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The game I'm playing is...

#1621 User is offline   Aptorian 

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Posted 08 February 2016 - 07:32 AM

What is people's position on grinding out levels in Dark Souls? Is it appropriate or does it ruin the challenge of fighting enemies on "the right" character level?

Just saw a guide that suggests I invest in a seal for some Atorias area in the Dark Forest. Apparently there's a great soul gathering site in there. I think I am going to do it but it feels a bit silly if I am basically castrating the games difficulty.

In other news fuck those Stone Giants lying around on the forest beds. Those fuckers don't fight fair. And you, Dark Knight in the Dark Basin, you can just mind your own business because you are frightening.

This post has been edited by Apt: 08 February 2016 - 07:35 AM

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#1622 User is offline   WinterPhoenix 

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Posted 08 February 2016 - 12:01 PM

Yeah those Prowling Demons can be properly annoying, from what I can remember most of them never need to be attacked you can just leave them alone if you wish - even the one blocking the entrance to the forest, just by the blacksmith Andre, can be left alone, there are other entrances into the forest. The large majority of them can be cheesed as well in the same manner as the Drake, find a spot to pepper them with arrows where they cannot hit you back, i.e the forest entrance Demon, there is a spot behind a stone where you can hit him, but the lightning bolts hit the stone and dissipate.


The Halberd will get over 200 damage at something like +8 or 9 I think, at +14 (the highest you can get with just Titanite shards and chunks, a slab is needed for +15) it does 260 something I believe, plus the weapon scales fairly well with both your Str and Dex stats. Considering how early and how easily you can get hold of it, it really is a remarkably good weapon. The biggest recommendation for weapons though is really how easy you find it's moveset to get used to, I liked the utility of the Halberd (it's reach helps you avoid enemy attacks) plus you can attack from behind a shield. As for other Halberd-type weapons in the game, you find a Crystal version later in the game. Crystal weapons out damage mundane versions, but they have limited utility, seeing as they only have one tenth the durability of normal versions and can never be repaired. The Gargoyle's Halberd is pretty similar to the normal version really, from what I can remember anyhow. The Black Knight Halberd has a large increase in base damage over the normal one, but also requires 32 Str to one-hand it and scales pretty poorly with stats. Plus it can only be found as a drop from Halberd wielding Black Knight enemies, of which there are only two before the games last area (which has respawning Black Knights as the only enemies) one of them is the one in the Darkroot Basin that you have avoided so far. I believe that particular knight is guarding the Grass Crest Shield as well, a shield which increases stamina regen, can be quite useful overall. I don't really remember anything about the Giant's Halberd, I never used it in any playthrough.

As for soul grinding well I'm of the opinion that unless you really abuse it for hours at a time, you probably aren't going to undercut the difficulty of the game too much. However, because enemies will always have the same HP and attack capabilities on NG, if you were to make use of soul-farming stategies too much you would obviously make boss fights easier, how much easier depends on how much soul-farming you do of course. I would buy the item off of Andre anyhow, just to open the gate, even if you aren't going to use the soul-farming method, plus there is a hidden bonfire right next to the gate that the item opens. Just a point about the particular farming method in question, at lower levels if you are not fast enough you will be ganked by the 4 enemies whom this method revolves around, they aren't all that hard one-on-one, but 4 to 1 becomes difficult to manage quite quickly when you lack HP and brute force. The aim of the method is to run into the area, aggro all 4 and run back to the stairs you come in from, but instead of going up them run down the small ledge at the bottom of them, the guardians will follow but instead of going down the ledge they will run up the stairs and try to jump attack you from above, if you're positioned correctly they simply land on you head and get pushed of the edge handing you all the souls. At lower levels you might even want to forgo armour, so you are quick enough to aggro them without getting hit, the sorcerer is particularly annoying in that way with his soul spear spells.

This post has been edited by WinterPhoenix: 08 February 2016 - 12:04 PM

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#1623 User is offline   Traveller 

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Posted 08 February 2016 - 12:17 PM

I used the forest area for a bit of grinding. It's a good place to go if you need Souls to buy something; I didn't spend ages levelling up, as I don't think that makes a massive difference to the difficulty.

