Malazan Empire: MAFIA 75.5 - The Nanman Rebellion - Malazan Empire

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MAFIA 75.5 - The Nanman Rebellion A Tale of the Romance of the Three Kingdoms

#241 User is offline   Vengeance 

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Posted 14 July 2011 - 07:00 PM

View Posttwelve, on 14 July 2011 - 05:29 PM, said:

View PostPath-Shaper, on 12 July 2011 - 05:22 PM, said:

Meng Huo will randomly incite one player to rebel at the beginning of the game (this player remains their current role and also is Meng Huo). That player will designate a successor. When the Meng Huo player is eliminated, the successor will become the new rebel and Meng Huo and will designate their own successor. And so on, until one faction wins.



My reading comprehension sucks. I read this as first there being 1 Meng Huo and a successor who will only become Meng Huo should Meng Huo is killed. Now I think there are 2 Meng Huos in the game right now and will always be 2 Meng Huos with a third player designated as a successor who is still town until he becomes a rebel and Meng Huo.


Your reading skills still suck. Even after all of these years. What that says is that Meng Huo was randomly choosen after all other alts had been passed out. This set up isn't complacated, something similar has been ran before. I just must be the only one who has seen it done.

I shall spell it out for you.

Roles given at the start of the game usually using a random generater to match up. After Drek gives the roles out then she puts all of the names except for the players who drew the finders into another generater and the lucky one that comes out is the first MH. What that means is that the player recieved two messages. The first one saying that he was such and such role and then recieved a second later on saying that he had been incited to rebel and was MH.
Now that player decides who he wants to be his successor in the probable event that he is found and either lynched or killed. His successor does not know that he will be the new MH. They would only be informed that they are now the HM when the previous MH had passed away.

We know that there are other rebel lords who are rebelling who are not MH because the OP said so at the beginning. All of this drivel about there being possibly two MH at the same time is drivel and probably propigated by one of the symps.


As such

VOTE TWELVE
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#242 User is offline   Vengeance 

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Posted 14 July 2011 - 07:06 PM

View Posttwelve, on 14 July 2011 - 06:11 PM, said:

No. I think it's my comprehension. When I read it over a few times it is now obvious that there is the original Meng Huo and one other rebel who was themselves and also Meng Huo. If both players fake reveal as finders then I think the finder/kills will kill both of them. The original and the rebel who is also Meng Huo too.

What do you say finders? You going to show yourself?


SERIOULSY!!!!!!!!!!!!!!!!!!!



THE op was pretty clear. Finders don't show your selves. How about this. What if your wrong? Hmmmm what if there are symps? The op says that the finders can only find a person who is MH. If they find MH then he dies. If you are wrong and the finders reveal and then symps reveal or vice versa then we are in a pickle. With no way to see who is a real finder or not other then by lynch everyone and losing our fk's.

Right now I have you down for at least a symp. I was willing to look past your confusion yesterday but it should be pretty obvious that in your assumptions your not looking at anything realistic. Your taking one glance and worse casing it. You WC everything before you make a statement like FINDER REVEAL.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#243 User is offline   Vengeance 

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Posted 14 July 2011 - 07:10 PM

View PostRoldom, on 14 July 2011 - 05:31 PM, said:

everytime we get a finderkill it will make all previous lynch train information useless :p

I said before i think it makes more sense for our finders to reveal and narrow down our options


Every single time MH is killed regardless of whether it is by a fk or a lynch. Makes any and all information before useless. That is the brilliants of the game. It is also the reason why there are two fk in the game.

Personally I would rather trust that the FK's will do there job and stay away from contraversy to avoid getting themselves lynched, then ask them to reveal and open the town up to a crazy amount of WIFOM and potential fake reveals.


The only people who like WIFOM are symps and scum. So which are you?
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#244 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:11 PM

View PostPath-Shaper, on 13 July 2011 - 03:09 PM, said:

Note: If you want to use a plan that involves repeated night voting, the finders can put in multiple provisionals ahead of time to speed things up.

Double Note: Anyone can reveal anything they like in this game.



What's with the OMGUS Venge? Yeah twelve is having a difficulty getting his head wrapped around the concept, but as you and several others have said, the math works out to be dangerous for a game of random lynches. And since we don't seem to have a night killer, we are racing against recruiting not scum killing off townies (we will probably do that enough in our lynches). But this will require a coordinated effort, and if you would like to bumble around lynching people based on WIFOM, be my guest (though, maybe you should consider mod-killing yourself instead)...
"You don't clean u other peoples messes.... You roll in them like a dog on leftover smoked whitefish torn out f the trash by raccoons after Sunday brunch on a hot day."
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#245 User is offline   Vengeance 

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Posted 14 July 2011 - 07:13 PM

View PostGust Hubb, on 14 July 2011 - 06:06 PM, said:

OK, well, I am not a finder. So you will never have to listen to me wax eloquent about who is what. That's one down peeps.


