Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6201 User is offline   Morgoth 

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Posted 25 September 2013 - 10:05 AM

View PostKhellendros, on 25 September 2013 - 10:03 AM, said:

View PostMorgoth, on 25 September 2013 - 07:37 AM, said:

View PostGalactic Council, on 19 September 2013 - 06:14 PM, said:

View PostMorgoth, on 19 September 2013 - 05:58 PM, said:

I do wish to react

move - dreadnaught to D'reks homeworld.


I figured that was coming. :rofl:


My fault I guess, for not paying attention to your listing of the actions. As you see I did however move into D'rek's homeworld, followed by a move out. So Tatts changed his mind and I moved anyways? I thought he had given his orders and everything.

Huh, no matter. It didn't change anything I Guess.



Huh, now that move of yours makes sense, if you thought Tatts was there. You wanted him to bomb D'rek's homeworld for you :apt: At the time I thought it was an odd thing to do but couldn't quite place why.


Yes, I Guess I've not been too good at paying attention.
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#6202 User is offline   Tattersail_ 

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Posted 25 September 2013 - 10:09 AM

Are you going Clock wise or anti clock wise Morgoth?
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#6203 User is offline   cerveza_fiesta 

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Posted 25 September 2013 - 11:32 AM

@Gnaw,

RE your query about "who's right", it's an exceptional situation...usually things are more clear-cut when applying the ancient targeting rules. The rules state



One of the other players rolls the dice for the Ancients and the GCDS. If possible, the dice are assigned so that your Ship(s) are destroyed, the largest possible first. If no Ships can be destroyed, the dice should be assigned to inflict as much damage to your Ships as possible, the largest possible first.

So by one interpretation, you should prioritize killing as *many* ships as possible. In my original 4-hit scenario it would be correct to kill both interceptors and 1 cruiser.

By another interpretation, you should prioritize killing the large ships first if any ships can be destroyed. The 4-hit scenario made it possible to kill 2 cruisers, so it would be correct to leave the interceptors alone and kill only the 2 cruisers.

As for which is the proper interpretation, I'm not sure, but the conflict of interpretation is probably pretty rare in practice. I think it's best to just leave it to the mod to interpret case-by-case unless it might confer some unfair advantage in one of his/her own battles. If the mod is in conflict just leave it to the group or arbitrarily pick the most advantageous scenario for the player/ancient to which it applies.

EDIT

Also @ Gnaw,

Not sure if you moved my ships around correctly after battle. I see 4x ships up in SS's hex (reflective of the original combat outcome), when there should only be 2x. If you just haven't gotten around to making the re-roll updates then no worries.

This post has been edited by cerveza_fiesta: 25 September 2013 - 11:34 AM

........oOOOOOo
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BEERS!

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#6204 User is offline   D'rek 

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Posted 25 September 2013 - 01:12 PM

View PostGalactic Council, on 24 September 2013 - 09:55 PM, said:

@ D'rek
  • ....bnk. inc. upk | new
    MON: 3 . +24. -25 | 2
    SCI: 0 . +24. . . | 21
    MAT: 3 . +10. . . | 15
  • Math is wrong, but end result agrees. Sci: 0+21==21 Mat 3+12==15
  • Your starting round 9 production is: 18, 15, 12 and -3 upkeep



Ooops, I only updated the new counts and not the incomes when I changed my mind on cubes. Will fix on the front page, the final amounts are correct.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#6205 User is offline   Galactic Council 

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Posted 25 September 2013 - 05:20 PM

View PostMorgoth, on 25 September 2013 - 10:05 AM, said:

View PostKhellendros, on 25 September 2013 - 10:03 AM, said:

View PostMorgoth, on 25 September 2013 - 07:37 AM, said:

View PostGalactic Council, on 19 September 2013 - 06:14 PM, said:

View PostMorgoth, on 19 September 2013 - 05:58 PM, said:

I do wish to react

move - dreadnaught to D'reks homeworld.


I figured that was coming. :apt:


My fault I guess, for not paying attention to your listing of the actions. As you see I did however move into D'rek's homeworld, followed by a move out. So Tatts changed his mind and I moved anyways? I thought he had given his orders and everything.