The difficulty with the bosses lies in living long enough through each attempt to learn their moves, and come up with a way to beat them. So having more health or whatever won't necessarily make it easier if you're stuck. You can beat some of them wearing a loincloth if you want, it just takes longer.

The Prowling Demons can mostly be bypassed, but they drop Demon Titanite which you will really want later to upgrade weapons, and it's in short supply.

I might have to put it on later and see how rusty I've got.

This post has been edited by Traveller: 08 February 2016 - 12:50 PM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1624 User is offline   WinterPhoenix 

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Posted 08 February 2016 - 12:54 PM

View PostTraveller, on 08 February 2016 - 12:17 PM, said:

I used the forest area for a bit of grinding. It's a good place to go if you need Souls to buy something; I didn't spend ages levelling up, as I don't think that makes a massive difference to the difficulty.

The difficulty with the bosses lies in living long enough through each attempt to learn their moves, and come up with a way to beat them. So having more health or whatever won't necessarily make it easier if you're stuck. You can beat some of them wearing a loincloth if you want, it just takes longer.

The Prowling Demons can mostly be bypassed, but they drop Demon Titanite which you will really want later to upgrade weapons, and it's in short supply.

I just happened to be in town, with some credit for the trade in store. I now have a pre-owned ps3 version - I'm going to put it on later and see how rusty I've got!


Yeah that's a point worth making, the soul grinding can be used to give souls for buying things from NPC's, like armour sets, weapons and Titanite in all it's varying forms. That's what I used the trick for mostly, very useful for upgrading purposes and getting my hands on all the armour and weapons that are sold in the game from a completionist aspect.

Yeah the Demon Titanite that they drop is quite useful, certainly if you are using anything that requires Demon Titanite, I found the Prowlers easy to ignore on NG+ and further, I simply didn't need the drops and they are a proper pain in the arse without cheesing them.

I agree that much of the difficulty with boss fights lies in surviving long enough to work out movesets and strategies, certainly most bosses throughout the game can do enough damage that even with stupidly high/maximum stats you'll still die quickly if you cannot work out how to fight them. However, I'm not sure that over farming wouldn't make it at least somewhat easier to survive long enough to do the required learning, it's having those higher stats, better damage and higher Vit to fall back on in case your skills as a player fail you and you have to tank a hit etc. You can beat the game at soul level 1 if you are good enough at the game, your skill at backstabbing, evading attacks, parrying etc more greatly determines how easy the game is, i.e the better you are at those things, the less souls you'd need to spend before the game feels 'easy'. In that way leveling up can be seen as a crutch to guard against less skill in any of those areas, the more you level, the less outright skillful you have to be. I do agree though, that it won't help a person very much if they say, grind enemies in the Undead Burg for hours on end, but absolutely suck at learning movesets, evading attacks etc.

This post has been edited by WinterPhoenix: 08 February 2016 - 12:56 PM

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#1625 User is offline   Obdigore 

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Posted 08 February 2016 - 02:22 PM

X-com2.

It feels so good. So good.
Monster Hunter World Iceborne: It's like hunting monsters, but on crack, but the monsters are also on crack.
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#1626 User is offline   Cause 

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Posted 08 February 2016 - 02:53 PM

Obdigore! Tell me more! I need to live vicariously for a while.
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#1627 User is offline   Obdigore 

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Posted 08 February 2016 - 03:34 PM

View PostCause, on 08 February 2016 - 02:53 PM, said:

Obdigore! Tell me more! I need to live vicariously for a while.


I've had to restart the game 3 times so far, because either my 'elite' squad gets wiped then I lose all my mid levels on the next mission, or I completely fail the meta-game.

But every time it happens I see how/why it happened, and what mistakes to avoid in the future.

Also, I think one of the best things they did, was add timers to most of the missions. Instead of being able to tease forward with a unit or two while your heavies/snipers sit back and mollywop anything your other units see, you only have a set number of turns to grab the VIP AND make it to the extraction zone (I had a game ending loss because 2 of my snipers didn't make it to the extraction zone, then the next mission I played like I had snipers and I didn't). It makes it much more interesting.