Great well are you MH? Cause that is all I really care about. The finders are big boys and should be able to take care of themselves.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#246 User is offline   Vengeance 

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Posted 14 July 2011 - 07:17 PM

View PostGust Hubb, on 14 July 2011 - 07:11 PM, said:

View PostPath-Shaper, on 13 July 2011 - 03:09 PM, said:

Note: If you want to use a plan that involves repeated night voting, the finders can put in multiple provisionals ahead of time to speed things up.

Double Note: Anyone can reveal anything they like in this game.



What's with the OMGUS Venge? Yeah twelve is having a difficulty getting his head wrapped around the concept, but as you and several others have said, the math works out to be dangerous for a game of random lynches. And since we don't seem to have a night killer, we are racing against recruiting not scum killing off townies (we will probably do that enough in our lynches). But this will require a coordinated effort, and if you would like to bumble around lynching people based on WIFOM, be my guest (though, maybe you should consider mod-killing yourself instead)...


Gust it is only OMGUS if twelve had voted for me right before. It isn't OMGUS if I state reasons for my vote and he didn't vote for me earlier. This is mafia it is a dangerious game of lynches. The math still works out that it is in the towns favor to lynch. There is only a 17% chance of lynching a finder and guess what they should be able to take care of themselves. I didn't sign up to take care of finders and to not get lynches. We aren't racing a gainst recruiting scum!!! There isn't a cult. There is ONE MH and a couple of symps. THERE IS NO CULT!!! THIS IS A MP GAME WITH A TWIST!!!! THE TWIST BEING A SUCCESSION OF THE SCUM. THERE IS NO CULT!!!!!

THERE IS NO CULT!!!!!!
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

Steven Erikson made drowning in alien cum possible - Obdigore
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#247 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:18 PM

Oh, I know, and wouldn't believe they couldn't. I'm more worried about the blind RIs trying to help and instead lowering the number of townies available to buffer against a scum takeover. Moreover, if you yourself read the OP, you would know the finders are immune to danger (recruitment) and that they can only help 3 out of the 6 times we need. So we need a plan, or if everyone just wants a fun game of WIFOM and bullshit, just start randomly voting like you.
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#248 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:19 PM

Easy there venge. I'm not sure your pacemaker can take much more.
"You don't clean u other peoples messes.... You roll in them like a dog on leftover smoked whitefish torn out f the trash by raccoons after Sunday brunch on a hot day."
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#249 User is offline   Vengeance 

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Posted 14 July 2011 - 07:20 PM

Gust the coordinated effort is that we work to lynch, through the 5 lynches that we can do, while the FK's work to find people MH at night. that is the effort. Sure if you think that someone is suspicious then you could state on the board that the FM's might want to look as ____ and _____. But it is their choice.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#250 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:21 PM

Plus, correct me if I am wrong, but MH can recruit each night, regardless of if he or his successor have survived. thus, this does sound like a cult came, with an ever increasing pool of scum. The only thing I'm unsure of is if the recruits know they're recruited, which I think they do.
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#251 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:23 PM

Agreed, but to prevent the Finders from overlapping, we need coordination so they don't find the same player and waste time. Moreover, if they are getting information as to who is scum (not just MH) we need to know, bad.
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#252 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:23 PM

Is anyone else going to chime in. I see at least eight people reading this thread. And venge is obviously anonymous.
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#253 User is offline   Kurt Montandon 

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Posted 14 July 2011 - 07:25 PM

View PostGust Hubb, on 14 July 2011 - 07:21 PM, said:

Plus, correct me if I am wrong, but MH can recruit each night, regardless of if he or his successor have survived. thus, this does sound like a cult came, with an ever increasing pool of scum. The only thing I'm unsure of is if the recruits know they're recruited, which I think they do.



I realize not everyone here has English as a first language, but how the hell do you get a cult out of the OP?
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#254 User is offline   Vengeance 

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Posted 14 July 2011 - 07:28 PM

View PostGust Hubb, on 14 July 2011 - 07:18 PM, said:

Oh, I know, and wouldn't believe they couldn't. I'm more worried about the blind RIs trying to help and instead lowering the number of townies available to buffer against a scum takeover. Moreover, if you yourself read the OP, you would know the finders are immune to danger (recruitment) and that they can only help 3 out of the 6 times we need. So we need a plan, or if everyone just wants a fun game of WIFOM and bullshit, just start randomly voting like you.


I am not randomly voting. I held off voting till I went to bed yesterday. Then I voted for HO because he was a little more suspicious then everyone else. Currently I am voting for Twelve because he is purposfully attempting to creat WIFOM by saying that there are two concurent MH and no symps. Which a person could only get out of the OP if they were purposfully ignoring everything else. We know as the town that we can only lynch 5 times WITHOUT A HIT or a NIGHT FK. We get a extra lynch for each time that the MH jumps/dies.

