Eclipse III - Game Thread The third one!
#5901
Posted 18 September 2013 - 03:23 PM
If you can move them through into Twelves territory in a single go I may consider it - but I have to consider first IF facilitating you is worth two of my reactions (move away, move back).
Everyone is entitled to his own wrong opinion. - Lizrad
#5902
Posted 18 September 2013 - 03:26 PM
twelve, on 18 September 2013 - 03:19 PM, said:
It's always wise to be cautious. You can be a braggard while also doing the little things that will help ensure your victory. Unlike you, Tatts, where you blatantly abandon your people in a futile attempt to unseat me for not your own gain but that of your enemies.
tsk, tsk, tsk.
For shame.
For shame.
tsk, tsk, tsk.
For shame.
For shame.
My people are behind me, they shout for WAR! I gave them War against the Terran union but it wasn't enough. It saw their decimation, their eventual starvation and destruction. I gave my people battles against the Orion Hedgemony. I expanded my empire across half a board. Collecting Artifacts and researching advanced weaponry. My people still ask for WAR and all I want is peace. So I made my peace with the People of Orion and I made my PACT with my People. We will die, we will suffer BUT we will, go out, in a Blaze of Glory!
TO WAR!!!
Apt is the only one who reads this. Apt is nice.
#5903
Posted 18 September 2013 - 03:27 PM
twelve, on 18 September 2013 - 03:19 PM, said:
It's always wise to be cautious. You can be a braggard while also doing the little things that will help ensure your victory. Unlike you, Tatts, where you blatantly abandon your people in a futile attempt to unseat me for not your own gain but that of your enemies.
tsk, tsk, tsk.
For shame.
For shame.
tsk, tsk, tsk.
For shame.
For shame.
It's for the greater good - they will actually have much better healthcare, governance and other services once they're systems have been integrated into Orion rule.
#5904
Posted 18 September 2013 - 03:40 PM
D, on 18 September 2013 - 03:27 PM, said:
twelve, on 18 September 2013 - 03:19 PM, said:
It's always wise to be cautious. You can be a braggard while also doing the little things that will help ensure your victory. Unlike you, Tatts, where you blatantly abandon your people in a futile attempt to unseat me for not your own gain but that of your enemies.
tsk, tsk, tsk.
For shame.
For shame.
tsk, tsk, tsk.
For shame.
For shame.
It's for the greater good - they will actually have much better healthcare, governance and other services once they're systems have been integrated into Orion rule.
Socialism never works. Your government would colapse when you finally run out of other peoples money. But it's a good thing for your and Tatts people that you will not win the ultimate rule and my glorious and magnificent culture will be spread amoung the cosmos so even you wretched creatures can finally experience the wonders of being part of the Eridani empire.
I don't know what I'm doing but it sounds good.
#5905
Posted 18 September 2013 - 04:13 PM
twelve, on 18 September 2013 - 03:40 PM, said:
But it's a good thing for your and Tatts people that you will not win the ultimate rule and my glorious and magnificent culture will be spread amoung the cosmos so even you wretched creatures can finally experience the wonders of being part of the Eridani empire.
Sounds like the Lyra. And we all know what happened to them...
"I think I've made a terrible error of judgement."
#5906
Posted 18 September 2013 - 04:16 PM
Tapper, on 18 September 2013 - 03:23 PM, said:
If you can move them through into Twelves territory in a single go I may consider it - but I have to consider first IF facilitating you is worth two of my reactions (move away, move back).
I don't really get why you'd have to move back this round....
Anyways, I can either move both ships onto your warp portal hex, and then move them into twelve's territories on my next go - OR I can move one ship all the way through, and then move the other ship all the way through on my next go.
Either way I would not move them in this go around in order to let you move your ship out of the way first, if you agree to do that.
"I think I've made a terrible error of judgement."
#5907
Posted 18 September 2013 - 04:16 PM
Khellendros, on 18 September 2013 - 04:13 PM, said:
twelve, on 18 September 2013 - 03:40 PM, said:
But it's a good thing for your and Tatts people that you will not win the ultimate rule and my glorious and magnificent culture will be spread amoung the cosmos so even you wretched creatures can finally experience the wonders of being part of the Eridani empire.
Sounds like the Lyra. And we all know what happened to them...
Ah, but the Lyra, for all their supposed enlightenment, they couldn't forsee their impending demise. We Eridani see the looming threat to our rule and have the technology and funds to provide a proper defense to our way of life.
I don't know what I'm doing but it sounds good.
#5908
Posted 18 September 2013 - 05:40 PM
Khell, if you're not moving those two ships this turn would you do whatever else it is that you're going to do?
#5909
Posted 18 September 2013 - 06:17 PM
Khellendros, on 18 September 2013 - 04:16 PM, said:
Tapper, on 18 September 2013 - 03:23 PM, said:
If you can move them through into Twelves territory in a single go I may consider it - but I have to consider first IF facilitating you is worth two of my reactions (move away, move back).
I don't really get why you'd have to move back this round....
