Osseric, on 11 July 2012 - 04:25 PM, said:
Kalse, on 11 July 2012 - 04:20 PM, said:
Kaschan, on 10 July 2012 - 03:33 AM, said:
The START: 2 cult (?)
The Not-So-Master Male Assassin, Mekin Zikulka aka Fener and FM [DEAD]
Poor Theftian Girl, Amee Najayin aka Eloth [DEAD]
Streaky haired Mage of Life and Death, Luvaya Fiodethel aka Kalse [DEAD]
Espers released, Cult can now begin recruiting
End of Day ONE: 2 cult
Night time: + 1 cult = 3 cult
Fenn Female, ____ aka Serc [DEAD] ===> now Fener
Scholar, Iddil Miratus aka Kaschan [DEAD]
Ectoplasmic Lich, Etyno aka Silanah/Thyrillan [DEAD]
-1 cult
End of Day TWO: 2 cult
Night time: + 1 cult = 3 cult
Scarred Capustanii Man, _____ aka Barghast [DEAD] ===> now Serc
Fistian Sexy Lady, Lily Garamonde aka Anomandaris [DEAD]
Heap of Rags with Deck and Tiles, Pang aka Osseric [DEAD]
- 2 cult
End of Day 3: 1 cult
Night time: +1 cult = 2 cult
UNKNOWN ===> now Barghast
Edit: Timing off on FM kills. Fixed
Notice the count here. Kaschan lives through night 1, says there are 2 scum alive after day 1 lynch. If I were scum, that would mean scum started with THREE cult members. The OP emphatically says that the cult start at an "extreme numerical disadvantage". 3/15 is not an extreme numerical disadvantage. Either Kasch is lying about the numbers or I can't be scum.
so you are saying extreme numerical disadvantage means exactly a disadvantage of 7.5to1 or more?
I'm saying a 1/5 or 1/4 ratio of scum/town is not unusual for a basic M&P game. D'rek went out of her way to make a point that the scum/town ratio was much lower than normal. 1/15 would be much lower than normal. Even 2/15, but I suspect it was a single cultist at the beginning. Regardless, do the math, do the find - so we can move on.