MAFIA 75.5 - The Nanman Rebellion A Tale of the Romance of the Three Kingdoms
#181
Posted 14 July 2011 - 03:08 AM
remove vote
Fair enough. Not much in the way of over reactions to votes being tossed about - maybe it's the altless bit.
I'll be around, so I'll hold my vote for the moment.
Fair enough. Not much in the way of over reactions to votes being tossed about - maybe it's the altless bit.
I'll be around, so I'll hold my vote for the moment.
You’ve never heard of the Silanda? … It’s the ship that made the Warren of Telas run in less than 12 parsecs.
#182
Posted 14 July 2011 - 03:42 AM
Ok, well I'll try to check in after my shower. For now, I think I will vote for the person who won't be mod-killed, but is still hiding.
Remove Vote
Vote Ansible
Not the most original I know, but I don't think twelve is a threat yet, and I don't see any compelling reasons to vote for anyone else.
Remove Vote
Vote Ansible
Not the most original I know, but I don't think twelve is a threat yet, and I don't see any compelling reasons to vote for anyone else.
"You don't clean u other peoples messes.... You roll in them like a dog on leftover smoked whitefish torn out f the trash by raccoons after Sunday brunch on a hot day."
~Abyss
~Abyss
#183
Posted 14 July 2011 - 04:18 AM
Ok, by my calculations, we have about 3 hours left, no lynch yet (which, meh, doesn't seem too bad for now), and no cohesion as to how to approach finders and future lynchings. I guess I will sit on my ansible vote as a declaration of who I believe needs further prodding (along with the enigmatic Roldom) and hope that tomorrow morning someone will give us more to work with. But, as Venge will attest to being in my time zone, it is late, and sleep beckons. Night all.
"You don't clean u other peoples messes.... You roll in them like a dog on leftover smoked whitefish torn out f the trash by raccoons after Sunday brunch on a hot day."
~Abyss
~Abyss
#184
Posted 14 July 2011 - 04:37 AM
It is Day 1. 2 hours and 13 minutes remaining
12 Players still alive: ansible, Grief, Gust Hubb, HiddenOne, Khellendros, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve, Vengeance
7 votes to lynch, 6 votes to go to night.
1 Vote for ansible ( Gust Hubb )
2 Votes for twelve ( Grief, Khellendros )
1 Vote for Mentalist ( Tattersail )
1 Vote for HiddenOne ( Vengeance )
2 Votes for Grief ( Mentalist, HiddenOne )
Players not voted: ansible, Kurt Montandon, Roldom, Shinrei, twelve
12 Players still alive: ansible, Grief, Gust Hubb, HiddenOne, Khellendros, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve, Vengeance
7 votes to lynch, 6 votes to go to night.
1 Vote for ansible ( Gust Hubb )
2 Votes for twelve ( Grief, Khellendros )
1 Vote for Mentalist ( Tattersail )
1 Vote for HiddenOne ( Vengeance )
2 Votes for Grief ( Mentalist, HiddenOne )
Players not voted: ansible, Kurt Montandon, Roldom, Shinrei, twelve
Only someone with this much power could make this many frittatas without breaking any eggs.
#185
Posted 14 July 2011 - 04:44 AM
I'll be heading to bed very soon, so you'll unfortunately have to wait until I wake up for the end-of-day and night resolution.
Cheers!
Cheers!
Only someone with this much power could make this many frittatas without breaking any eggs.
#186
Posted 14 July 2011 - 05:57 AM
As I am going to bed as well I'm going to throw my vote on Grief because the only other option would be to vote myself and I just don't think that is in my best intrest.Though with an hour to go it's looking more and more like no lynch day one.
vote grief
vote grief
I don't know what I'm doing but it sounds good.
#187
Posted 14 July 2011 - 06:24 AM
Well, my first post didn't turn out to be as truthful as I intended it to be. I apologize. I shall remedy it shortly.