Anyways, I can either move both ships onto your warp portal hex, and then move them into twelve's territories on my next go - OR I can move one ship all the way through, and then move the other ship all the way through on my next go.
Either way I would not move them in this go around in order to let you move your ship out of the way first, if you agree to do that.
Or you can move both of them to CF's warp portal hex this turn. That would allow you to move both of them through Tappers hex in one move.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5910
Posted 18 September 2013 - 06:44 PM
Solution!
Apt is the only one who reads this. Apt is nice.
#5911
Posted 18 September 2013 - 06:57 PM
Ganoes Paran, on 18 September 2013 - 06:44 PM, said:
Solution!
Didn't CF say he needed the warp portal clear for further transgressions against SS?
I guess you should just turn your ships around Khell. Or better yet start taking some of CF's better point hexes. You still have a shot at winning. Go for it!!!!
This post has been edited by twelve: 18 September 2013 - 06:58 PM
I don't know what I'm doing but it sounds good.
#5912
Posted 18 September 2013 - 07:23 PM
I do need the warp portal clear at some point, but one of my moves needs to be a repositioning move before heading through the WP anyway. I could work around it if there's no other choice, but I'd rather it wasn't blocked this turn. Tapper, he's going for Twelve...don't worry about it. Nothing to be gained for him by capping a poorly-positioned 2VP hex at this point in the game.
This post has been edited by cerveza_fiesta: 18 September 2013 - 07:23 PM
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#5913
Posted 18 September 2013 - 07:54 PM
cerveza_fiesta, on 18 September 2013 - 07:23 PM, said:
I do need the warp portal clear at some point, but one of my moves needs to be a repositioning move before heading through the WP anyway. I could work around it if there's no other choice, but I'd rather it wasn't blocked this turn. Tapper, he's going for Twelve...don't worry about it. Nothing to be gained for him by capping a poorly-positioned 2VP hex at this point in the game.
Meh. At this point we've already lost the opportunity to get a full turn done today.
#5914
Posted 18 September 2013 - 08:34 PM
twelve, on 18 September 2013 - 02:40 PM, said:
So Morgoth if you really want to screw D'rek over would you mind having the round go clockwise for Play order? Otherwise there is a slight possibility that she may be able to pass me in points. Especially since Tatts is gift wrapping his hexes to her just so I don't win. I took a preliminary look at what she can gain and it might actually be enough. I am assuming that you prefer anyone else to winning other than D'rek of course.
With this assistance your race will be placed in a position of honor. The title of Exiles will be forever removed and your people will enjoy all the pleasures and wealth the great Eridani empire have to offer. The choice is yours.
With this assistance your race will be placed in a position of honor. The title of Exiles will be forever removed and your people will enjoy all the pleasures and wealth the great Eridani empire have to offer. The choice is yours.
I do prefer to see Orion fall short, it is true
Especially since D'rek made it so I couldn't take tatts' homeworld.
Well, at least I'll have no choice but to remain his only loyal ally.
This post has been edited by Morgoth: 18 September 2013 - 08:35 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5915
Posted 18 September 2013 - 09:12 PM
Turn 5
- Morgoth: Pass
- GP: Move Dread from Rigel to Fomalhaut
- Khell:
- CF:
- Twelve:
- Tapper (reaction):
- SS:
- D'rek:
#5916
Posted 19 September 2013 - 12:22 AM
While I wait for Tapper to move that cruiser, I will:
INFLUENCE. Flip colony ships.
INFLUENCE. Flip colony ships.
"I think I've made a terrible error of judgement."
#5917
Posted 19 September 2013 - 12:46 AM
Move Interceptor in Rho Indi to 55 Gamgri, move interceptor in Iota bootis to Kappa Scorpii, move 2 interceptors in Epsilon Eridani to Kappa Scorpii
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#5918
Posted 19 September 2013 - 03:34 AM
Upgrade cruiser
Antimatter cannon over ion cannon and zero point source over nuclear source.
Edit: stupid phone. I'll fix when I get to a proper computer some 12 hours from now and update the OP then as well.
Antimatter cannon over ion cannon and zero point source over nuclear source.
Edit: stupid phone. I'll fix when I get to a proper computer some 12 hours from now and update the OP then as well.
This post has been edited by twelve: 19 September 2013 - 03:11 PM
I don't know what I'm doing but it sounds good.
#5919
Posted 19 September 2013 - 03:42 AM
Turn 5
- Morgoth: Pass
- GP: Move Dread from Rigel to Fomalhaut
- Khell: INFLUENCE Flip colony ships.
- CF: Move Interceptor in Rho Indi to 55 Gamgri, move interceptor in Iota bootis to Kappa Scorpii, move 2 interceptors in Epsilon Eridani to Kappa Scorpii
- Twelve: upgrade cruiser - Antimatter cannon over ion cannon and zero point source over nuclear source.
- Tapper (reaction):
- SS:
- D'rek:
#5920
Posted 19 September 2013 - 08:35 AM
MOVES 2 Interceptors from Altair (223) to Vega (204).
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.