Malazan Empire: MAFIA 75.5 - The Nanman Rebellion - Malazan Empire

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MAFIA 75.5 - The Nanman Rebellion A Tale of the Romance of the Three Kingdoms

#261 User is offline   Vengeance 

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Posted 14 July 2011 - 07:40 PM

View PostGust Hubb, on 14 July 2011 - 07:30 PM, said:

Also, if there is cult, saying there is none is very suspicious.


no it isn't cause this isn't a cult game. Twelve and you are the ones who are saying that it is possible that there is a cult. Twelve tried this same shit yesterday and was shouted down by logic. Now he is at it again and some how he managed to convince you. How I don't know as his arguement was horribly weak. What I do know is that only a symp would bring something like a cult up in a nonecult game. I know that it is a noncult game because

View PostD, on 10 July 2011 - 03:42 AM, said:

This will be an altless "mini". The setup will be a mostly-RI town vs an unusual scum. The full setup will be explained in the OP, no hidden mechanics.


yep not a bloody peep about any cult, or any hidden mechanics, or any thing else other then the op. Oh and the OP doesn't say cult either it says successor. Which means that one becomes something when the person who was that thing passes away as in the Crown prince became king when the king died.

But that doesn't fully apply to this game because in mafia unlike a royal succession the scum can change who they want to be there successor. I know that they can do this because logic would dictate so. Especially in the case that the successor was lynched. Now it might be that is the only time that the successor could be changed but still it would happen.
How many fucking people do I have to hammer in order to get that across.
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#262 User is offline   Vengeance 

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Posted 14 July 2011 - 07:45 PM

I don't log in annyo unless I am involved in a alted game. I don't know why you can't see me.


Any help that the FK's can give is only good till the jump. Then we would be right back at square one. If there are symps and there probably are then we would have to deal with multipule data bits and try to figure out who to lynch. Basically the RI's can lynch people who are trying to create crazy WIFOM (see twelve and the idea of a cult) and lower the pool of suspects. It is the same thing that RI's do in every game.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#263 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:49 PM

I am not sure he could change who he wants as successor unless he lost his previously chosen successor. Otherwise, he could just keep switching successors until he figures out which two (or more?) are FKs (namely the ones that can't be his successor). And, I could go with the only 2 scum at a time thing, but then, it seems like we should just like the FKs find MH once, kill him, and then let us go back to sift through his texts. I mean, if the worst MH can do is convert one at a time with a maximum of one convert at a time, this game becomes largely a waiting game with a lot of spam.
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#264 User is offline   Vengeance 

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Posted 14 July 2011 - 07:58 PM

Here is my screen shot....

Attached File(s)


How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#265 User is offline   Vengeance 

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Posted 14 July 2011 - 07:58 PM

View PostGust Hubb, on 14 July 2011 - 07:49 PM, said:

I am not sure he could change who he wants as successor unless he lost his previously chosen successor. Otherwise, he could just keep switching successors until he figures out which two (or more?) are FKs (namely the ones that can't be his successor). And, I could go with the only 2 scum at a time thing, but then, it seems like we should just like the FKs find MH once, kill him, and then let us go back to sift through his texts. I mean, if the worst MH can do is convert one at a time with a maximum of one convert at a time, this game becomes largely a waiting game with a lot of spam.


Yes... that is what it will be.
How many fucking people do I have to hammer in order to get that across.
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#266 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:58 PM

Pretty....
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#267 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:59 PM

View PostVengeance, on 14 July 2011 - 07:58 PM, said:

View PostGust Hubb, on 14 July 2011 - 07:49 PM, said:

I am not sure he could change who he wants as successor unless he lost his previously chosen successor. Otherwise, he could just keep switching successors until he figures out which two (or more?) are FKs (namely the ones that can't be his successor). And, I could go with the only 2 scum at a time thing, but then, it seems like we should just like the FKs find MH once, kill him, and then let us go back to sift through his texts. I mean, if the worst MH can do is convert one at a time with a maximum of one convert at a time, this game becomes largely a waiting game with a lot of spam.


Yes... that is what it will be.


Well, at least I appear to understand you now, however much I disagree.
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#268 User is offline   Kurt Montandon 

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Posted 14 July 2011 - 07:59 PM

View PostGust Hubb, on 14 July 2011 - 07:49 PM, said:

I mean, if the worst MH can do is convert one at a time with a maximum of one convert at a time, this game becomes largely a waiting game with a lot of spam.


I'm sort of convinced that's where this is headed.
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#269 User is offline   Khellendros 

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Posted 14 July 2011 - 08:01 PM

There is no cult, and I have to say it never even crossed my mind that there would be one in this game.

If we lynch, even if get it wrong, it at least narrows down 1) the list of suspects for the finders to investigate, 2) the number of people that the new MH can become. At this early stage of the game, ultimately lynching an RI actually has (a little) more benefit than lynching no one and then having MH killed by the finders, as the pool of suspects is bigger the next time round.

