Eclipse III - Game Thread The third one!
#5121
Posted 13 August 2013 - 02:52 PM
I think you are better off attacking aldebaran.
If CF and Tapper also attack, that means twelve will have more difficulty upgrading to counter, as he is currently limited on moves, and most of his ships aren't upgraded. Your bulky cruiser is going to pose a very different threat to tappers and CFs glass cannons.
Especially with his dreads pinned by Khell (who stands a decent chance of killing at least one un-upgraded dread)
If CF and Tapper also attack, that means twelve will have more difficulty upgrading to counter, as he is currently limited on moves, and most of his ships aren't upgraded. Your bulky cruiser is going to pose a very different threat to tappers and CFs glass cannons.
Especially with his dreads pinned by Khell (who stands a decent chance of killing at least one un-upgraded dread)
#5122
#5123
Posted 13 August 2013 - 03:00 PM
Tapper, on 13 August 2013 - 02:16 PM, said:
Imperial Historian, on 13 August 2013 - 02:12 PM, said:
So hypothetically speaking, are you thinking of hitting say 105 and 106, with khell hitting 104, and SS travelling round the galaxy to hit Tats, and CF hitting well... anywhere, how does that hypothetically sound. I imagine that would hurt twelve and tats quite a lot.
I sounds doable. The key hit will come from a swarm of IF's superfast interceptors with neutron bombs, though. SS's involvement will be slow as there's quite a distance to travel.
I'd need to hear from SS and CF themselves, though. I'd hate to commit and then get smashed to kindling while every principal other player in the scheme leans back and laughs - or moves in and takes my stuff .
I'll check back on thread every hour or so, and keep thinking. Ideally, Twelve's dreads would have to be pinned before we move. Six discs left, enough mats + science to convert to cash to pay that last bit of upkeep.
I think he'll need around 1-3 upgrades for cruiser + fighter each to make them viable, make that 2 discs. That's going to leave him 4 actions to build, move and research.
Then next turn, whatever ships and mats he has, will be all (turned into) top-of-the-line stuff. Saving grace: he has no neutron bombs - yet.
Everyone is entitled to his own wrong opinion. - Lizrad
#5124
Posted 13 August 2013 - 03:06 PM
Tapper, on 13 August 2013 - 03:00 PM, said:
Tapper, on 13 August 2013 - 02:16 PM, said:
Imperial Historian, on 13 August 2013 - 02:12 PM, said:
So hypothetically speaking, are you thinking of hitting say 105 and 106, with khell hitting 104, and SS travelling round the galaxy to hit Tats, and CF hitting well... anywhere, how does that hypothetically sound. I imagine that would hurt twelve and tats quite a lot.
I sounds doable. The key hit will come from a swarm of IF's superfast interceptors with neutron bombs, though. SS's involvement will be slow as there's quite a distance to travel.
I'd need to hear from SS and CF themselves, though. I'd hate to commit and then get smashed to kindling while every principal other player in the scheme leans back and laughs - or moves in and takes my stuff .
I'll check back on thread every hour or so, and keep thinking. Ideally, Twelve's dreads would have to be pinned before we move. Six discs left, enough mats + science to convert to cash to pay that last bit of upkeep.
I think he'll need around 1-3 upgrades for cruiser + fighter each to make them viable, make that 2 discs. That's going to leave him 4 actions to build, move and research.
Then next turn, whatever ships and mats he has, will be all (turned into) top-of-the-line stuff. Saving grace: he has no neutron bombs - yet.
Whatever else happens, I'll be pinning his dreads when it comes round to my turn.
"I think I've made a terrible error of judgement."
#5125
Posted 13 August 2013 - 03:06 PM
Tapper, on 13 August 2013 - 03:00 PM, said:
Tapper, on 13 August 2013 - 02:16 PM, said:
Imperial Historian, on 13 August 2013 - 02:12 PM, said:
So hypothetically speaking, are you thinking of hitting say 105 and 106, with khell hitting 104, and SS travelling round the galaxy to hit Tats, and CF hitting well... anywhere, how does that hypothetically sound. I imagine that would hurt twelve and tats quite a lot.