Same with the 'terror' missions. There are 12-18 humans on the map, and you need to get within melee range of them to 'rescue' them. You have to rescue a set number before they die (6-8), then finish the aliens. Or you can kill all the aliens while some humans are alive.

The new classes are interesting and very different. I really like the specialists. Heal and Scan are pretty great. Each class has two really distinct trees, for instance the 'Sharpshooter' class can either sit back on a roof somewhere with a sniper rifle, or you can build them like a 'gunslinger', they take multiple shots per round with their pistol, which can actually do some pretty good damage.

The armor choices are interesting too. As you get later into the game you have to choose between protection and firepower, for instance the 'Exo' suit has a 'heavy' weapon on it (rocket launcher, flame thrower, shredder gun), but grants less health and armor than other suits of armor.

As your units level up, they can also put mods on their guns. To get these mods you have to loot them off enemies you killed in the field. Sometimes dying enemies drop stuff, and when they do, you have up to 3 turns to move someone into the square to pick up the stuff, then that trooper has to survive and extract successfully. Different mods do stuff like +10 aim, +10% chance to crit, first reload in mission is free, you still do 2 damage even if you miss, and so on.

And then there is the meta game. You have to strike the enemy positions, and to do so you have to make friends with guerilla cells in their area, which can take months to get there and do, you never have enough intel (its a resource) or supplies (replaces money) to research/build/expand everything you want to. The radio tower/comms facilities rush replaces the satellite rush, and I was hoping it wouldn't.

Oh, and I'm only playing on Normal at the moment. Add to that the fact that the game only keeps your 3 last autosaves, and if you are in a long mission all those autosaves will come in that mission, so if you lose someone early and keep going to see how it goes, it can go really really bad.

And finally - the 'Ranger' class has a shotgun and a sword. It sounds stupid. IT IS NOT. Give them good armor, a stasis vest, and get the perk that lets them move after they kill something, and you can literally dance in, kill an enemy, and dance out.

OH MY GOD AND AMBUSH. Because you are fighting a guerilla war, you attack positions and much of the time the enemy doesn't know you are there before you strike, so if you set all your soldiers but 1 to overwatch, where they can see the enemy, then strike the enemy with your 1 other soldier, your entire team breaks stealth at once and absolutely obliterates the enemy squad.

So yea... there is more but have fun.
Monster Hunter World Iceborne: It's like hunting monsters, but on crack, but the monsters are also on crack.
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#1628 User is offline   Morgoth 

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Posted 09 February 2016 - 08:02 AM

View PostKhellendros, on 05 February 2016 - 01:14 PM, said:

View PostMorgoth, on 05 February 2016 - 12:53 PM, said:

It took a few tries.



Most understated review of Dark Souls ever.


On that note, DS 3.. I am a little exited. To the point that I finally got around to watching a couple of lore videos for DS2 on youtube. I feel that DS2 was inferior in every way to DS1, but in the third instalment Hidetaka Miyazaki is back as the director, so I am hopefull.
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#1629 User is offline   Traveller 

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Posted 09 February 2016 - 08:51 AM

View PostMorgoth, on 09 February 2016 - 08:02 AM, said:

View PostKhellendros, on 05 February 2016 - 01:14 PM, said:

View PostMorgoth, on 05 February 2016 - 12:53 PM, said:

It took a few tries.


Most understated review of Dark Souls ever.


On that note, DS 3.. I am a little exited. To the point that I finally got around to watching a couple of lore videos for DS2 on youtube. I feel that DS2 was inferior in every way to DS1, but in the third instalment Hidetaka Miyazaki is back as the director, so I am hopefull.


I just watched the intro sequence for DS3 - it does look good. (Can't post link tho as I'm on my phone). Can't wait for more from Miyazaki, the guy is a genius. I want that DS feel that was lacking from DS2.

I put Dark Souls on last night for the first time in.. ages. Started as a Deprived, as I couldn't decide on a class. So I'm running around like a ropey old undead, whacking things with a club.

Managed to fall over a ledge while attempting to kick someone else over it, but so far not too embarrassing. Remembered the value of two-handing. Sometimes it's better to just ditch the shield and do some damage.

