That Portuguese campaign in the "African Kingdoms" expansion really is quite good. Finished Mission 1, and played through 2-4 yesterday. I daresay that FR team finally hit the same level of variety the original campaigns had. This is on par with, say, the Genghis Khan campaign from the original AoK.
Mission 1 is ok: collect scattered troops, defeat 3 camps, get a city, take back second half of the city.
Mission 2 is really fun: you've got an outpost, resources are scarce, you're attacked on one side by Saracen pirate raiders, on the other by infinitely spawning Berber cavalry/camelry. Berbers will keep spawning untill you destroy their tents in the desert (similar to missions 2 + 3 for Russia in the original Cossacks). It's fairly challenging to avoid getting swamped early. Interesting bonus objectives, too.
Mission 3 has you conquering the south-east African coast. 2 main ways to get your first city- I took the easier route of supporting the rebel prince, giving me an opportunity to collect a large army of Shotels and Gbetos out of the "rebels", and clear up the map before taking up main objectives. Nice design of the map, though not super-challenging, becuase it's mostly a naval map.
Mission 4 has you starting out betrayed in a trading fort in an Indian city, with 2 Indian AI attacking you. Only resources come from demolishing enemy buildings (which look AWESOME with the "Indian Architecture" mod from the Steam Workshop, btw). There's a strong naval component to the fighting, and it's a tight scen- not super-difficult, but it's very much an attrition battle.
Mission 5 starts out by asking you to convert the Portuguese force that came in to recall you. Then you have to face Persians, Saracens and Turks. Probably gonna play it on the weekend, not expecting a lot of free time before that.
This post has been edited by Mentalist: 16 February 2016 - 02:39 PM