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Eclipse III - Game Thread The third one!

#6841 User is offline   twelve 

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Posted 14 October 2013 - 07:47 PM

I like the idea of listing the action # before the action. That should hopefully help keep things straightened out especially late in a round when you have a lot of passers.
I don't know what I'm doing but it sounds good.
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#6842 User is offline   Galactic Council 

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Posted 14 October 2013 - 07:49 PM


Round 9


turns 1-6
Spoiler

Turn 7

  • Tapper: Move 2 dreads and 2 fighters to 311.
  • Twelve: research ancient monument $13 4$,0s,0m upkeep-13 I think
  • Change in VP: +3
  • CF: Move 1 interceptor in b. Sextantis to 55 cancri and 3 interceptors in pollux to shellworld.
  • Khell: UPGRADE Cruisers: Remove Fusion Drive and Plasma Missiles. Insert Antimatter Cannon
  • GP: Move 2 cruisers into GC
  • Morgoth (reaction): Upgrade - I'm going to trade an improved hull for a +1 computer
  • D'rek (reaction): none
  • SS (reaction): ?
  • VP
    • Twelve - 50
    • D'rek - 36
    • CF - 31
    • Khell - 23
    • Tapper - 22
    • Tatts - 20
    • SS - 15
    • Morg - 10

Turn 8

  • Tapper: Move everything in 311 to 223. diplomatic relations with SS broken. Remove the cube to the Science track
  • Change in VP: -1
  • Twelve: Upgrade:
    • Remove flux missile part on blank slot on Interceptor
    • Remove flux missile part on default Hull slot on Dreadnaught
    • Add zero point source over nuclear source on interceptor blueprint
    • Add gluon computers over blank slot on interceptor blueprint
    • (4$, 0S, 0M, Upkeep -17)
  • CF: Upgrade starbase w missiles over hull
  • Khell: Pass
  • GP: Research Phase Shield. 6 science.
  • Morgoth (reaction): none
  • D'rek (reaction): none
  • SS (reaction): ?
  • Change in VP: -1 Which track do you want the cube returned to?
  • VP
    • Twelve - 50
    • D'rek - 36
    • CF - 31
    • Khell - 23
    • Tapper - 21
    • Tatts - 20
    • SS - 14
    • Morg - 10


turn 9:

  • Tapper: Pass
  • Twelve: Move:
    • Dreadnaught in Zeta Hurculis to Epsilon Eridani
    • Cruiser in Zeta Hurculis to Delta Corvi
    • (4$, 0S, 0M Upkeep -21)
  • CF: provisional Pass
  • Khell (reaction): ?
  • GP: upgrade interceptor anti matter cannon over missiles regular drive over tachyon
  • Morgoth (reaction): none
  • D'rek (reaction): none
  • SS (reaction): ?
  • VP
    • Twelve - 50
    • D'rek - 36
    • CF - 31
    • Khell - 23
    • Tapper - 21
    • Tatts - 20
    • SS - 14
    • Morg - 10


turn 10:

  • Tapper (reaction): none?
  • Twelve: provisional Pass
  • CF (reaction):
  • Khell (reaction):
  • GP:
  • Morgoth (reaction):
  • D'rek (reaction):
  • SS (reaction):
  • VP
    • Twelve - 50
    • D'rek - 36
    • CF - 31
    • Khell - 23
    • Tapper - 21
    • Tatts - 20
    • SS - 14
    • Morg - 10

This post has been edited by Galactic Council: 14 October 2013 - 08:07 PM

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#6843 User is offline   Galactic Council 

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Posted 14 October 2013 - 07:51 PM

Yeah, I think that will work. There's only about 20 fonts and only 3 look markedly different than the others.

That's comic sans size 3

This post has been edited by Galactic Council: 14 October 2013 - 07:51 PM

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#6844 User is offline   Tattersail_ 

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Posted 14 October 2013 - 07:52 PM

#9

View PostGanoes Paran, on 14 October 2013 - 06:56 PM, said:

upgrade interceptor anti matter cannon over missiles regular drive over tachyon

edit

This post has been edited by Ganoes Paran: 14 October 2013 - 08:06 PM

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#6845 User is offline   Galactic Council 

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Posted 14 October 2013 - 08:04 PM

View PostGanoes Paran, on 14 October 2013 - 07:52 PM, said:

View PostGanoes Paran, on 14 October 2013 - 06:56 PM, said:

upgrade interceptor anti matter cannon over missiles regular drive over tachyon




That's your turn 9?
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#6846 User is offline   Galactic Council 

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Posted 14 October 2013 - 08:54 PM

Boards updated
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#6847 User is offline   Tapper 

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Posted 14 October 2013 - 09:01 PM

I will pass regardless of what happens. Might have instructions for combat but those will have to wait until tomorrow, I am afraid :-(
Everyone is entitled to his own wrong opinion. - Lizrad
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#6848 User is offline   Galactic Council 

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Posted 14 October 2013 - 09:35 PM

View PostTapper, on 14 October 2013 - 09:01 PM, said:

I will pass regardless of what happens. Might have instructions for combat but those will have to wait until tomorrow, I am afraid :-(


Okey. I'm sure that will break a few hearts. :p

Note: Battles this round will be completed in the order they take place. Combat orders requested please. (Except for Morgoth; the population of Beta Leonis 3 found a functioning Bolo Mark XXXIV in an abandoned Concordiant depot. Three salvos from its two 240cm Hellbores and your dread is destroyed.
Spoiler
I want those 15 minutes of my life back. Pacific Rim is horrible.)