This game is definitely turning out to be different than I expected. On mechanics:
I found that this post by Grief sums things up well:
I totally disagree with the voting night/stacking finds plan instead of lynching early. One problem with revealing and trying to coordinate targets is that even after a player gets cleared by a find, as soon as you actually hit MH with a find-kill your previously cleared player is now suspect again, since he could be the new MH. It's also no good because we'd get very little info other than that MH is dead - with a lynch we get train info and a CF. Being able to confirm that someone was town is actually pretty important in this game, since it seems to be that RI can never be killed, but only designated as a successor. Basically, if scum have no NKs (which makes sense with these numbers), the only players who can die at night are scum - excluding the lynch victim. So I definitely think we should be trying to lynch each day and hope that we hit MH along the way.
twelve's play is bogus. The night voting thing should be punished, too. No, only joking... Really though, I think voting night right now does not help town in this situation. After pushing that scenario for awhile, this post threw me:
So...pulled a 180 on us? Trying to blend in when people start pointing out your "erratic" behavior? This is suspicious activity to me. However, Venge's comment about this being the play style of a careless RI sounds right somehow. Still, if twelve is town, I don't think he's helping us by jumping in a bunch of different directions. I also think we need to lynch, and so I will
Vote twelve
This game is definitely turning out to be different than I expected. On mechanics:
I found that this post by Grief sums things up well:
Grief, on 13 July 2011 - 02:28 PM, said:
I'm leaning towards early lynches.
If MH gains majority but FKs still have kills, we can still win if they're not known.
If the FKs kill three times at the start, they revert to RI, so lose the finds as well, which are more likely to be useful with a smaller player pool.
Once they have killed three times, the number of people MH can jump to increases.
I can't really see any advantages to them being used early, as we still have to lynch MH anyhow.
If MH gains majority but FKs still have kills, we can still win if they're not known.
If the FKs kill three times at the start, they revert to RI, so lose the finds as well, which are more likely to be useful with a smaller player pool.
Once they have killed three times, the number of people MH can jump to increases.
I can't really see any advantages to them being used early, as we still have to lynch MH anyhow.
I totally disagree with the voting night/stacking finds plan instead of lynching early. One problem with revealing and trying to coordinate targets is that even after a player gets cleared by a find, as soon as you actually hit MH with a find-kill your previously cleared player is now suspect again, since he could be the new MH. It's also no good because we'd get very little info other than that MH is dead - with a lynch we get train info and a CF. Being able to confirm that someone was town is actually pretty important in this game, since it seems to be that RI can never be killed, but only designated as a successor. Basically, if scum have no NKs (which makes sense with these numbers), the only players who can die at night are scum - excluding the lynch victim. So I definitely think we should be trying to lynch each day and hope that we hit MH along the way.
twelve's play is bogus. The night voting thing should be punished, too. No, only joking... Really though, I think voting night right now does not help town in this situation. After pushing that scenario for awhile, this post threw me:
twelve, on 13 July 2011 - 09:22 PM, said:
Quick thought before I forget.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
So...pulled a 180 on us? Trying to blend in when people start pointing out your "erratic" behavior? This is suspicious activity to me. However, Venge's comment about this being the play style of a careless RI sounds right somehow. Still, if twelve is town, I don't think he's helping us by jumping in a bunch of different directions. I also think we need to lynch, and so I will
Vote twelve
We sail in and out of Time, then back again. There is only one ship, the captain says. All the ships we hail between the galaxies or suns are this ship.
#188
Posted 14 July 2011 - 06:26 AM
Well ... I've been pretty indecisive and inactive.
But I think letting Day One go without a lynch would be not such a bad idea in this particular game. Just Day One, though, and see if anyone gets nailed during Night.
And there's got to be some balance against FKs simply revealing - that would make this game boringly easy for town.
But I think letting Day One go without a lynch would be not such a bad idea in this particular game. Just Day One, though, and see if anyone gets nailed during Night.
And there's got to be some balance against FKs simply revealing - that would make this game boringly easy for town.
I finally have an avatar ... and it's better than yours.
#189
Posted 14 July 2011 - 06:51 AM
I also seem to be the only person posting while drunk near midnight in my time zone.
I finally have an avatar ... and it's better than yours.
#190
Posted 14 July 2011 - 07:55 AM
i'm around. How long do we have left?
Apt is the only one who reads this. Apt is nice.
#191
Posted 14 July 2011 - 07:57 AM
In fact it looks as day one has timed out. We'll see about night and what it brings. Who's around for the next few hours?
Apt is the only one who reads this. Apt is nice.