Huh, no matter. It didn't change anything I Guess.



Huh, now that move of yours makes sense, if you thought Tatts was there. You wanted him to bomb D'rek's homeworld for you :rofl: At the time I thought it was an odd thing to do but couldn't quite place why.


Yes, I Guess I've not been too good at paying attention.


He moved out of Rigel. You moved into Rigel. D'rek and Tatts discussed which hexes he could actually kill the cubes in. You moved back to 205; I assumed at the time it was because you realized you couldn't kill everything in Rigel but you might could do so in 205.

You were both in Rigel during that round, but never at the same time. And, if what occurred was you think had happened then you'd have got the traitor card for moving into a hex he was already in.
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#6206 User is offline   Galactic Council 

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Posted 25 September 2013 - 05:21 PM

View Postcerveza_fiesta, on 25 September 2013 - 11:32 AM, said:


Also @ Gnaw,

Not sure if you moved my ships around correctly after battle. I see 4x ships up in SS's hex (reflective of the original combat outcome), when there should only be 2x. If you just haven't gotten around to making the re-roll updates then no worries.


You're right. thank you.
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#6207 User is offline   Galactic Council 

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Posted 25 September 2013 - 05:28 PM

View PostGanoes Paran, on 25 September 2013 - 08:45 AM, said:

First is my money in bank is 7 not 6.

So

7 + 21 = 28 money - 7 upkeep. = 21 income.

0 science + 6 science = 6 science

12 material + 4 = 16

$21
S6
M16

Place cubes onto science tracks.


Fixed and fixed.
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#6208 User is offline   Galactic Council 

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Posted 25 September 2013 - 05:31 PM

@Khell You still haven't said which of those cubes didn't get colonized. I'm assuming it was materials, but you never confirmed that.

@D'rek Yeah, that had me thrown for a few minutes. But the resultant was correct so *shrug*

@CF You have 3 VP in the 'other' category. Now I can't remember what they're for.

@Morgoth You said earlier that you wanted to go before D'rek. That means clockwise rotation. Unless I hear otherwise from you, that's the way we're going.

@all anyone else find any errors in the board update?

This post has been edited by Galactic Council: 25 September 2013 - 05:42 PM

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#6209 User is offline   Galactic Council 

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Posted 25 September 2013 - 05:57 PM

@ Morgoth Rules say you don't have to choose rotation until after everyone is finished with upkeep. Be aware that your choice could have an impact on SS's upkeep decisions if you confirm a rotation before he finishes.
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#6210 User is offline   Gnaw 

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Posted 25 September 2013 - 06:28 PM

View PostSolidsnape, on 25 September 2013 - 08:21 AM, said:

View PostGalactic Council, on 24 September 2013 - 11:15 PM, said:

@SS You have a fair amount of options for cleanup. Depends upon your goals for the final round. I could do Morgy and Tapper because theirs were straight up addition. Yours is very much not that.

Resources
  • $,S,M == all 0
  • upkeep == -7
  • production
    • $15
    • S 4
    • M 8
  • One colony ship




In that case, yeah my new upkeep is -7.
But everything else can't be right. Money and mats are zero too, but I still have 1 science banked.

As for income, I've lost one science cube and one materials cube and 2 money cubes. So my science income is now 3 and my mats income should be 6. Money income dropping to 10

Isn't that right?
I have an upkeep done to reflect this which I was going to post this morning. Your sums have thrown me though.


All cubes destroyed in battle go to the "graveyard". That's the 3 vertical lines below your picture and to the right of the influence bar. You get the income from them this round. Then they go to the resource tracks. In your case, you have 1 sci, $1, and 1 mat and 1 grey.

So your income/production for the round is:
  • $15
  • S 4
  • M 8

The influence discs from lost hexes go back to the track leaving you with -7 upkeep.

You have a colony ship that you can use as a colony ship or flip it for a resource. It's a waste not to use it since they all get flipped back up before round 9 starts.