This post has been edited by Galactic Council: 15 October 2013 - 09:25 AM

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#6849 User is offline   Tattersail_ 

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Posted 14 October 2013 - 09:38 PM

#10

upgrade dread phase shield over computer. phase shield over improved hull on dread

This post has been edited by Ganoes Paran: 15 October 2013 - 07:51 AM

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#6850 User is offline   Solidsnape 

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Posted 14 October 2013 - 09:55 PM

Pass. No reaction.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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#6851 User is offline   twelve 

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Posted 14 October 2013 - 10:38 PM

View PostSolidsnape, on 14 October 2013 - 09:55 PM, said:

Pass. No reaction.



Solid,

When Tapper attacked you lost diplomatic relations with him. You have to place the population cube from the diplomacy tile back onto your player board. Where do you want to put it back on, Money, Science or Material?
I don't know what I'm doing but it sounds good.
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#6852 User is offline   Khellendros 

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Posted 14 October 2013 - 11:20 PM

I have no combat instructions, other than remember I have Point Defense - though I don't think it actually makes a difference in any of my battles.
"I think I've made a terrible error of judgement."
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#6853 User is offline   twelve 

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Posted 14 October 2013 - 11:26 PM

I'll need to know the final blueprints for Tatts ships before I give any instructions in the fight for the GC. Chances are I'll put in instructions after I know the results of each engagement/missle round as well.
I don't know what I'm doing but it sounds good.
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#6854 User is offline   twelve 

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Posted 14 October 2013 - 11:29 PM

Gnaw,

On the latest map update I see that the tachyon drive on my Dread has been removed. Would you kindly put it back on?

Thanks
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#6855 User is offline   Khellendros 

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Posted 14 October 2013 - 11:31 PM

View Posttwelve, on 14 October 2013 - 11:26 PM, said:

I'll need to know the final blueprints for Tatts ships before I give any instructions in the fight for the GC. Chances are I'll put in instructions after I know the results of each engagement/missle round as well.



YAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWNNNNNNNNNNN.


Just let the chips fall as they may, twelve. This one time, let your hair fall down, take those glasses off, unbutton that top button, put your feet up, pour yourself a glass of whiskey, light a cigar, and just watch what happens happen.
"I think I've made a terrible error of judgement."
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#6856 User is offline   twelve 

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Posted 14 October 2013 - 11:42 PM

View PostKhellendros, on 14 October 2013 - 11:31 PM, said:

View Posttwelve, on 14 October 2013 - 11:26 PM, said:

I'll need to know the final blueprints for Tatts ships before I give any instructions in the fight for the GC. Chances are I'll put in instructions after I know the results of each engagement/missle round as well.



YAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWNNNNNNNNNNN.


Just let the chips fall as they may, twelve. This one time, let your hair fall down, take those glasses off, unbutton that top button, put your feet up, pour yourself a glass of whiskey, light a cigar, and just watch what happens happen.


What's the fun in that? I get off on the analysis that I've but the superior craft up with the superor battle instructions so the outcome is not likely to ever be in doubt.
I don't know what I'm doing but it sounds good.
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#6857 User is offline   Gnaw 

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Posted 14 October 2013 - 11:43 PM

View Posttwelve, on 14 October 2013 - 11:26 PM, said:

I'll need to know the final blueprints for Tatts ships before I give any instructions in the fight for the GC. Chances are I'll put in instructions after I know the results of each engagement/missle round as well.



That's what I'm assuming everyone will do unless told otherwise.

View Posttwelve, on 14 October 2013 - 11:29 PM, said:

Gnaw,

On the latest map update I see that the tachyon drive on my Dread has been removed. Would you kindly put it back on?

Thanks


Oh. That explains how your ceptor ended up with 2 drives and no source. Duplicated the tile and then moved the wrong one. Sorry.

View PostKhellendros, on 14 October 2013 - 11:31 PM, said:


Just let the chips fall as they may, twelve. This one time, let your hair fall down, take those glasses off, unbutton that top button, put your feet up, pour yourself a glass of whiskey, light a cigar, and just watch what happens happen.


That sentence didn't end up where I thought it was headed.
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#6858 User is offline   Solidsnape 

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Posted 15 October 2013 - 01:28 AM

Return to materials please.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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#6859 User is offline   Tattersail_ 

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Posted 15 October 2013 - 07:53 AM

View PostGanoes Paran, on 14 October 2013 - 09:38 PM, said:

#10

upgrade dread phase shield over computer. phase shield over improved hull on dread



#11 Phase shield over computer on cruiser, phase shield over hull on cruiser.
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#6860 User is offline   Tapper 

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Posted 15 October 2013 - 08:11 AM

No combat orders (all are pretty straightforward).

Order of colonization:
223, Zeta Chameleontis, 381.

Orbital Cube in Delta Corvi (wormhole next to homeworld) to be placed on science.
Everyone is entitled to his own wrong opinion. - Lizrad
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