I sounds doable. The key hit will come from a swarm of IF's superfast interceptors with neutron bombs, though. SS's involvement will be slow as there's quite a distance to travel.
I'd need to hear from SS and CF themselves, though. I'd hate to commit and then get smashed to kindling while every principal other player in the scheme leans back and laughs - or moves in and takes my stuff .
I'll check back on thread every hour or so, and keep thinking. Ideally, Twelve's dreads would have to be pinned before we move. Six discs left, enough mats + science to convert to cash to pay that last bit of upkeep.
I think he'll need around 1-3 upgrades for cruiser + fighter each to make them viable, make that 2 discs. That's going to leave him 4 actions to build, move and research.
Then next turn, whatever ships and mats he has, will be all (turned into) top-of-the-line stuff. Saving grace: he has no neutron bombs - yet.
Ah but when you steal my hexes I won't need to convert anything to money that's the kicker.
Barkeep or another bloody mary por favor. Actually bring both. This is promising to be highly entertaining round.
I don't know what I'm doing but it sounds good.
#5126
Posted 13 August 2013 - 04:48 PM
Khellendros, on 13 August 2013 - 02:42 PM, said:
Ignore what I just said, I was looking at D'rek's unupdated simple map So who has Pollux now?
Edit: Twelve does.
Yes, I would go for Pollux.
Edit: Twelve does.
Yes, I would go for Pollux.
Wait. huh?
NVM I read further.
This post has been edited by Gnaw: 13 August 2013 - 04:50 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5127
Posted 13 August 2013 - 04:52 PM
Khell
BUILD Cruiser and Interceptor in Delta Eridani.
GP
Provisional move interceptors in with star bases.
Morg
2 Upgrade - Plasma cannons on top of ion cannons on dreadnaught
D'rek
Build two starbases in Eta Geminorum!
SS
Upgrade cruiser.
Replace electron computer with positron computer and nuclear drive with fusion drive.
Noted.
I'm going to do an updated map while we WOSS. It looks like everyone needs to know where everyone else is exactly.
BUILD Cruiser and Interceptor in Delta Eridani.
GP
Provisional move interceptors in with star bases.
Morg
2 Upgrade - Plasma cannons on top of ion cannons on dreadnaught
D'rek
Build two starbases in Eta Geminorum!
SS
Upgrade cruiser.
Replace electron computer with positron computer and nuclear drive with fusion drive.
Noted.
I'm going to do an updated map while we WOSS. It looks like everyone needs to know where everyone else is exactly.
#5128
Posted 13 August 2013 - 05:26 PM
Research Neutron Bombs
Everyone is entitled to his own wrong opinion. - Lizrad
#5129
Posted 13 August 2013 - 05:32 PM
Galactic Council, on 13 August 2013 - 04:52 PM, said:
Khell
BUILD Cruiser and Interceptor in Delta Eridani.
GP
Provisional move interceptors in with star bases.
Morg
2 Upgrade - Plasma cannons on top of ion cannons on dreadnaught
D'rek
Build two starbases in Eta Geminorum!
SS
Upgrade cruiser.
Replace electron computer with positron computer and nuclear drive with fusion drive.
Noted.
I'm going to do an updated map while we WOSS. It looks like everyone needs to know where everyone else is exactly.
BUILD Cruiser and Interceptor in Delta Eridani.
GP
Provisional move interceptors in with star bases.
Morg
2 Upgrade - Plasma cannons on top of ion cannons on dreadnaught
D'rek
Build two starbases in Eta Geminorum!
SS
Upgrade cruiser.
Replace electron computer with positron computer and nuclear drive with fusion drive.
Noted.
I'm going to do an updated map while we WOSS. It looks like everyone needs to know where everyone else is exactly.
Does WOSS mean Wait On SolidSnape by any chance?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
#5130
Posted 13 August 2013 - 05:34 PM
Solidsnape, on 13 August 2013 - 05:32 PM, said:
Does WOSS mean Wait On SolidSnape by any chance?
