Karosis, on 06 June 2012 - 04:33 PM, said:
See, the thing is, we are not looking to kill recruits. Town's principle antagonists are the Batman and the Cult Leaders - one needs to be killed in order for town to win, the others need to be killed to stop them from reducing the number of townies to the point that we can't win. I don't mind leaving Meanas alive for the time being. We know where he lives, and what team he is on. In the future we can always get rid of him if we think we need to. But we don't reduce the Cult's numbers by lynching Meanas - the Joker will get another chance to recruit, as will all the other cults. Lynching Meanas in fact reduces town's chances of winning.
Also worth bearing in mind that even if Meanas has been recruited, it is still in his interests to help us find Batman. He needs to keep his Leader alive to recruit others, after all. I don't see Meanas as a threat worth eliminating at this point.
On the other hand, if we lynch Eloth today, there is one less recruiter for us to worry about. That means only 3 cults remain and the rate of town drain is reduced, leaving us with more time to hunt the Bat.
Blahblahblah.
You say tempo but you main ego that's being saved.
Let's do some maths, I hear you are fond of them. But because I like telling tales, gather around, kids. I'll tell you a story.
When Uncle Ment and aunt Liz designed this game, uncle Ment came up with a big scary evil guy, and he wanted the cult leaders to have some weaponry to deal with that guy. So he gave them vigs. Uncle Ment, being the genius for entertainment that he is, then invented a recruiting mechanism where cult leaders would learn each other's alt when they recruited the same guy. Funny, huh? Yeah. But then aunt Liz said: wait a second, you gave those guys vigs. What's to stop them from killing each other and doing the Bad Man's job for him, or revealing the other guy to town? And uncle Ment said: damn Lizzie, that's a good point!
So uncle Ment also gave cousin Two Face, cousin The Joker, cousin Penguin and that strange little hippie girl from next door some serious protection.
Cousin Two-Face, but you may call me Harvey, cous, because I liked you enough to want you on my side, has protection with a big P. I'm going to be 100% honest now. If you lynch me, I will still be here on the morning of day 3. I have an LP and at the least 1 BP. Here's how: you lynch me, I have an LP, and then Batman kills me, but I have at least 1 BP. Then all protection is gone, or maybe not even that, but a near naked Harvey Dent stands before you, and let me tell you cous, my left ball looks distinctly weird due to all that acid that was poured over it. You don't want to see that. But while the Batman was killing me, cous, I was active too. I was recruiting or vigging. Unless I was guarded, of course.
Now, on that little maths problem I said I would pose to you.
You wasted on me 1 Lynch, and the Batman wasted 1 action. I did something, too. Then it is day 3 and you have to decide whether you leave me for Batman or lynch me again.
I potentially cost you 2 lynches (aka, time), and the Batman one or two actions. I caused the lost of 0-1 people who may also be cult recruits.
Now, examine the situation where you leave me for the Batman. I cost you no lynches, I cost the Batman (my number of BPs + 1) in actions, and still 0-1 people, who may also be cult recruits.
So, Cousin, tell me: which is the better choice for town?