Maark Abbott, on 17 July 2018 - 07:18 PM, said:
Alternative Goose, on 17 July 2018 - 09:59 AM, said:
Maark Abbott, on 17 July 2018 - 07:16 AM, said:
Alternative Goose, on 17 July 2018 - 07:13 AM, said:
Your taste in games vexes me.
Forgive me for being from the generation that was able to play trial versions of games to see if we actually liked them before buying.
I dunno, Wtcher 3 has incredibly good voice acting, design, looks great, character models are super detailed... But the quests and gameplay are basically the same every time. "Someone's filled the town pool with fish heads!" *sniffs about in Witcher mode* *that FUCKING SKELLIGE SHEEP* "Oh so it's you* *kills monster*. Tell me I'm wrong.
You're wrong.
While it's true that many, if not most quests rely on the formula of examine crime scene/talk to NPC -> Track red foot prints -> fight something or someone, it's what happens in between those events that makes Witcher spectacular.
Maybe it's a ghost story, maybe it's a story of betrayal, maybe it's actually a trap, maybe Geralt has to get drunk or disguise himself in some funny way, maybe the whole hunt is just an excuse for Geralt to hang out and with an old friend, etc.
Sure there is a lot of copy paste content but there's so much deep content that it doesn't matter.
Eh, the content for the sub-quests is passable at best. The main quest isn't particularly enthralling in terms of the story and themes (moreso for the character interactions which I won't lie are very well done). But I can't agree that it has lots of deep content. Lots of jacuzzis, a few dive pools, and a lot of paddling pools.
I don't know, this is my problem with extremely hyped games and one reason I've been wary of HZD. Witcher 3 is fun (in small doses), sure, but it's not lived anywhere close to where the hype put it.
And don't get me started on that dick-off of a horse. I walk everywhere on foot. EVERYWHERE.
I loved both the Witcher and Horizon, two of the best games I've played in a while. For Witcher, I thought the stories behind most quests were well done, and I can't remember another game where so many sub quests threw an unexpected twist into the mix, even if the actions you take to move through the quest are largely the same.
I thought that the main quest had some excellent set pieces (the castle siege), but I wasn't blown away until right at the end. Why? Because they ended up doing something that for my money should be talked about on the same level as the likes of Bioshock for narrative twists in games:
The DLC has superb quests.
Horizon doesn't play with game narratives like that, but it does have a very well-told and surprisingly deep story with some twists of its own (which you might see coming). The quests are definitely also far less memorable, but the world and gameplay is just beautiful. You never get tired of taking down machines in a hundred different ways and it feels totally smooth and natural.
This post has been edited by Khellendros: 17 July 2018 - 09:55 PM