PM, said:

105 Zeta Herculis - Eridani vs. Ancients: Repuation tiles [2,2] assume you keep the 2 and replace your 1-value tile. Discovery is ANCIENT TECH. This is a bummer for you...having drawn this already and still having the same tech option - gauss shield. Do you want the tech or the VPs? Zeta Herculis influenced, money and science colonized. Diplo exchanged with Mechanema, moneycube placed.[/list]


Actually since he already has gauss shields, the cheapest available tech would be starbases, and if he already had starbases then the cheapest available tech would be advanced robotics etc.

Also pirates with conformal drive, sweet Jesus.

Thank he doesn't have the power to actually use it effectively yet (though placing it over his plasma cannnon would let him move his interceptor 5! hexes, before he upgrades it to put guns on it)
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#1538 User is offline   Tattersail_ 

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Posted 04 June 2013 - 01:41 PM

I cannot colonise as I am out of colony ships. Also D'rek accepted my diplo relations, I chose to put a science cube down.
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#1539 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 01:42 PM

@IH

Must have been another player that was faced with the same decision. You're right. Twelve can take advanced robotics if he so chooses. It actually puts him ahead in influence count by the 2nd round. He's going to be a strong contender.

@me

Yes, conformal drive is silly to get. It's probably best to outfit my interceptors with that tech, yes? Given my relatively low ship count, it is probably smartest to put it on the hulls that I can produce the most of.

It was a boon having it on my interceptors last game anyway. They weren't real crazy strong or anything, but they were irritating for everybody else. Just trying to decide now whether to outfit them immediately or spend an upgrade later on. Thoughts IH?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1540 User is offline   cerveza_fiesta 

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Posted 04 June 2013 - 01:43 PM

Ah ok, must have been in the thread then...or maybe I forgot to do it earlier.

Anyway, @D'rek

SOrry to make you repeat, but what is your request for cubes on both of your diplo tiles?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

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