Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#5481 User is offline   Gnaw 

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Posted 22 August 2013 - 01:01 PM

View PostGnaw, on 08 August 2013 - 03:15 PM, said:

View PostGnaw, on 07 August 2013 - 10:51 PM, said:

The Gnawkhellians will provide provisionals:


Turn 8: upgrade plasma missile over ion cannon.



Turn 8 was the upgrade.

Tatts interceptors were his turn 8.

now it's my 9 correct?



View PostGnaw, on 08 August 2013 - 03:17 PM, said:

Khell, it's up to you. One cruiser gone for certain.

or 2 gone for certain but might get a shot off?




@CF It's not bolded, but this is the missile upgrade for Khell.


Here is what Khell's page 1 Round 6 looks like:

View PostKhellendros, on 30 April 2013 - 01:16 PM, said:

ROUND 6:

1. RESEARCH Plasma Missile for 11 science
2. Upgrade cruiser: fusion source > nuclear source and fusion drive > nuclear drive
3. Build 1 cruiser and 1 interceptor in Delta Eridani
4. Pass
5. REACTION Move Cruiser to Arcturus.
6. PASS.

UPKEEP:

Money:

Current Amount: 1
Upkeep: -10
Income: 8
New Amount: -1
Bankrupt! Convert 3 materials to 1 money
New Amount: 0


Science:

Current Amount: 0
Income: 10
New Amount: 10


Materials:

Current Amount: 1
Income: 8
New Amount: 9





I have no idea why it drops turns 6,7,8. But the Gnawkhell final pass was turn 9.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5482 User is offline   Gnaw 

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Posted 22 August 2013 - 01:06 PM

View PostGalactic Council, on 07 August 2013 - 08:33 PM, said:

View Posttwelve, on 07 August 2013 - 08:27 PM, said:

Okay so that last action took him to -17 and .....

Screw it, not worth the risk.

Build 2 starbases in GC


That's what you want for Turn 7? Because with morgy confirming his passes it is your turn. As always assuming tapper will continue passing unless invaded.



View PostGnaw, on 07 August 2013 - 08:39 PM, said:

It's on page one. So I guess he was serious.

Khell, you still around?



View Posttwelve, on 07 August 2013 - 08:45 PM, said:

Yeah I'm serious. I'm not happy with it because it means I have no huevos but as they say in golf, well I have no idea what they say in golf as I don't play it but I'm reminded of that movie Tin Cup where the Kevin Costner character kept going for the Green on that one hole and kept hitting the water. I don't want to hit the water as I rather have the win than the the glory. (Though winning comes with it's own glory).



View PostGnaw, on 07 August 2013 - 08:47 PM, said:

Commencing Operation Tentacle


7: Move one cruiser to hex 104.




Khell's page 1 is correct up to turn 6. Twelve's turn 7 he spent his last influence disc. So Khell's page 1 should be

Turn 6: pass (no reaction
turn 7: move cruiser to arcturus
turn 8: upgrade missile over ion on cruiser. (reaction, so only one upgrade)
Turn 9: call everyone else weenies and pass.
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#5483 User is offline   twelve 

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Posted 22 August 2013 - 02:48 PM

Yeah unfortunately Khell's Cruiser has plasma missiles I can also vouch for them on that point. As for my next move.

Upgrade Dreadnaught. Zero point source over the existing source and conifold hull over the electron computer.
I don't know what I'm doing but it sounds good.
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#5484 User is offline   Tattersail_ 

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Posted 22 August 2013 - 03:02 PM

You will need more hull than that Twelve.
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#5485 User is offline   Galactic Council 

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Posted 22 August 2013 - 03:19 PM

RE the khell missile reaction thingy.

Thanks for the update. I was going from page 1. Missiles reinstated in the working copy of the game.
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#5486 User is offline   Tattersail_ 

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Posted 22 August 2013 - 03:39 PM

CF your go, yes?
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#5487 User is offline   Galactic Council 

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Posted 22 August 2013 - 03:44 PM

Yup, I was just holding up for a bit until we had the nagging issues sorted, but I think we're good now.

