Silencer, on 30 January 2018 - 12:40 PM, said:
Maark Abbott, on 30 January 2018 - 08:36 AM, said:
Alternative Goose, on 29 January 2018 - 09:42 AM, said:
Maark Abbott, on 29 January 2018 - 08:45 AM, said:
Mechanically, it's relatively basic. Movement options are anime standards, you can use 1 bar of meter to teleport behind your opponent for a reversal / combo tool, you can also bring in characters to assist which functions as either a mixup or a combo extender (i.e. Android 16's assist functions as a launcher if the opponent is already airborne).
I'm maining Android 21. She's a lot of fun - big, unga normal with a lot of range, command grabs and high damage potential. It helps that she plays like characters from other franchises that I already know. Day one I already have a combo from roundstart that gives me two seals.
I've been watching Giant Bomb playing Dragonball Fighter Z. That game looks amazing. The fights look like an explosion of color, both literally and figuratively. I love how the characters just rush around the screen shooting and punching like mad.
The game has also received surprisingly great reviews. Seems like the slew of great Japanese releases continues this year with DBZ and Monster Hunter: World.
It's essentially an easier to play ArcSys fighter which accommodates mashing. Android 21 is a fairly technical character which is fine for me as I'm used to BlazBlue controls and she plays like a bastard hybrid of Nine and Susano'o - she has a limited pool of special moves (a fireball, a divekick and a set of command grabs) but as you use said grabs you gain seals, which unlock new specials based on who you grabbed. I've picked up Tien as my third character. He has a mechanic where his supers will cause self-damage but the tradeoff is that he's fast and has high average damage off of his normals. And of course Android 16 because in most games I'm a grappler player.
Gonna continue to lab through the week and then maybe go online with other players for some games at the weekend.
About the only reason I'm not picking up DB FighterZ is that, aside from being a filthy casual at fighting games, the old tag-team mechanic is a bridge too far. I generally like to play the same character and having a roster of three to manage each game is just a bit too convoluted for me.

Gotta say I'm oddly hyped for Soul Caliber VI this year though, god knows why, I know I'll be terrible at it. XD
It's actually pretty important and managing your team is a big aspect. Here's a video:
https://twitter.com/...630040228941824
So for that combo to work (and it does quite nicely) you need the assist from A16 to launch the opponent and continue with your jump string into seal grab. It's meaty.