The plan should be to lynch everyone who is suspicious either in there lack of participation (hiding) or in there ability to try to confuse issues (being a symp). Thus lower the number of potential targets for both the FK's and for future lynches. It is the only sane plan. Everything else (finders revealing) Not lynching for days at a time. Well there are huge problems with them and should only be considered as a last resort. We aren't down 5 lynches with no corpse so it isn't last resort time. I am not worried about the not lynch yesterday simply because THERE IS NO CULT and we still have 5 lynches left.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

Steven Erikson made drowning in alien cum possible - Obdigore
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#255 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:28 PM

View PostPath-Shaper, on 12 July 2011 - 05:22 PM, said:

Setup:

Day is 28 hours.
Night is 0 hours.
Mod-kill timer is 36 hours.
A full CF is in effect.

The town faction consists of two Yan Dynasty generals and all the southern regional leaders who have not rebelled. To win, the town must eliminate Meng Huo six times.

The scum faction consists of Meng Huo and the southern regional leaders who he has incited to rebel. To win, the scum must make it such that the town cannot possibly eliminate Meng Huo six times.

Meng Huo will randomly incite one player to rebel at the beginning of the game (this player remains their current role and also is Meng Huo). That player will designate a successor. When the Meng Huo player is eliminated, the successor will become the new rebel and Meng Huo and will designate their own successor. And so on, until one faction wins.

The Yan Dynasty generals are finder-killers. At night they can find out whether someone is or isn't Meng Huo. If they find Meng Huo they automatically kill him, up to a maximum of 3 times, after which they become RI. They cannot be designated as a successor by Meng Huo until after they have become RI.

Series Effects:

If Meng Huo wins, he will continue to rebel and harass the Yan Dynasty in Rot3K Chapter 6.


Game Map:





Well, maybe I'm just confused. I saw the plural, and the confusing line about designating successors as an indication that the scum faction can grow beyond 2-3 people. And for Venge, I have highlighted the FKs invisibility clause in Green.
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#256 User is offline   Vengeance 

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Posted 14 July 2011 - 07:29 PM

View PostGust Hubb, on 14 July 2011 - 07:23 PM, said:

Is anyone else going to chime in. I see at least eight people reading this thread. And venge is obviously anonymous.


I am not anonymous I am bright green at the bottom of the page.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

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#257 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:30 PM

Also, if there is cult, saying there is none is very suspicious.
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#258 User is offline   Vengeance 

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Posted 14 July 2011 - 07:33 PM

View PostGust Hubb, on 14 July 2011 - 07:28 PM, said:

View PostPath-Shaper, on 12 July 2011 - 05:22 PM, said:

Setup:

Day is 28 hours.
Night is 0 hours.
Mod-kill timer is 36 hours.
A full CF is in effect.

The town faction consists of two Yan Dynasty generals and all the southern regional leaders who have not rebelled. To win, the town must eliminate Meng Huo six times.

The scum faction consists of Meng Huo and the southern regional leaders who he has incited to rebel. To win, the scum must make it such that the town cannot possibly eliminate Meng Huo six times.

Meng Huo will randomly incite one player to rebel at the beginning of the game (this player remains their current role and also is Meng Huo). That player will designate a successor. When the Meng Huo player is eliminated, the successor will become the new rebel and Meng Huo and will designate their own successor. And so on, until one faction wins.

The Yan Dynasty generals are finder-killers. At night they can find out whether someone is or isn't Meng Huo. If they find Meng Huo they automatically kill him, up to a maximum of 3 times, after which they become RI. They cannot be designated as a successor by Meng Huo until after they have become RI.

Series Effects:

If Meng Huo wins, he will continue to rebel and harass the Yan Dynasty in Rot3K Chapter 6.


Game Map:





Well, maybe I'm just confused. I saw the plural, and the confusing line about designating successors as an indication that the scum faction can grow beyond 2-3 people. And for Venge, I have highlighted the FKs invisibility clause in Green.


yeah I know it. What that means is that the MH can not make either one of the FK's his successor till the MH has been FK 3 times. What it does is keep the possible successor pool at 10. The scum faction can either stay the same size or shrink. It can't grow. MH can jump into one of his symps. There can only be one MH at a time. The person who the MH has choosen as a successor can probably change if say that person was lynched. Therefor the successor can not know that he is a possible successor until he gets the pm from PS saying that he is now the MH and needs to choose a possible successor.
How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!

Steven Erikson made drowning in alien cum possible - Obdigore
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#259 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:36 PM

This, btw Veng: Attached File  Picture 1.png (10.17K)
Number of downloads: 0
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#260 User is offline   Gust Hubb 

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Posted 14 July 2011 - 07:40 PM

Ok, so if we go with your logic Venge, we then will have only one of the twelve of us acting funky (unless the FKs also act funky with their information, which may or may not include recruited non-MH individuals). How do we then, as town, find this one funky fellow without going into a WIFOM fest while we sit on our ass waiting for the FKs to do their job? I mean, if the FKs can only learn the identity of MH and can't see anything identifying about anyone else, what is going to keep this game from being a pissing match to see who is the most eloquent or slippery. I feel like there is something else RIs can do (hence asking for info from the FKs if they have any).
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