Eclipse III - Game Thread The third one!
#4881
Posted 09 August 2013 - 03:27 PM
Battle 303b
GP 1 Dread vs Ancient
GP Dread: Hits with (5,2)(3,4) doing 6 damage. Ancient ship is dead
http://orokos.com/roll/m-gnaw
DescriptionR6303_e1 - GP Dred (1xO,1xR) Ancient (2xY)
Results4d6: 17 [4d6=5, 3, 3, 6]
GP 1 Dread vs Ancient
GP Dread: Hits with (5,2)(3,4) doing 6 damage. Ancient ship is dead
http://orokos.com/roll/m-gnaw
DescriptionR6303_e1 - GP Dred (1xO,1xR) Ancient (2xY)
Results4d6: 17 [4d6=5, 3, 3, 6]
#4882
Posted 09 August 2013 - 03:36 PM
Battle 104
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
#4883
Posted 09 August 2013 - 03:37 PM
I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
Apt is the only one who reads this. Apt is nice.
#4884
Posted 09 August 2013 - 03:40 PM
Ganoes Paran, on 09 August 2013 - 03:37 PM, said:
I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
well if you miss with the antimatter cannon then they are all not destroyed. If you just miss with the plasma cannon then yeah you are right.
I don't know what I'm doing but it sounds good.
#4885
Posted 09 August 2013 - 03:41 PM
Galactic Council, on 09 August 2013 - 03:36 PM, said:
Battle 104
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
Now, just for shits and grins, let's put a second cruiser there: Missile round ends with 1 cruiser dead an 1 dread dead.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4886
Posted 09 August 2013 - 03:42 PM
Touché oh Twelveness! I am not going to be on later, back in the morning, or I may be on much later. I am taking my mum out for tea
Apt is the only one who reads this. Apt is nice.
#4887
Posted 09 August 2013 - 03:45 PM
Ganoes Paran, on 09 August 2013 - 03:37 PM, said:
I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.
Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
CampaignME_Eclipse_G3
DescriptionR6306_Cubes - GP Dred (1xO,1xR)
Results2d6: 12 [2d6=6, 6]
#4888
Posted 09 August 2013 - 03:46 PM
Gnaw, on 09 August 2013 - 03:41 PM, said:
Galactic Council, on 09 August 2013 - 03:36 PM, said:
Battle 104
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
Twelve's 2 dreads vs Khell's 1 cruiser
Missile round:
Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.
http://orokos.com/roll/m-gnaw
DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
Now, just for shits and grins, let's put a second cruiser there: Missile round ends with 1 cruiser dead an 1 dread dead.
Yeah I landed less than the standard deviation that combat round by one die and your proverbial second cruiser did what it was suppose to. I'm so glad Khell pulled the reigns back in. These results were about what I expected if you sent in a second cruiser.
I don't know what I'm doing but it sounds good.
#4889
Posted 09 August 2013 - 03:47 PM
#4890
Posted 09 August 2013 - 03:48 PM
I am going to use Random.org to randomize the list of tiles. Then do a Orokos roll for the pick.
#4891
Posted 09 August 2013 - 03:52 PM
Yeah I have 40 minutes.
Apt is the only one who reads this. Apt is nice.
#4892
Posted 09 August 2013 - 03:54 PM
Plus8
Plus6
Plus6
Plus5
Plus322
JumpDrive
WarpPortal
AncientTech
IonDisruptor
MorphShield
ShadHull
There were 11 items in your list. Here they are in random order:
CampaignME_Eclipse_G3
DescriptionR6306-Disc tile - 11 remaining
Results1d11: 5 [1d11=5]
GP - Shard Hull.
Use it or VP?
Plus6
Plus6
Plus5
Plus322
JumpDrive
WarpPortal
AncientTech
IonDisruptor
MorphShield
ShadHull
There were 11 items in your list. Here they are in random order:
- IonDisruptor
- WarpPortal
- Plus322
- JumpDrive
- ShadHull
- Plus6
- Plus8
- Plus6
- MorphShield
- AncientTech
- Plus5
CampaignME_Eclipse_G3
DescriptionR6306-Disc tile - 11 remaining
Results1d11: 5 [1d11=5]
GP - Shard Hull.
Use it or VP?
#4893
Posted 09 August 2013 - 03:56 PM
I have a question about my upkeep Twelve if you could answer it for me. I have two inf discs left and I can populate both money planets on hexes gained. However, that would put me at 28 income with - 30 upkeep and one in the bank. I don't want to bankrupt a hex at this stage. Can I convert materials into money? I only need one I think. I have 3 materials.
Apt is the only one who reads this. Apt is nice.
#4894
Posted 09 August 2013 - 03:58 PM
What is shard hull?
Apt is the only one who reads this. Apt is nice.
#4895
Posted 09 August 2013 - 04:02 PM
Next is Reputation tiles correct?
306: 3 for GP and 1 for D'rek
303a: 3 for GP
303b: 1
104: 3 for Twelve and 1 for Khell
Is that distribution correct?
The first item in the rules book is:
306: 3 for GP and 1 for D'rek
303a: 3 for GP
303b: 1
104: 3 for Twelve and 1 for Khell
Is that distribution correct?
The first item in the rules book is:
- 1 tile for taking part in one or more battles
#4896
Posted 09 August 2013 - 04:03 PM
Up to a maximum of 5 I think.
Apt is the only one who reads this. Apt is nice.
#4897
Posted 09 August 2013 - 04:05 PM
#4898
Posted 09 August 2013 - 04:08 PM
Vp's would be nice but I think me and Twelve will tango soon and an extra hull ain't bad either.
Apt is the only one who reads this. Apt is nice.
#4899
Posted 09 August 2013 - 04:12 PM
Ganoes Paran, on 09 August 2013 - 04:08 PM, said:
Vp's would be nice but I think me and Twelve will tango soon and an extra hull ain't bad either.
Up to you. I think I'd keep it. It would be nice on a cruiser or starbase. Interceptor maybe, but remember once it's on a blueprint, if you pull it off it is discarded.
#4900
Posted 09 August 2013 - 04:13 PM