This post has been edited by Traveller: 09 February 2016 - 03:03 PM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1630 User is offline   Serenity 

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Posted 09 February 2016 - 02:54 PM

View PostObdigore, on 08 February 2016 - 03:34 PM, said:

View PostCause, on 08 February 2016 - 02:53 PM, said:

Obdigore! Tell me more! I need to live vicariously for a while.


I've had to restart the game 3 times so far, because either my 'elite' squad gets wiped then I lose all my mid levels on the next mission, or I completely fail the meta-game.

But every time it happens I see how/why it happened, and what mistakes to avoid in the future.

Also, I think one of the best things they did, was add timers to most of the missions. Instead of being able to tease forward with a unit or two while your heavies/snipers sit back and mollywop anything your other units see, you only have a set number of turns to grab the VIP AND make it to the extraction zone (I had a game ending loss because 2 of my snipers didn't make it to the extraction zone, then the next mission I played like I had snipers and I didn't). It makes it much more interesting.

Same with the 'terror' missions. There are 12-18 humans on the map, and you need to get within melee range of them to 'rescue' them. You have to rescue a set number before they die (6-8), then finish the aliens. Or you can kill all the aliens while some humans are alive.

The new classes are interesting and very different. I really like the specialists. Heal and Scan are pretty great. Each class has two really distinct trees, for instance the 'Sharpshooter' class can either sit back on a roof somewhere with a sniper rifle, or you can build them like a 'gunslinger', they take multiple shots per round with their pistol, which can actually do some pretty good damage.

The armor choices are interesting too. As you get later into the game you have to choose between protection and firepower, for instance the 'Exo' suit has a 'heavy' weapon on it (rocket launcher, flame thrower, shredder gun), but grants less health and armor than other suits of armor.

As your units level up, they can also put mods on their guns. To get these mods you have to loot them off enemies you killed in the field. Sometimes dying enemies drop stuff, and when they do, you have up to 3 turns to move someone into the square to pick up the stuff, then that trooper has to survive and extract successfully. Different mods do stuff like +10 aim, +10% chance to crit, first reload in mission is free, you still do 2 damage even if you miss, and so on.

And then there is the meta game. You have to strike the enemy positions, and to do so you have to make friends with guerilla cells in their area, which can take months to get there and do, you never have enough intel (its a resource) or supplies (replaces money) to research/build/expand everything you want to. The radio tower/comms facilities rush replaces the satellite rush, and I was hoping it wouldn't.

Oh, and I'm only playing on Normal at the moment. Add to that the fact that the game only keeps your 3 last autosaves, and if you are in a long mission all those autosaves will come in that mission, so if you lose someone early and keep going to see how it goes, it can go really really bad.

And finally - the 'Ranger' class has a shotgun and a sword. It sounds stupid. IT IS NOT. Give them good armor, a stasis vest, and get the perk that lets them move after they kill something, and you can literally dance in, kill an enemy, and dance out.

OH MY GOD AND AMBUSH. Because you are fighting a guerilla war, you attack positions and much of the time the enemy doesn't know you are there before you strike, so if you set all your soldiers but 1 to overwatch, where they can see the enemy, then strike the enemy with your 1 other soldier, your entire team breaks stealth at once and absolutely obliterates the enemy squad.

So yea... there is more but have fun.




Yes to all of this! I've always been a fan of these games, back to the original and Terror from the Deep, and others like Xenonauts, so I couldn't wait for this. I've put in around 20 hours since it unlocked late on Thursday night, playing it on 'Commander' difficulty. After some initial performance issues (several hangs/crashes) I finally found the sweet spot in the graphics settings and since then it's been fabulous.

