Played about 4 hours yesterday. Impressions on systems from messing around the starter area:
Technical: running on mostly Low, some Medium, but high-res, playing @ FPS 16, cutscenes drop to 10. CPU tends to overheat and throttle occasionally. Further tinkering needed, may invest in a few more fans on the weekend.
"Open-world": lol, I know i'm still in training area and all, but, "Approaching edge of the world. Here there be dragons. Turn back or perish!" quickly goes from cute to annoying.
"Points of interest" okay idea, but of the 8 I visited so far, I had 2. "Guarded treasures", 1 "trap and treasure", 1 place of power (helloo, first skill point!), 1 "abandoned village" (which I liked), and THREE "bandit camps". Ugh. Me not like those stats.
More systems: combat is fine. I still roll away more than I dodge. (Where the F is my Vran armour and uber-swords, CDPRED??!!). It would. appear they've made Yrden cover wider area, meaning it may actually be useful now (i've always been and Aard and Igni type of player, personally)
Interface: I upgraded to 1.06, and ALL buttons are customizable! For the "locked" set, there's now an option to "unlock", so that they can be rebound. This. Is. A. Good. Thing.
Alchemy: don't like how each potion/oil now requires specific alcohol. + plants instead of one's containing "elements" fromm before. It's more rigid, which isn't a good thing.
Crafting seems to involve MORE steps then before. Double ugh.
Investigating mechanics ("Plauing with Fire")- neat. May get tiring, depending on how well (or not) it'ss all written, but generally I like it.
Intro horse race: after remapping. Some keys, works fine.
Swimming: animations look pretty poor. Best way to do 3-D swimming is breast stroke (see Soul Reaver, Darksiders II). Haven't tried diving yet.
Gwent: seems complicated, I blundered through the intro game. Too early. To judge still.
Plot: really not much to say yet. I'm messing around and exploring. Almost @ Lvl 2, then gonna do the Noonwraith contract, it seems to involve much more research this time.
-I don't like that Glossary's been reduced to "Bestiarry" and "characters"- I liked the "general interest" topics in the lore!
Almost forgot, the skills system: it looks more flexible and robust. Yet to see how that'll work in practice.
Map of Velen certainly looks huge. I expect this game will take me ages to play. So far my impressions are "good". Will it surpass 1 and 2- still too early to say.
This post has been edited by Mentalist: 14 July 2015 - 02:11 PM