For those who want to incriminate me (hah) for the "my interests" posts, look at the context of it. We have Meanas go off on town being unwinnable (essentially) and hoping to be recruited. Which, as town others quoted as being fairly anti-town stance. Then read my response:
It is not like "playing to be recruited" has not been done in the past.
But, I don't like the attitude. At all. In fact, it is against my interests.
As of now, you are where my vote is going, but I do wonder about bored town syndrome.
If you aren't going to play for town, you are playing against my interests. That was the context of the statement at that time. I stated this morning that I do expect my interests to change at some point, but as of then and now I have no reason to not vote someone who said something scummy with the BCS/WCS stuff and then stated the other stuff.
Below are the relevant quotes surrounding it.
Korbas, on 05 June 2012 - 02:16 AM, said:
Meanas, on 05 June 2012 - 02:13 AM, said:
I would point to the fact that lynching me does little for anyone. If I am a cult leader, I have to be the stupidest one in the game. Personally, it's fun baiting hot heads and dragging out dragonsecks, esp on day one. But if you want serious, here is some more (glasses pushed back up the nose, pipe adjusted, hearth still burning, check).
Cult has plurality in three days (WCS or BCS, pick your poison). So I ask, what the fuck can town do about it? Do we have a mayor who can convince the convicts to return to their normal thug status minus the Criminal Mastermind leader? once recurited, town is dead and the cultist arises.
My perspective, as a townie along for the ride, is embrace it. you will most likely be cult, or lose cruelly as one of the few townie specimens. thus, I'm not laying down an attack plan for any cult leader whatsoever until I actually have a team of sorts (not that an aptly placed recruitment wouldn't switch my allegences). This is a fluid game peeps!!! a game of chance and whim. BM is the only constant, and therefor must die. if you think you can find BM 4 times before cult has plurality, you are crazier than I seem to sound (that works right?)
argue that motherfuckers
Quote
Players must not:
B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)
Argued.
If you're town, you should be modkilled.
Remove Vote
Vote Meanas
That mentality really makes me sad inside.
Meanas, on 05 June 2012 - 02:18 AM, said:
Korbas, on 05 June 2012 - 02:16 AM, said:
Meanas, on 05 June 2012 - 02:13 AM, said:
I would point to the fact that lynching me does little for anyone. If I am a cult leader, I have to be the stupidest one in the game. Personally, it's fun baiting hot heads and dragging out dragonsecks, esp on day one. But if you want serious, here is some more (glasses pushed back up the nose, pipe adjusted, hearth still burning, check).
Cult has plurality in three days (WCS or BCS, pick your poison). So I ask, what the fuck can town do about it? Do we have a mayor who can convince the convicts to return to their normal thug status minus the Criminal Mastermind leader? once recurited, town is dead and the cultist arises.
My perspective, as a townie along for the ride, is embrace it. you will most likely be cult, or lose cruelly as one of the few townie specimens. thus, I'm not laying down an attack plan for any cult leader whatsoever until I actually have a team of sorts (not that an aptly placed recruitment wouldn't switch my allegences). This is a fluid game peeps!!! a game of chance and whim. BM is the only constant, and therefor must die. if you think you can find BM 4 times before cult has plurality, you are crazier than I seem to sound (that works right?)
argue that motherfuckers
Quote
Players must not:
B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)
Argued.
If you're town, you should be modkilled.
Remove Vote
Vote Meanas
That mentality really makes me sad inside.
Ah, self-righteousness from someone playing meta a little earlier iirc. I love the sweet smell of hypocracy burning on the frying pan in the morning.
Korbas, on 05 June 2012 - 02:19 AM, said:
No meta. I wasn't part of the timing thing. Doesn't sit right.
Karosis, on 05 June 2012 - 02:24 AM, said:
Meanas, on 05 June 2012 - 02:13 AM, said:
I would point to the fact that lynching me does little for anyone. If I am a cult leader, I have to be the stupidest one in the game. Personally, it's fun baiting hot heads and dragging out dragonsecks, esp on day one. But if you want serious, here is some more (glasses pushed back up the nose, pipe adjusted, hearth still burning, check).
Cult has plurality in three days (WCS or BCS, pick your poison). So I ask, what the fuck can town do about it? Do we have a mayor who can convince the convicts to return to their normal thug status minus the Criminal Mastermind leader? once recurited, town is dead and the cultist arises.
My perspective, as a townie along for the ride, is embrace it. you will most likely be cult, or lose cruelly as one of the few townie specimens. thus, I'm not laying down an attack plan for any cult leader whatsoever until I actually have a team of sorts (not that an aptly placed recruitment wouldn't switch my allegences). This is a fluid game peeps!!! a game of chance and whim. BM is the only constant, and therefor must die. if you think you can find BM 4 times before cult has plurality, you are crazier than I seem to sound (that works right?)
argue that motherfuckers
No. You play for the team your Role PM says you are on, not the team you expect to be on on Night 4. That is a cast iron rule about how this game is played, there is no arguing on this point.
In any case, your analysis of how the game will turn out is terrible. You have neglected to account for cross-recruiting, which will make a difference to how long we have. You have neglected to account for the possibility that the cult leaders can actually be killed, which would significantly reduce the rate that town are turned. And you have neglected to account for information transfer on recruitment attempts, which will make recruiters known to the thread and significantly reduce their ability to operate.
EDIT: X-Post with Korbas, who says something very similar.
D, on 05 June 2012 - 02:24 AM, said:
Huh.
It is not like "playing to be recruited" has not been done in the past.
But, I don't like the attitude. At all. In fact, it is against my interests.
As of now, you are where my vote is going, but I do wonder about bored town syndrome.