And that's why you have

Resources
  • $,S,M == all 0
  • upkeep == -7
  • production
    • $15
    • S 4
    • M 8
  • One colony ship


You have multiple options for the post combat and upkeep. Some that I see:

  • Colonize the science planet in Altair
    • Cost - you lose the Flip Colony Ship for Resource (FCSR).
    • gain - you get 2 more sci production this round.
  • (Re)Influence Gaminga
    • Cost - one influence disc which means one less action in Round 9
    • Gain - it's a pulsar so you get that "free" pulsar action.
    • Allows you to colonize the science planet there for the same cost/benefit as #1
    • 1 VP in a hex that I don't think anyone is going to try to take from you.


You can't win. But you can help somebody else win. Or you can be a spoiler and assure that somebody doesn't win. Or you can play for 3rd
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#6211 User is offline   Khellendros 

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Posted 25 September 2013 - 06:55 PM

Yeah, don't colonise materials.
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#6212 User is offline   Morgoth 

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Posted 25 September 2013 - 08:28 PM

Yeah, still going before D'rek
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#6213 User is offline   Gnaw 

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Posted 25 September 2013 - 08:30 PM

View PostKhellendros, on 25 September 2013 - 06:55 PM, said:

Yeah, don't colonise materials.


He can't can he?

NVM. I'm slow.

This post has been edited by Gnaw: 25 September 2013 - 08:35 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6214 User is offline   Galactic Council 

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Posted 25 September 2013 - 09:29 PM

New boards posted reflecting the fixed errors. Please look at it closely.
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#6215 User is offline   Galactic Council 

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Posted 25 September 2013 - 09:30 PM

Everyone has done upkeep except SS.

Direction is fixed: clockwise

Tapper is first

I am ok with starting the round w/o waiting on SS. However, if you make a turn 1 action before he does his upkeep, you may affect his decisions. You post actions understanding that.

I am not as comfortable with starting the round w/o an order from Tapper.

If you wish to put provisionals in that's encouraged. On thread if you wish or PM them to GC and Gnaw.

Round 9

Turn 1:
  • Tapper:
  • Twelve:
  • CF:
  • Khell:
  • GP:
  • Morgoth:
  • D'rek:
  • SS:

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#6216 User is offline   Gnaw 

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Posted 25 September 2013 - 10:19 PM

Also, since there is a 24-48 hour server shutdown coming at some point:

http://z10.invisionf...pire/index.php?

That's the backup forum. :rofl:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6217 User is offline   twelve 

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Posted 25 September 2013 - 11:23 PM

Well I'm putting in my Action as there is nothing that I would do otherwise no matter what

Research Nanorobots.
I don't know what I'm doing but it sounds good.
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#6218 User is offline   Gnaw 

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Posted 26 September 2013 - 12:02 AM

View Posttwelve, on 25 September 2013 - 11:23 PM, said:

Well I'm putting in my Action as there is nothing that I would do otherwise no matter what

Research Nanorobots.


You sure? You really need to look at the wormhole generator. You need that. You do. Really.




@CF Yeah, I screwed up yet again. Now you don't have enough interceptors in 55 Cancri. Sorry.
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#6219 User is offline   Solidsnape 

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Posted 26 September 2013 - 07:04 AM

View PostGalactic Council, on 25 September 2013 - 09:30 PM, said:

Everyone has done upkeep except SS.

Direction is fixed: clockwise

Tapper is first

I am ok with starting the round w/o waiting on SS. However, if you make a turn 1 action before he does his upkeep, you may affect his decisions. You post actions understanding that.

I am not as comfortable with starting the round w/o an order from Tapper.

If you wish to put provisionals in that's encouraged. On thread if you wish or PM them to GC and Gnaw.

Round 9

Turn 1:
  • Tapper:
  • Twelve:
  • CF:
  • Khell:
  • GP:
  • Morgoth:
  • D'rek:
  • SS:



I done my upkeep yesterday.
I'm not influencing or colonising anything post combat. Flipped my last colony card for mats.
So by all means continue....

This post has been edited by Solidsnape: 26 September 2013 - 07:05 AM

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#6220 User is offline   Tapper 

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Posted 26 September 2013 - 07:14 AM

Research Sentient Hull, middle track, please.
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