Last night I had two 'punch the air' moments with two of the best kills I've had in a game like this, both in the same 'Retaliation' mission. First one was a MEC, which was in a building opposite the one where my squad was taking cover. My Ranger had already taken half the MEC's life with a shardgun blast. In the next alien turn the MEC ran from its room and jumped through the window towards my Ranger, only for my Sharpshooter to take it out IN MID AIR with a pistol shot in overwatch from the roof. I may have punched the air at that point Posted Image

Second one, I had my squad on the rooftop of a two-storey building. Two or three of them were badly injured and I was out of medkits and Gremlin heals, but they had - I thought - just taken out the last Berserker. Then, as I was expecting the mission to end, one of the 'humans' turned out to be one of those Faceless shapeshifter bastards, and it shifted and walked over to the building. No problem, I thought, I've got height advantage - I'll take it out next turn easily. Only for it to jump two storeys onto the roof. But I had overwatch on my Sharpshooter and Specialist and they both hit it whilst - again - it was in mid air. Its corpse landed on the roof and slid off and fell back two storeys to the ground.

And that, for me, elevated this game to awesomeness, and made all the other hair-tearing losses worth it Posted Image
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#1631 User is offline   Traveller 

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Posted 09 February 2016 - 08:46 PM

Independent stories, but same world.

The games let you find out story details and lore from talking to npcs, and reading the descriptions of items and weapons throughout the game.

DS 3 looks like more of a follow on to DS 1, the story of which centred around the First Flame.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1632 User is offline   Mentalist 

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Posted 11 February 2016 - 05:00 AM

Gave that last Sundjata mission another try. It's freaking difficult.

I did much better taking control of the bridge and cutting off enemy attacks this time. But then the bastard starts building a wonder, forcing me to attack like there's no tomorrow, and I get beat by waves of infantry. I'm massing CavArchers and Cavaliers, but it's not enough against Champions + pikemen. At the same time I'm being distracted by being hit hard by his navy. Annoying.

Maybe what i'm missing is my unique unit- if I spam them, maybe it'll be enough to cover up my trebs... I'll try again Fri.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1633 User is offline   Traveller 

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Posted 11 February 2016 - 07:26 AM

View PostBriar King, on 09 February 2016 - 10:08 PM, said:

I turned on BB. Getting my ass kicked. Been to long I forgot controls and what to lvl up.


I did that. Put it on when the dlc came out... got ass handed to me.


Played some more Dark Souls. That first bonfire in the undead burg is the perfect training area - I've managed to get the hang of the parry, whichni never really used much before; killed the Taurus demon, and got the drake sword and a bow. And remembered to kick the damn ladder down.

I've got some armor from the hollows but with their shield I can't roll so I'm sticking with a wooden one.

This post has been edited by Traveller: 11 February 2016 - 12:22 PM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1634 User is offline   WinterPhoenix 

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Posted 11 February 2016 - 11:02 AM

View PostTraveller, on 11 February 2016 - 07:26 AM, said:

View PostBriar King, on 09 February 2016 - 10:08 PM, said:

I turned on BB. Getting my ass kicked. Been to long I forgot controls and what to lvl up.


I did that. Put it on when the dlc came out... got ass handed to me.


Played some more Dark Souls. That first bonfire in the undead burg is the perfect training area - I've managed to get the hang of the parry, which I never really used much before; killed the Taurus demon, and got the drake sword and a bow. And remembered to kick the damn ladder down.

I've got some armor from the hollows but with their shield I can't roll so I'm sticking with a wooden one.


If I remember right, you can buy the Heater Shield from the merchant in the Undead Burg, which is only very slightly worse than the Hollow Soldier Shield in terms of stats I think, though I'm not sure, I also can't remember whether it has a lower weight requirement to help with the rolling situ, thus this tip might turn out to be completely unhelpful anyhow lol

I always just murder Balder Knights until I get the shield as soon as it's possible, and the hopefully the Side Sword drops as well in the process.

On another note, finally got a cheap 360, so I've ordered a cheap copy of DS1 with all the DLC along with a new copy of Skyrim with all the DLC, - seeing as I gave my old one to my brother. So I shall be testing the waters to see how rusty I have gotten along with you Traveller, in but a few days time hopefully ^_^

This post has been edited by WinterPhoenix: 11 February 2016 - 11:03 AM

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust." T.S Eliot - The Wasteland
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#1635 User is offline   Traveller 

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Posted 11 February 2016 - 12:21 PM

Heh, we should probably relocate to the DS thread, wherever that is now. I'll have a look when you start.