At the moment, the town is still big enough to take the loss without undue worry.

Remove Vote

Vote twelve

He doesn't strike me as someone who'd play like MH, but unfortunately I don't really have any clear idea who it could be at this point, aside from my vague HiddenOne suspicion. But twelve is constantly drawing attention, whether through coming up with new opinions on game mechanics or self-voting, so it strikes me that he could be a symp. And even if not that, we could do with a little less confusion around here :p
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#270 User is offline   Gust Hubb 

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Posted 14 July 2011 - 08:03 PM

Ok, I will agree with that, since there is more than just Venge thinking along these lines.

Vote Twelve.
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#271 User is offline   Roldom 

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Posted 14 July 2011 - 09:12 PM

View PostVengeance, on 14 July 2011 - 07:00 PM, said:


We know that there are other rebel lords who are rebelling who are not MH because the OP said so at the beginning. All of this drivel about there being possibly two MH at the same time is drivel and probably propigated by one of the symps.



everyone who is on the scum team is MH, its mentioned in the OP,

are you purposely forgetting that venge?

hmmm
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#272 User is offline   Roldom 

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Posted 14 July 2011 - 09:19 PM

View PostPath-Shaper, on 12 July 2011 - 05:22 PM, said:


Meng Huo will randomly incite one player to rebel at the beginning of the game (this player remains their current role and also is Meng Huo). That player will designate a successor. When the Meng Huo player is eliminated, the successor will become the new rebel and Meng Huo and will designate their own successor. And so on, until one faction wins.




bolded and italic-ed the relevant line
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#273 User is offline   Khellendros 

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Posted 14 July 2011 - 09:24 PM

That's the bit that confuses me - that double identity. Does that mean that if a finder investigates the individual who's been incited to rebel, do they come back as MH or as their other role?

My assumptions is that they would not be identified as MH. Only the original MH would, until they are killed, upon which time the rebel drops the double identity and becomes MH full-time, whilst the successor takes on the double-identity, and then names their own successor.
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#274 User is offline   Tattersail_ 

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Posted 14 July 2011 - 09:26 PM

Hi guys i'm around. What if one finder revealed and the other stayed hidden, then one finder would be notifying the other finder who they have found and who they intend to find?

I agree if the MH cannot jump into the finder' body then that helps everyone.

I am going to go ahead and

vote Twelve

I wouldn't like another day without a lynch.
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#275 User is offline   Khellendros 

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Posted 14 July 2011 - 09:26 PM

Hell, it'll all become clearer (or not) as the game wears on. In the meantime, I've marked out my position - We should lynch, I don't want finders to reveal yet, and I'm voting twelve.
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#276 User is offline   Roldom 

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Posted 14 July 2011 - 09:26 PM

View PostKhellendros, on 14 July 2011 - 09:24 PM, said:

That's the bit that confuses me - that double identity. Does that mean that if a finder investigates the individual who's been incited to rebel, do they come back as MH or as their other role?

My assumptions is that they would not be identified as MH. Only the original MH would, until they are killed, upon which time the rebel drops the double identity and becomes MH full-time, whilst the successor takes on the double-identity, and then names their own successor.


the way i see it he will get killed the same as the original because unlike the successor he knows he is scum
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#277 User is offline   Path-Shaper 

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Posted 14 July 2011 - 09:29 PM

It is Day 2. 20 hours and 15 minutes remaining
12 Players still alive: ansible, Grief, Gust Hubb, HiddenOne, Khellendros, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve, Vengeance

7 votes to lynch, 6 votes to go to night.

3 Votes for twelve ( Vengeance, Khellendros, Gust Hubb )

Players not voted: ansible, Grief, HiddenOne, Kurt Montandon, Mentalist, Roldom, Shinrei, Tattersail, twelve
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#278 User is offline   Tattersail_ 

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Posted 14 July 2011 - 09:30 PM

It will be good to have train info. I have just thought that if MH could kill then it may have been in his best interest not to kill yesterday because then a finder may have revealed today and he may have seen it worth the cost to not kill day one to kill a finder on day 2. Speculation though but it does make sense. Although I do agree that it does not state in the OP that there is a killer out there other than our FK's.
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#279 User is offline   Tattersail_ 

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Posted 14 July 2011 - 09:31 PM

Going to bed, we have ample time, and I will be on all day tomorrow as usual.
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#280 User is offline   Roldom 

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Posted 14 July 2011 - 09:35 PM

i dont particularly feel like voting for twelve at the moment, i dont see why tat decided to vote for him just to get a lynch with 20 hours left.


I dont think theres a symp, just 2 MH and a successor

im going to vote for vengy,

he made a point about there only being one MH at a time which isnt true, and hes not the kind of player to misread the OP when it so clearly states something. I think he is trying to muddy the waters a little bit....

VOTE VENGENCE


and now im going to bed, im busy tomorrow morning but should be bk on around 10-11am gmt
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