#192
Posted 14 July 2011 - 08:36 AM
Who's idea was limitation on quotes? I have just lost every vote so far as I was rounding them up into one post for analysing. I'll have to do it a little later now.
Apt is the only one who reads this. Apt is nice.
#193
Posted 14 July 2011 - 10:12 AM
Observations - I don't think a scum would recommend voting night, so voting for twelve doesn't seem to be the greatest option.
And voting for someone that hadn't shown up is lame and wasteful, I'd be willing to vote Gust just for that.
And voting for someone that hadn't shown up is lame and wasteful, I'd be willing to vote Gust just for that.
You’ve never heard of the Silanda? … It’s the ship that made the Warren of Telas run in less than 12 parsecs.
#194
Posted 14 July 2011 - 11:03 AM
Shinrei, on 14 July 2011 - 10:12 AM, said:
Observations - I don't think a scum would recommend voting night, so voting for twelve doesn't seem to be the greatest option.
And voting for someone that hadn't shown up is lame and wasteful, I'd be willing to vote Gust just for that.
And voting for someone that hadn't shown up is lame and wasteful, I'd be willing to vote Gust just for that.
The actions would be in already so they won't be able to change what would happen. I had a thought, if one of the finders revealed then the other could remain hidden, this could work if there are no night kills. What are your thoughts?
Apt is the only one who reads this. Apt is nice.
#195
Posted 14 July 2011 - 11:15 AM
Edit: These are all the votes that were made after the votes started getting serious...
twelve, on 13 July 2011 - 03:51 PM, said:
Okay now that I'm caught up I would like to say I'm pleasantly surprised that my vote for night was at least serously discussed and I wasn't speed lynched just for the suggestion. After all of the discussion I have been convinvced that a lynch day one even with the winning conditions of killing Meng Huo 6 times on the board isn't a terrible idea. That being said I am willing to have fun with this vote. With how much free time he has now I know this would just kill him.
remove vote
Vote Vengeance
remove vote
Vote Vengeance
Gust Hubb, on 13 July 2011 - 04:06 PM, said:
Well, sorry for the reveals suggestion. I actually had forgot about the potential of killers in my eagerness to propose my idea. I will
VOTE NIGHT
for now (I feel so liberated!!!) and wait to see what the rest choose. I will be around later this afternoon and a little longer right at this time (that's backwards, oh well).
VOTE NIGHT
for now (I feel so liberated!!!) and wait to see what the rest choose. I will be around later this afternoon and a little longer right at this time (that's backwards, oh well).
Khellendros, on 13 July 2011 - 04:29 PM, said:
I like the idea of attempting to coordinate the finders so that they don't at least investigate the same person.
In the meantime, Vote HiddenOne, for this:
Nothing sentence disguised as a useful opinion. "Hey guys, we should try and do a case if we can!" No, really? That's genius! Clearly trying to seem like they're contributing when in fact they're working against us. How about that for working a case?
In the meantime, Vote HiddenOne, for this:
HiddenOne, on 13 July 2011 - 02:41 PM, said:
You guys have covered a lot of ground in the last little while.
Remove Vote
I think we should lynch, but make every effort to work a case if possible.
Back later
Remove Vote
I think we should lynch, but make every effort to work a case if possible.
Back later
Nothing sentence disguised as a useful opinion. "Hey guys, we should try and do a case if we can!" No, really? That's genius! Clearly trying to seem like they're contributing when in fact they're working against us. How about that for working a case?

Grief, on 13 July 2011 - 05:14 PM, said:
Vote Twelve
He voted for night, claiming he would come back and explain it. This post is a bad one as well. It is a huge post, with what he calls a serious vote. However, the majority of the post is completely irrelevant to his vote. He obviously had time to explain his vote but didn't. His first post back:
And the explanation is simply "We might hit the finders".
He also posts that he is sure that the scum have a killing power. This just doesn't make sense. Particularly given that he obviously understands the difficulty of finding him 6 times.
He justifies his night vote further by agreeing with Khell. However, he doesn't add to Khells argument at all. Indeed, he hasn't really been that involved in terms of giving reasoning in the debate about when to lynch.
