Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4881 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:27 PM

Battle 303b

GP 1 Dread vs Ancient

GP Dread: Hits with (5,2)(3,4) doing 6 damage. Ancient ship is dead

http://orokos.com/roll/m-gnaw


DescriptionR6303_e1 - GP Dred (1xO,1xR) Ancient (2xY)

Results4d6: 17 [4d6=5, 3, 3, 6]
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#4882 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:36 PM

Battle 104

Twelve's 2 dreads vs Khell's 1 cruiser

Missile round:

Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.


http://orokos.com/roll/m-gnaw


DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]
0

#4883 User is offline   Tattersail_ 

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Posted 09 August 2013 - 03:37 PM

I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.

You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.


Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.
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#4884 User is offline   twelve 

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Posted 09 August 2013 - 03:40 PM

View PostGanoes Paran, on 09 August 2013 - 03:37 PM, said:

I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.

You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.


Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.



well if you miss with the antimatter cannon then they are all not destroyed. If you just miss with the plasma cannon then yeah you are right.
I don't know what I'm doing but it sounds good.
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#4885 User is offline   Gnaw 

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Posted 09 August 2013 - 03:41 PM

View PostGalactic Council, on 09 August 2013 - 03:36 PM, said:

Battle 104

Twelve's 2 dreads vs Khell's 1 cruiser

Missile round:

Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.


http://orokos.com/roll/m-gnaw


DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]




Now, just for shits and grins, let's put a second cruiser there: Missile round ends with 1 cruiser dead an 1 dread dead.

:thumbup:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4886 User is offline   Tattersail_ 

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Posted 09 August 2013 - 03:42 PM

Touché oh Twelveness! I am not going to be on later, back in the morning, or I may be on much later. I am taking my mum out for tea
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#4887 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:45 PM

View PostGanoes Paran, on 09 August 2013 - 03:37 PM, said:

I know you have to do another battle. JKust adding my thoughts whilst I am at a computer.

You have to roll to see if I destroy her population cubes. I am going to influence the ancient hex and colonise with a money planet.


Further instructions when I see Discovery and result of population attack, one roll, if I hit they are destroyed.


CampaignME_Eclipse_G3
DescriptionR6306_Cubes - GP Dred (1xO,1xR)
Results2d6: 12 [2d6=6, 6]
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#4888 User is offline   twelve 

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Posted 09 August 2013 - 03:46 PM

View PostGnaw, on 09 August 2013 - 03:41 PM, said:

View PostGalactic Council, on 09 August 2013 - 03:36 PM, said:

Battle 104

Twelve's 2 dreads vs Khell's 1 cruiser

Missile round:

Twelve rolls: 2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1 Hitting with (5,1) (3,1) (5,1) (6,1) (5,1) (3,1) for 6 damage. Khell's cruiser destroyed.


http://orokos.com/roll/m-gnaw


DescriptionR6104_m1 - Twelve Dred (12xY) Kh crs (2xO)
Results14d6: 44 [14d6=2, 5, 2, 3, 2, 5, 2, 6, 5, 3, 3, 1, 4, 1]




Now, just for shits and grins, let's put a second cruiser there: Missile round ends with 1 cruiser dead an 1 dread dead.

:thumbup:


Yeah I landed less than the standard deviation that combat round by one die and your proverbial second cruiser did what it was suppose to. I'm so glad Khell pulled the reigns back in. These results were about what I expected if you sent in a second cruiser.
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#4889 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:47 PM

View PostGanoes Paran, on 09 August 2013 - 03:42 PM, said:

Touché oh Twelveness! I am not going to be on later, back in the morning, or I may be on much later. I am taking my mum out for tea


Hold for your Discovery tile
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#4890 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:48 PM

I am going to use Random.org to randomize the list of tiles. Then do a Orokos roll for the pick.
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#4891 User is offline   Tattersail_ 

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Posted 09 August 2013 - 03:52 PM

Yeah I have 40 minutes.
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#4892 User is offline   Galactic Council 

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Posted 09 August 2013 - 03:54 PM

Plus8
Plus6
Plus6
Plus5
Plus322
JumpDrive
WarpPortal
AncientTech
IonDisruptor
MorphShield
ShadHull


There were 11 items in your list. Here they are in random order:

  • IonDisruptor
  • WarpPortal
  • Plus322
  • JumpDrive
  • ShadHull
  • Plus6
  • Plus8
  • Plus6
  • MorphShield
  • AncientTech
  • Plus5
Timestamp: 2013-08-09 15:51:34 UTC


CampaignME_Eclipse_G3
DescriptionR6306-Disc tile - 11 remaining
Results1d11: 5 [1d11=5]

GP - Shard Hull.

Use it or VP?
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#4893 User is offline   Tattersail_ 

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Posted 09 August 2013 - 03:56 PM

I have a question about my upkeep Twelve if you could answer it for me. I have two inf discs left and I can populate both money planets on hexes gained. However, that would put me at 28 income with - 30 upkeep and one in the bank. I don't want to bankrupt a hex at this stage. Can I convert materials into money? I only need one I think. I have 3 materials.
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#4894 User is offline   Tattersail_ 

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Posted 09 August 2013 - 03:58 PM

What is shard hull?
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#4895 User is offline   Galactic Council 

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Posted 09 August 2013 - 04:02 PM

Next is Reputation tiles correct?

306: 3 for GP and 1 for D'rek
303a: 3 for GP
303b: 1
104: 3 for Twelve and 1 for Khell

Is that distribution correct?

The first item in the rules book is:
  • 1 tile for taking part in one or more battles
My interpretation of that is you only get that draw 1 time per round. Whether you fought one or eight battles.
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#4896 User is offline   Tattersail_ 

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Posted 09 August 2013 - 04:03 PM

Up to a maximum of 5 I think.
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#4897 User is offline   Galactic Council 

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Posted 09 August 2013 - 04:05 PM

View PostGanoes Paran, on 09 August 2013 - 03:58 PM, said:

What is shard hull?


Improved Improved Hull

3 hulls. but it's a discovery so you only get to put it on one spot.
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#4898 User is offline   Tattersail_ 

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Posted 09 August 2013 - 04:08 PM

Vp's would be nice but I think me and Twelve will tango soon and an extra hull ain't bad either.
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#4899 User is offline   Galactic Council 

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Posted 09 August 2013 - 04:12 PM

View PostGanoes Paran, on 09 August 2013 - 04:08 PM, said:

Vp's would be nice but I think me and Twelve will tango soon and an extra hull ain't bad either.


Up to you. I think I'd keep it. It would be nice on a cruiser or starbase. Interceptor maybe, but remember once it's on a blueprint, if you pull it off it is discarded.
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#4900 User is offline   Galactic Council 

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Posted 09 August 2013 - 04:13 PM

View PostGanoes Paran, on 09 August 2013 - 04:03 PM, said:

Up to a maximum of 5 I think.


And I *think* that that applies to a single battle also.
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