Posted 15 July 2011 - 05:16 AM
After reading the OP over...and over... and then using Wikipedia, I think I agree that there is only 1 MH at a time. Whether or not there is a symp, or maybe the successor knows he is next in line... possible. It makes sense as a game mechanic because it defends against the finders revealing. However...since the finders can only get a max of 3 kills, lynching MH 3 times is going to be hard if it's always a 1/n chance to hit him, with n players alive. This is compounded by the finder info being no good after MH dies. With only 1 scum, it will be really easy for town to mess this up. If this is the case, maybe there is no need for a defense against finders revealing, because that's actually the weaker play in this situation. Here's why.
Math time:
As others have said, I don't think there is any scenario where town can lynch RI 6 times and still win. There's just no way to do it. 5 is the max.
There is only one scenario where we can lynch 5 RI and win, and it involves a finder-kill as the 6th MH kill. (This is why the finders should not reveal.) (These are WCS examples depending on the lynch order. If at any time we lynch MH 3 times before lynching 5 RI, town should win through proper use of finder-kills.)
Exhibit A) If 5 RI are lynched before any MH die, and then the 3 finder-kills are used, 4 players will be alive - 3 RI, 1 MH. Even if MH is lynched every night, the 3rd lynch to make 6 MH kills is impossible. After 2 MH lynches, 1 RI and 1 MH will be left, and the only way for town to win would be the MH self-voting (not likely...). Town loses.
Exhibit B) If 3 finder-kills are used before any lynches, and then we lynch 5 RI before we lynch 3 HM, town loses for the same reasons as above. 2 players left, no way to lynch.
Exhibit C) If we lynch 4 RI and 2 MH (in any order), there will be 6 players left - assuming 1 general still alive, 1 MH, 4 RI. 2 finder-kills brings things down to 4 players - 1 general, 1 MH, 2 RI. If the 5th RI is lynched here, town wins if they lynch MH on the next night. This would still leave 2 players alive, like all the other scenarios, but this time one of them would have a kill left - and I think that would be accepted as legitimate, since no one would self-vote and the day would time out (at which point the finder-kill would kill MH for the 6th time, leaving 1 person alive). Town wins.
Exhibit C.1) The general shouldn't use his finder-kill in this scenario. If he kills MH that means RI was lynched, and now it's down to 2 players and no kills. Town loses. If MH is lynched then the finder-kill failed anyway, and 3 MH lynches total means a night vote and a find = town wins. Only by saving a finder-kill to the end of the game can town still win while lynching 5 RI.
For this reason alone I think the finders should not reveal right now. If they reveal, the MH will always know who his enemy is, while the finder will always be in the dark. Why give scum such a huge advantage? Either town gets lucky with MH lynches or they play it smart in the endgame with finder-kills. The problem with the mathematics of lynching MH is that even though fewer players increases the odds of hitting MH, it's not by that much, and suspicion throws off the random element of everything anyway. It's mafia, after all.
I want to vote Gust Hubb right now for all the cult bullshit he's been spouting, and the argument with ment rubbed me the wrong way. twelve is playing too defeatist for me; I have no problem lynching him, just like yesterday. Either he's a townie who doesn't care or he's trying to play it too cool for school, fool. If people like Gusty Hubby then I'll lay down a vote when I get back before day's end. Otherwise, I'll probably lay it on twelve.
Also, if there are 2 MH or something, I just wasted a lot of time.
We sail in and out of Time, then back again. There is only one ship, the captain says. All the ships we hail between the galaxies or suns are this ship.