His justifications for voting night are pretty weak. We might lynch the finders true. But this is pretty unlikely, and they can reveal to save themselves without too great a cost(after all, they're untouchable by recruitment until they've used up their power anyhow. The main cost I can see would be it's better for them to be secret in case we mess up and MH gets a majority while they still have kills, but at that stage, we're doing pretty badly anyway). It also makes even less sense if he believes scum to have a killing power, since that would place greater urgency on us to lynch. He doesn't really address issues such as lynching reducing the pool of potetial MH(both by lynch and by leaving the FKs immune for longer) which is one of the reasons lynching early seems better to me.
He then votes vengeance having "been convinvced that a lynch day one even with the winning conditions of killing Meng Huo 6 times on the board isn't a terrible idea". This is pretty vague. Again doesn't really get involved in the discussion about when to lynch.
He seems to have voted with little reasoning, and is in fact a terrible idea if he believes scum can kill which he is apparently sure of, then later tried to justify it by agreeing with others. He hasn't really contributed much, and his switch to vengeance and lack of explanation strikes me as off.
As well as this, I don't like his post padding. He hasn't contributed much at all, but has made himself look more active by lengthening some of his posts with RP and padding his post count with pretty irrelevant stuff.
He voted for night, claiming he would come back and explain it. This post is a bad one as well. It is a huge post, with what he calls a serious vote. However, the majority of the post is completely irrelevant to his vote. He obviously had time to explain his vote but didn't. His first post back:
twelve, on 13 July 2011 - 02:58 PM, said:
But you are forgetting the most important aspect of killing Meng Huo. You have to do it 6 times!!! There are 12 players. That means that half the playing field will at some point need to be MH for town to win. Sure by lynching someone you give the finders a better chance of finding Meng Huo unless you end up killing a finder by mistake. At that point it would give Meng Huo that much greater advantage to make it until the end.
And the explanation is simply "We might hit the finders".
He also posts that he is sure that the scum have a killing power. This just doesn't make sense. Particularly given that he obviously understands the difficulty of finding him 6 times.
He justifies his night vote further by agreeing with Khell. However, he doesn't add to Khells argument at all. Indeed, he hasn't really been that involved in terms of giving reasoning in the debate about when to lynch.
His justifications for voting night are pretty weak. We might lynch the finders true. But this is pretty unlikely, and they can reveal to save themselves without too great a cost(after all, they're untouchable by recruitment until they've used up their power anyhow. The main cost I can see would be it's better for them to be secret in case we mess up and MH gets a majority while they still have kills, but at that stage, we're doing pretty badly anyway). It also makes even less sense if he believes scum to have a killing power, since that would place greater urgency on us to lynch. He doesn't really address issues such as lynching reducing the pool of potetial MH(both by lynch and by leaving the FKs immune for longer) which is one of the reasons lynching early seems better to me.
He then votes vengeance having "been convinvced that a lynch day one even with the winning conditions of killing Meng Huo 6 times on the board isn't a terrible idea". This is pretty vague. Again doesn't really get involved in the discussion about when to lynch.
He seems to have voted with little reasoning, and is in fact a terrible idea if he believes scum can kill which he is apparently sure of, then later tried to justify it by agreeing with others. He hasn't really contributed much, and his switch to vengeance and lack of explanation strikes me as off.
As well as this, I don't like his post padding. He hasn't contributed much at all, but has made himself look more active by lengthening some of his posts with RP and padding his post count with pretty irrelevant stuff.
Path-Shaper, on 13 July 2011 - 05:43 PM, said:
It is Day 1. 13 hours and 8 minutes remaining
12 Players still alive: ansible, Grief, Gust Hubb, HiddenOne, Khellendros, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve, Vengeance
7 votes to lynch, 6 votes to go to night.
1 Vote for HiddenOne ( Khellendros )
2 Votes for Vengeance ( Shinrei, twelve )
1 Vote for twelve ( Grief )
1 Vote for Night ( Gust Hubb )
Players not voted: ansible, HiddenOne, Kurt Montandon, Mentalist, Roldom, Tattersail, Vengeance
12 Players still alive: ansible, Grief, Gust Hubb, HiddenOne, Khellendros, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve, Vengeance
7 votes to lynch, 6 votes to go to night.
1 Vote for HiddenOne ( Khellendros )
2 Votes for Vengeance ( Shinrei, twelve )
1 Vote for twelve ( Grief )
1 Vote for Night ( Gust Hubb )
Players not voted: ansible, HiddenOne, Kurt Montandon, Mentalist, Roldom, Tattersail, Vengeance
Mentalist, on 13 July 2011 - 06:40 PM, said:
you know, sitting around, waiting for finders to find scum may be a safer way, but it sure as hell isn't the MAFIA way.
vote twelve
essentially you are suggesting we rely on the finders to solve everything. that's just a poor plan, imo.
vote twelve
essentially you are suggesting we rely on the finders to solve everything. that's just a poor plan, imo.
Tattersail, on 13 July 2011 - 09:19 PM, said:
Grief, you say you would vote for Twelve because of padding, well...
Oh Come on!!!! .
My elephants skin is a nice gangerous Green hint with Yellow pus filled oozing sores. It's tusks are a lovely shade of Black rot with cancerous Orange veins running through them. It's breath is so rotten it makes me nearly pass out. It's so bad I have to wear a triple layer wool mask over my nose and mouth. For feeding I have to
vote night
just to survive me peeking a look under his bamboo mask. Medusa has nothing on my pachyderm for taking people out and keeping them in line.
Now fools don't go voting me out for this post or my vote. I'll be around in 8 hours I'm leaving you with nothing to talk about other than my vote. The rest of this post is a tip of the hat to the mod for her great creativty. My vote is in all seriousness. I'll explain my reasoning when I get up on the morning. If you think about it my vote makes sense.
Now I too am off to blissful slumber.
Oh and I changed my mind at the last minute. Welcome everyone.
what is this, I don't even....
Well, explain to me a bit further please because your post makes me bang my head against the wall more than his story writing.
you stole my power, you bastard!
Are you posting so that people remember you posted something?
Almost a finger point here, something to build a case on? Is Venge being helpful a bad thing? Should our finders send their feelers his way?
Well, you have a better idea of solving things? I understand why Grief has fingered Twelve but not why you join him. The more I look at it the more I think you are hiding, I cannot put into words what i'm thinking, if you want a lynch and Venge has more votes on him then why not vote for him, especially if you are wary of him.
Looking at your posts, there is not much content, nothing that stands out or has people looking at you ina suspicious way, but your vote highlighted you in my opinion.
I am going to
Vote Mentalist
Nothing personal, you're a top bloke but you got to die unless someone can come up with something better...
Mentalist, on 13 July 2011 - 03:07 AM, said:
ooh, this game is on? sweet
Mentalist, on 13 July 2011 - 04:12 PM, said:
twelve, on 13 July 2011 - 06:37 AM, said:
Path-Shaper, on 13 July 2011 - 03:50 AM, said:
Clarification: All (useful) abilities are outlined in the setup thread. There are no hidden (useful) mechanics/roles/abilities.

Oh Come on!!!! .
My elephants skin is a nice gangerous Green hint with Yellow pus filled oozing sores. It's tusks are a lovely shade of Black rot with cancerous Orange veins running through them. It's breath is so rotten it makes me nearly pass out. It's so bad I have to wear a triple layer wool mask over my nose and mouth. For feeding I have to
vote night
just to survive me peeking a look under his bamboo mask. Medusa has nothing on my pachyderm for taking people out and keeping them in line.
Now fools don't go voting me out for this post or my vote. I'll be around in 8 hours I'm leaving you with nothing to talk about other than my vote. The rest of this post is a tip of the hat to the mod for her great creativty. My vote is in all seriousness. I'll explain my reasoning when I get up on the morning. If you think about it my vote makes sense.
Now I too am off to blissful slumber.
Oh and I changed my mind at the last minute. Welcome everyone.
what is this, I don't even....

Well, explain to me a bit further please because your post makes me bang my head against the wall more than his story writing.
Mentalist, on 13 July 2011 - 04:48 PM, said:
Gust Hubb, on 13 July 2011 - 03:45 PM, said:
So I have a proposal. Since we can reveal anything and everything (by the way, my abilities allow me to get on and off of my elephant, that's right!!! eat it motherfuckers!!!!), why don't we do a coordinated sweep with the finders. We can designate a group we want checked out and maybe lynch or not lynch some one else. With this coordination, we at most would have 2 liars (unless some townie just likes fucking around with us) and since the finders are safe from recruiting, there should be no initial risk in declaring. Whaddaya think?
you stole my power, you bastard!
Are you posting so that people remember you posted something?
Mentalist, on 13 July 2011 - 04:51 PM, said:
Also, venge being this helpful is pretty scary.
Almost a finger point here, something to build a case on? Is Venge being helpful a bad thing? Should our finders send their feelers his way?
Mentalist, on 13 July 2011 - 06:40 PM, said:
you know, sitting around, waiting for finders to find scum may be a safer way, but it sure as hell isn't the MAFIA way.
vote twelve
essentially you are suggesting we rely on the finders to solve everything. that's just a poor plan, imo.
vote twelve
essentially you are suggesting we rely on the finders to solve everything. that's just a poor plan, imo.
Well, you have a better idea of solving things? I understand why Grief has fingered Twelve but not why you join him. The more I look at it the more I think you are hiding, I cannot put into words what i'm thinking, if you want a lynch and Venge has more votes on him then why not vote for him, especially if you are wary of him.
Looking at your posts, there is not much content, nothing that stands out or has people looking at you ina suspicious way, but your vote highlighted you in my opinion.
I am going to
Vote Mentalist
Nothing personal, you're a top bloke but you got to die unless someone can come up with something better...
This post has been edited by Tattersail: 14 July 2011 - 11:17 AM
Apt is the only one who reads this. Apt is nice.
#196
Posted 14 July 2011 - 11:16 AM
Mentalist, on 13 July 2011 - 10:11 PM, said:
twelve, on 13 July 2011 - 09:59 PM, said:
Mentalist, on 13 July 2011 - 09:54 PM, said:
twelve, on 13 July 2011 - 09:50 PM, said:
Khellendros, on 13 July 2011 - 09:35 PM, said:
twelve, on 13 July 2011 - 09:22 PM, said:
Quick thought before I forget.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
I'm sorry, but why shouldn't the finders investigate every night? It's not like there's repurcussions for them if they get it wrong, the number of times they can investigate only goes down if they get it RIGHT. And why wouldn't we want them to get it right?
I'm just talking strategy out loud. If the finders only have a limited number of kills then it's better to save them as long as possible. If we can kill scum without having to use those kills it will increase towns chances of winning. But on the other hand I see where doing finds and not finding Meng Huo would limit the number of players that we need to focus on to lynch. It's just, can the finder reveal themselves without opening themselves up to a possible night kill? And how reliable would a reveal be as someone could easily fake reveal and keep us away from who we need to be lynching.
AAAAHHHHHH!!!! I had a feeling when I first read up on this game that it was going to be very straightforward and easy to figure out. The more and more that I think about it the less and less I know which strategy to use in finding MH.
easy: vote, prod, accuse, and watch for reactions. same way you look for scum in any mafia game, lol
So what are my reactions saying?
so far, since you got off the "hey let's all vote night and let the finders sort stuff out" line of thought, you're yoet to say anyhting scummy
remove vote
vote Grief
because he's a slippery one, and i have a bad gut feeling.
Shinrei, on 13 July 2011 - 11:34 PM, said:
Mentalist, on 13 July 2011 - 10:11 PM, said:
twelve, on 13 July 2011 - 09:59 PM, said:
Mentalist, on 13 July 2011 - 09:54 PM, said:
twelve, on 13 July 2011 - 09:50 PM, said:
Khellendros, on 13 July 2011 - 09:35 PM, said:
twelve, on 13 July 2011 - 09:22 PM, said:
Quick thought before I forget.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
I'm sorry, but why shouldn't the finders investigate every night? It's not like there's repurcussions for them if they get it wrong, the number of times they can investigate only goes down if they get it RIGHT. And why wouldn't we want them to get it right?
I'm just talking strategy out loud. If the finders only have a limited number of kills then it's better to save them as long as possible. If we can kill scum without having to use those kills it will increase towns chances of winning. But on the other hand I see where doing finds and not finding Meng Huo would limit the number of players that we need to focus on to lynch. It's just, can the finder reveal themselves without opening themselves up to a possible night kill? And how reliable would a reveal be as someone could easily fake reveal and keep us away from who we need to be lynching.
AAAAHHHHHH!!!! I had a feeling when I first read up on this game that it was going to be very straightforward and easy to figure out. The more and more that I think about it the less and less I know which strategy to use in finding MH.
easy: vote, prod, accuse, and watch for reactions. same way you look for scum in any mafia game, lol
So what are my reactions saying?
so far, since you got off the "hey let's all vote night and let the finders sort stuff out" line of thought, you're yoet to say anyhting scummy
remove vote
vote Grief
because he's a slippery one, and i have a bad gut feeling.
Color (colour) me surprised.

Vote Mentalist
because that's where my gut is taking me.
OMG SYMPING GRIEF!
Personally, I love Ment since we've been on the same team numerous times, so it pains me to do this, but I don't like how he went from being serious to twelve and being flippant at me for calling him on it. It seems too much like an attempt to deflect attention.
Khellendros, on 14 July 2011 - 12:38 AM, said:
Well, I've got to go to bed, and I won't be back in time for day's end. Which means I have to decide about voting now. As my HiddenOne vote has garnered zero attention (is that a suggestion that my case is built on flimsy foundations?) I'll switch my vote to either twelve or Mentalist, as they both have two votes currently and so are most likely to get lynched.
And I do think now we should have a lynch, so I don't want there to be no lynch because I didn't swap my vote and not enough other people got on in time.
I can see what people have been suggesting about Ment's seemingly care-free, oh-noes-gots-to-be-serious now hat-swapping, but I think I'll go with twelve, mostly because he seems to have trouble letting the scum = killer thing go, and also because a few other people have jumped on him, and isn't this game all about bullying - right?
Remove Vote
Vote twelve
Night all.
And I do think now we should have a lynch, so I don't want there to be no lynch because I didn't swap my vote and not enough other people got on in time.
I can see what people have been suggesting about Ment's seemingly care-free, oh-noes-gots-to-be-serious now hat-swapping, but I think I'll go with twelve, mostly because he seems to have trouble letting the scum = killer thing go, and also because a few other people have jumped on him, and isn't this game all about bullying - right?
Remove Vote
Vote twelve
Night all.
Apt is the only one who reads this. Apt is nice.
#197
Posted 14 July 2011 - 11:16 AM
HiddenOne, on 14 July 2011 - 01:28 AM, said:
I think there's an effort to push on twelve, and I don't get a scum vibe from him. So much that I won't vote for him just to get a lynch.
Vote Grief
Vote Grief
Vengeance, on 14 July 2011 - 01:53 AM, said:
Hmmm... Well I am getting ready to go to bed so I had probably lay down a vote.
Personally I have found twelves play erratic and unfocused. Much like a towny who doesn't care. Mental has been his usual commy self. Kell I had a good discussion with so I am disinclined to vote for him. Honestly right now the only people who ring any bells other then the ones I have mentioned are Kurt and The Hidden one.
Vote for The Hidden One.
Personally I have found twelves play erratic and unfocused. Much like a towny who doesn't care. Mental has been his usual commy self. Kell I had a good discussion with so I am disinclined to vote for him. Honestly right now the only people who ring any bells other then the ones I have mentioned are Kurt and The Hidden one.
Vote for The Hidden One.
Gust Hubb, on 14 July 2011 - 03:42 AM, said:
Ok, well I'll try to check in after my shower. For now, I think I will vote for the person who won't be mod-killed, but is still hiding.
Remove Vote
Vote Ansible
Not the most original I know, but I don't think twelve is a threat yet, and I don't see any compelling reasons to vote for anyone else.
Remove Vote
Vote Ansible
Not the most original I know, but I don't think twelve is a threat yet, and I don't see any compelling reasons to vote for anyone else.
twelve, on 14 July 2011 - 05:57 AM, said:
As I am going to bed as well I'm going to throw my vote on Grief because the only other option would be to vote myself and I just don't think that is in my best intrest.Though with an hour to go it's looking more and more like no lynch day one.
vote grief
vote grief
ansible, on 14 July 2011 - 06:24 AM, said:
Well, my first post didn't turn out to be as truthful as I intended it to be. I apologize. I shall remedy it shortly.
