Atrahal, on 06 June 2012 - 11:09 PM, said:
The problem with cooperation (not just in Mafia, but in life) is that it only takes one person to take advantage of it before it collapses as a strategy. It's not a stable state. As such, probably the best we can do is to play from the position we are in without trying to attribute motivations and strategies to other participants. Enlightened self-interest, if you will. What result that self-interest comes up with will change as the balance of probability and information favours one course of action over another during the course of any given day.
Currently, as far as I see it, for me personally the best course of action is to target Batman for lynching; and if, by the time voting comes around again, I don't know enough to be sure of a BM vote, to target a known CL. If I had any kill options, I might choose to use them on a BM suspect and see what the result might be.
Which is why town loses as often as it does. We really enjoy the moment to moment bickering and accusations. We enjoy the fact that looking at a few quotes gives us a sparkling case of BS that sounds good and can get someone lynched. It's fun to hurry along a lynch to see the CF and see if we reeled in the big fish.
It isn't as fun hashing out a strategy. And as for motivation, it truly is easy in this game. We have a timer that is measured in the lifespan of the 4 CLs or batman's 4 lives. However, if we try to get the CL clock ticking without attention to the batman clock, we all lose. If we run down the batman clock, that frees up space for a whole host of backstabbing and jockying for position. But if town wants to be in on that end game frenzy, they need to get their rears in gear and get the batman clock down to a place that allows them to win. And cults have the same motivation. In fact, without cooperation, we will see what happens in the comic books: BM takes advantage of the infighting and power plays, taking down his isolated prey, one by one.