PASS
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#5488 User is offline   Tattersail_ 

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Posted 22 August 2013 - 03:49 PM

Move Dreadnoughts; Move one dread into Aldebran Hex 107, Move one Dread to Hex 232, Rigel
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#5489 User is offline   Khellendros 

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Posted 22 August 2013 - 03:50 PM

I still PASS, no reaction.
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#5490 User is offline   Tattersail_ 

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Posted 22 August 2013 - 03:55 PM

View PostKhellendros, on 22 August 2013 - 03:50 PM, said:

I still PASS, no reaction.

Are you going to be nasty to me in a turn or two? I can see you moving two of your ships into my hexes. I would if I was you, I won't hold it against you.
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#5491 User is offline   Imperial Historian 

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Posted 22 August 2013 - 03:59 PM

View PostGanoes Paran, on 22 August 2013 - 03:49 PM, said:

Move Dreadnoughts; Move one dread into Aldebran Hex 107, Move one Dread to Hex 232, Rigel


Ha. D'rek was too trusting there.

Living dangerously though tats, another conifold hull and AMC upgrade would make things interesting! (or another computer and AMC, 5 dice and hope twelve rolls a 1!)
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#5492 User is offline   Tattersail_ 

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Posted 22 August 2013 - 04:02 PM

View PostImperial Historian, on 22 August 2013 - 03:59 PM, said:

View PostGanoes Paran, on 22 August 2013 - 03:49 PM, said:

Move Dreadnoughts; Move one dread into Aldebran Hex 107, Move one Dread to Hex 232, Rigel


Ha. D'rek was too trusting there.

Living dangerously though tats, another conifold hull and AMC upgrade would make things interesting! (or another computer and AMC, 5 dice and hope twelve rolls a 1!)


I like to live dangerously. Khell may leave me be, and if he does I promise to attack twelve with all my materials next round. It depends on if Khell wants me to be able to do that or not.
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#5493 User is offline   Galactic Council 

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Posted 22 August 2013 - 04:07 PM

Ha, yeah, I was wondering if he'd take advantage of that vulnerability of D'rek's, though if Twelve takes Arcturus, I don't entirely see losing his entire fleet (minus 1 dread) being worth it. I was actually going to sneak my interceptor up there until I realized D'rek has the absorber tech.

Would have been more prudent to put both ships in Arcturus and ensure a win Tatts.
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#5494 User is offline   Tattersail_ 

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Posted 22 August 2013 - 04:10 PM

View PostGalactic Council, on 22 August 2013 - 04:07 PM, said:

Ha, yeah, I was wondering if he'd take advantage of that vulnerability of D'rek's, though if Twelve takes Arcturus, I don't entirely see losing his entire fleet (minus 1 dread) being worth it. I was actually going to sneak my interceptor up there until I realized D'rek has the absorber tech.

Would have been more prudent to put both ships in Arcturus and ensure a win Tatts.


if i hit I destroy her planets. The way I see the battle with twelve he'd need to hit with all his guns first time, or he blows, unless he upgrades, but that will lessen his firepower. I have one more upgrade coming to counter his next move. I think I can beat him and weaken d'rek this go. Big risk, I was tempted to hit d'rek twice though.
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#5495 User is offline   Galactic Council 

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Posted 22 August 2013 - 04:20 PM

Yeah, it keeps her trim for sure. Much less of a threat if she's trying to recapture that hex, though you'll have to plop an interceptor there at least to free your dread and prevent her just re-influencing it
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#5496 User is offline   Morgoth 

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Posted 22 August 2013 - 08:09 PM

heeeheee
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5497 User is offline   twelve 

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Posted 23 August 2013 - 12:00 AM

So we waiting on D'rek?
I don't know what I'm doing but it sounds good.
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#5498 User is offline   Morgoth 

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Posted 23 August 2013 - 06:38 AM

Actually, I think I'll

react and build a Dreadnaught.

This post has been edited by Morgoth: 23 August 2013 - 06:38 AM

Take good care to keep relations civil
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#5499 User is offline   Tattersail_ 

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Posted 23 August 2013 - 07:14 AM

View PostMorgoth, on 23 August 2013 - 06:38 AM, said:

Actually, I think I'll

react and build a Dreadnaught.


You cannot plan this shit! Awesome.
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#5500 User is offline   Galactic Council 

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Posted 23 August 2013 - 05:36 PM

Whew, first I've sat down at a computer all day. Busy as hell!

Interesting Morgoth. What are you aiming to accomplish? Just building up some fleet for a late-round push? Staving off extinction?
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