This game is definitely turning out to be different than I expected. On mechanics:
I found that this post by Grief sums things up well:
I totally disagree with the voting night/stacking finds plan instead of lynching early. One problem with revealing and trying to coordinate targets is that even after a player gets cleared by a find, as soon as you actually hit MH with a find-kill your previously cleared player is now suspect again, since he could be the new MH. It's also no good because we'd get very little info other than that MH is dead - with a lynch we get train info and a CF. Being able to confirm that someone was town is actually pretty important in this game, since it seems to be that RI can never be killed, but only designated as a successor. Basically, if scum have no NKs (which makes sense with these numbers), the only players who can die at night are scum - excluding the lynch victim. So I definitely think we should be trying to lynch each day and hope that we hit MH along the way.
twelve's play is bogus. The night voting thing should be punished, too. No, only joking... Really though, I think voting night right now does not help town in this situation. After pushing that scenario for awhile, this post threw me:
So...pulled a 180 on us? Trying to blend in when people start pointing out your "erratic" behavior? This is suspicious activity to me. However, Venge's comment about this being the play style of a careless RI sounds right somehow. Still, if twelve is town, I don't think he's helping us by jumping in a bunch of different directions. I also think we need to lynch, and so I will
Vote twelve
This game is definitely turning out to be different than I expected. On mechanics:
I found that this post by Grief sums things up well:
Grief, on 13 July 2011 - 02:28 PM, said:
I'm leaning towards early lynches.
If MH gains majority but FKs still have kills, we can still win if they're not known.
If the FKs kill three times at the start, they revert to RI, so lose the finds as well, which are more likely to be useful with a smaller player pool.
Once they have killed three times, the number of people MH can jump to increases.
I can't really see any advantages to them being used early, as we still have to lynch MH anyhow.
If MH gains majority but FKs still have kills, we can still win if they're not known.
If the FKs kill three times at the start, they revert to RI, so lose the finds as well, which are more likely to be useful with a smaller player pool.
Once they have killed three times, the number of people MH can jump to increases.
I can't really see any advantages to them being used early, as we still have to lynch MH anyhow.
I totally disagree with the voting night/stacking finds plan instead of lynching early. One problem with revealing and trying to coordinate targets is that even after a player gets cleared by a find, as soon as you actually hit MH with a find-kill your previously cleared player is now suspect again, since he could be the new MH. It's also no good because we'd get very little info other than that MH is dead - with a lynch we get train info and a CF. Being able to confirm that someone was town is actually pretty important in this game, since it seems to be that RI can never be killed, but only designated as a successor. Basically, if scum have no NKs (which makes sense with these numbers), the only players who can die at night are scum - excluding the lynch victim. So I definitely think we should be trying to lynch each day and hope that we hit MH along the way.
twelve's play is bogus. The night voting thing should be punished, too. No, only joking... Really though, I think voting night right now does not help town in this situation. After pushing that scenario for awhile, this post threw me:
twelve, on 13 July 2011 - 09:22 PM, said:
Quick thought before I forget.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
If the finder/killers only get three total kills between them and Meng Huo or any other possible scum doesn't have any night kill powers then I would suggest that our finders don't use their finds initially. We try to lynch Meng Huo to death 3 times and then let the finders do the dirty work the last three times or until our lynching him fails miserably and we are getting dangerously close to being mathmaticaly unable to pull of the win.
So...pulled a 180 on us? Trying to blend in when people start pointing out your "erratic" behavior? This is suspicious activity to me. However, Venge's comment about this being the play style of a careless RI sounds right somehow. Still, if twelve is town, I don't think he's helping us by jumping in a bunch of different directions. I also think we need to lynch, and so I will
Vote twelve
Apt is the only one who reads this. Apt is nice.
#198
Posted 14 July 2011 - 11:19 AM
Let's see what night brings before going deeper into this.
Apt is the only one who reads this. Apt is nice.
#199
Posted 14 July 2011 - 12:05 PM
just checking in, sorry im late, its going to take me a while to read through all thats been wrote so far
I did not like the catfish... - Karsa Orlong
The best detox is retox - drunken co-worker
The best detox is retox - drunken co-worker
#200
Posted 14 July 2011 - 12:27 PM
halfway through and theres far to much math involved here

I did not like the catfish... - Karsa Orlong
The best detox is retox - drunken co-worker
The best detox is retox - drunken co-worker