Not on 'any chance'. 100% on purpose.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5131
Posted 13 August 2013 - 05:51 PM
Gnaw, on 13 August 2013 - 05:34 PM, said:
And....
SS
Upgrade cruiser.
Replace electron computer with positron computer and nuclear drive with fusion drive.
is not a legal build.
Edit: yes it is legal. Counted the computers as 2 power.
This post has been edited by Gnaw: 13 August 2013 - 05:55 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5132
Posted 13 August 2013 - 06:03 PM
What we waiting for me? I took my turn.
Is everyone waiting to see if I'm partaking in the Jedi mind melded attack?
Is everyone waiting to see if I'm partaking in the Jedi mind melded attack?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
#5133
Posted 13 August 2013 - 06:04 PM
Gnaw, on 13 August 2013 - 05:51 PM, said:
Haha. I'm getting a reputation for being a numpty.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
#5134
Posted 13 August 2013 - 06:14 PM
Hi, been busy today and haven't checked in as a result.
I like the way all this speak of attacks is going. If we are doing this, we need to hit and hit hard.
Tapper, you are gunning for the 2 hexes right of centre?
Khell is gunning for the dreads and can pin them immediately.
I can pin the 3 interceptors over in the homeworld no problem, plus nuke the system directly to my north.
SS will need to play nice and agree not to attack tapper or me during all this, or try for some kind of long-distance move through his warp portal via my territories either to the right or left.
D'rek is going to head into Aldebran and take that out.
Tatts you are stuck with centre duty, and will have to sacrifice 2 interceptors to get your dreads out. I think this is the only alternative for you because otherwise we let Twelve sit there and bloat while we vultures move in on your territories. Tapper already asked if I would move my ship so he can head in, and I'm definitely thinking along the same lines.
But I think all recognize the need for concerted action vs. twelve now, right?
I like the way all this speak of attacks is going. If we are doing this, we need to hit and hit hard.
Tapper, you are gunning for the 2 hexes right of centre?
Khell is gunning for the dreads and can pin them immediately.
I can pin the 3 interceptors over in the homeworld no problem, plus nuke the system directly to my north.
SS will need to play nice and agree not to attack tapper or me during all this, or try for some kind of long-distance move through his warp portal via my territories either to the right or left.
D'rek is going to head into Aldebran and take that out.
Tatts you are stuck with centre duty, and will have to sacrifice 2 interceptors to get your dreads out. I think this is the only alternative for you because otherwise we let Twelve sit there and bloat while we vultures move in on your territories. Tapper already asked if I would move my ship so he can head in, and I'm definitely thinking along the same lines.
But I think all recognize the need for concerted action vs. twelve now, right?
This post has been edited by cerveza_fiesta: 13 August 2013 - 06:15 PM
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
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........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#5135
Posted 13 August 2013 - 06:15 PM
Solidsnape, on 13 August 2013 - 06:04 PM, said:
Gnaw, on 13 August 2013 - 05:51 PM, said:
Haha. I'm getting a reputation for being a numpty.
*sigh*
That build was legal, but it was your turn 1 action correct? Or did I miss a Turn 2 post?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5136
Posted 13 August 2013 - 06:19 PM
Move Dreads from Arcturus to GC
I don't know what I'm doing but it sounds good.
#5137
Posted 13 August 2013 - 06:20 PM
twelve, on 13 August 2013 - 06:19 PM, said:
Move Dreads from Arcturus to GC
I think we're waiting for SS turn 2.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5138
Posted 13 August 2013 - 06:24 PM
"I think I've made a terrible error of judgement."
#5139
#5140
Posted 13 August 2013 - 06:28 PM
cerveza_fiesta, on 13 August 2013 - 06:14 PM, said:
SS will need to play nice and agree not to attack tapper or me during all this, or try for some kind of long-distance move through his warp portal via my territories either to the right or left.
But I think all recognize the need for concerted action vs. twelve now, right?
So you want SS to take the supernova, the ancient, and 'my' warp portal?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl