Mafia 77 The Family versus the FBI
#21
Posted 08 September 2011 - 06:51 PM
Bam!! Another dragon. Let the wild rumpus start!
Cool setup with a lot of players. This should be a ton-o-fun.
Cool setup with a lot of players. This should be a ton-o-fun.
#22
Posted 08 September 2011 - 07:01 PM
Hey PS. OP says 36hr days, no time stated for nights. Care to let us know?
#24
Posted 08 September 2011 - 07:16 PM
Anomandaris, on 08 September 2011 - 07:01 PM, said:
Hey PS. OP says 36hr days, no time stated for nights. Care to let us know?
24 hour days and 12 hour nights. The rules were copied from something else.
Only someone with this much power could make this many frittatas without breaking any eggs.
#25
Posted 08 September 2011 - 07:18 PM
Kessobahn, on 08 September 2011 - 06:34 PM, said:
Path-Shaper, on 08 September 2011 - 06:28 PM, said:
Kessobahn, on 08 September 2011 - 06:21 PM, said:
So is my understanding correct that the FM and killers can only kill/take over the opposite faction members? If someone is town are they immune to night kills and FM take overs if they are not yet aligned with either the outfit or the fbi?
I'm sorry are you asking me a question or just thinking out loud?
Both now that you mention it.
That's nice.
Only someone with this much power could make this many frittatas without breaking any eggs.
#26
Posted 08 September 2011 - 07:19 PM
Posts should be in alt...

Only someone with this much power could make this many frittatas without breaking any eggs.
#28
Posted 08 September 2011 - 07:38 PM
it looks like all posts are bolded
I guess I need sleep
I guess I need sleep
This post has been edited by Kalse: 08 September 2011 - 07:38 PM
#29
Posted 08 September 2011 - 07:58 PM
Anomandaris, on 08 September 2011 - 06:49 PM, said:
Looks like he can't take over the healer either.
Where did you get that from? Looks to me like the healer can heal anyone except the opposing faction; FM can jump only into the opposing faction. For example, for an FBI healer, he can heal anyone who is FBI or town, but not Outfit. For an FBI FM, he can only jump into Outfit players, not town or FBI.
#32
Posted 08 September 2011 - 08:13 PM
I must say, the description of the Town role in the OP, about lynches changing the victory conditions and the train requirements, should create a different dynamic than we ususally see.
#34
Posted 08 September 2011 - 08:34 PM
So let me get this straight, our victory conditions depend whoever we manage to lynch towards the beginning?
i.e. we can't lynch wrong as long as we're on the lynching trains, at least at the start.
i.e. we can't lynch wrong as long as we're on the lynching trains, at least at the start.
#35
Posted 08 September 2011 - 08:38 PM
Off to bed, all that sun humping has drained me...
#36
Posted 08 September 2011 - 08:43 PM
Anthras, on 08 September 2011 - 08:34 PM, said:
So let me get this straight, our victory conditions depend whoever we manage to lynch towards the beginning?
i.e. we can't lynch wrong as long as we're on the lynching trains, at least at the start.
i.e. we can't lynch wrong as long as we're on the lynching trains, at least at the start.
It's sort of interesting. The mechanic creates an incentive not to lynch members of the winning side, creating a sort of culture-on-speed loop.
#37
Posted 08 September 2011 - 09:34 PM
In like sin. And out like a spout, for my bed time has arrived.
#38
Posted 08 September 2011 - 09:36 PM
Checking in.
Let the random lynching begin.
Vote Korbas
Because I loathe that avatar.
(even more than mine)
Let the random lynching begin.
Vote Korbas
Because I loathe that avatar.
(even more than mine)
#39
Posted 08 September 2011 - 09:37 PM
So ideally, we'd like to lynch the same team 2 days in a row (Provided you are on the lynch train). Correct? Meaning if FBI gets lynched 2 days in a row, any on the lynch trains are all playing for the outfit and start out with a nice little lead. There is going to be a scramble to be on that first lynch train.
vote Silanah
just cause
vote Silanah
just cause

#40
Posted 08 September 2011 - 09:38 PM
Haha, X-post with Karosis... looks like we had the same idea.