It's weird being back; not as rusty as I thought (I did the run to the Taurus demon a few times without taking any hits) but I'd forgotten that, unlike a lot of other games, you're still vulnerable to attack during your own attack animation. So many games make you invulnerable for a few seconds while you're in the middle of a special attack animation; I do keep getting caught out.

I remember that there are some big shortcuts around - worth getting the fall control early on iirc.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1636 User is offline   Aptorian 

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Posted 12 February 2016 - 06:05 AM

Played through Firewatch yesterday.

Really cool game. Much like Gone Home it's a game that plays with your expectations and how narrative can be presented in a game. Firewatch, unlike Gone Home, feels like much more of an adventure game experience.

Really loved the writing and voice work in this game. It's pretty much the best work the industry has to offer right now.

Played A LOT more Dark Souls but I am sort of stuck.

I fought my way down through the Depths to the Gaping Vagina Dragon. It was actually pretty easy when I figured out its pattern. Another weapon fell off this ones tail. I wonder if all animals with tails just have swords and axes in their asses.

Then I went into Blight Town and got royally fucked by those trolls and goblins or what ever. I ended up getting so mad I returned to the Dark Forest and grinded out 18 levels of strength. Now I can wield that crazy giant stone axe. I was initially disappointed about how cumbersome it is. I really just want a good sword to thrust through a monster, but then I discovered how much power it has.

I killed the stone giants with one strong swing. I then encountered the Mothra Boss. Initially that boss was tough because I am a melee character but then the idiot flew down and held its head against the bridge. I bludgegoned 95% of its health away in one turn and then fired a few arrows at it. Easy.

Then I bashed the shit out of the Dark Knight in Dark Basin. Continued over to Havels Tower but I still couldn't get the best of the guy. So I cheesed the fuck out of him. I lured him over to the door opening again and again and shot him in the face 30 times.

Then I MURDERED the giant hydra like it was nothing! Pussy ass Hydra.

But now I am back at the beginning of Blight Town and I STILL can't get a grip on that shitty area. The Axe makes me really powerful but I am soooo slow!

This post has been edited by Apt: 12 February 2016 - 06:06 AM

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#1637 User is offline   Traveller 

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Posted 12 February 2016 - 06:26 AM

Did you go up all the ladders in the undead burg and kill the Bell Gargoyles boss yet? You have to ring the bell up there, and there's another one in the depths beneath blight town. Both bells open Sens Fortress - the big closed door near the smith.

There's also a cave with a bonfire near the hydra which I guess you found, with a lift down to the valley of drakes. And if you've been in the forest, have you been over to visit Sif yet?

I'd have gone for light and fast over slow and heavy.. some of the big weapons are useless in enclosed spaces as they just hit walls. It means youll have the right stats for ultra greatswords when you get one. Blight town is horrible. Just get a load of moss before you go, it's poison city.

I reached the bonfire near the smith last night. Upgraded a halberd to take care of the undead warriors, and cleared the way to the bell gargoyles. I took on that prowling demon but lost, he'll have to wait.

This post has been edited by Traveller: 12 February 2016 - 07:00 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1638 User is offline   Aptorian 

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Posted 12 February 2016 - 06:40 AM

Oh yeah, I got the bell. The Bell Gargoyle was actually kind of easy with the Drake sword. I think it took like 8 hits to kill each of them. Took me a little while to judge that jump attack it does.

The prowling demon I just fired 50 arrows at. You can stand in relative safety and fire at it from behind one of the rocks on the floor.

I have plenty of moss after killing scores of those plant creatures.

I actually discovered a blunder earlier. It turns out that you can kindle the fire shrines to make them give you 10 flasks instead of 5. I thought the prompts in the UI were just bad design (they are) but it turns out you have to eat humanity, then reverse hollowing, then eat more humanity, then kindle. Makes sense lore-wise but from a design stand point this is retarded gameplay design. There's no fucking exlanation about why or how I was supposed to go about this.

I could have had 5 more flasks against that evil Vagina dragon!

This post has been edited by Apt: 12 February 2016 - 06:44 AM

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#1639 User is offline   Traveller 

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Posted 12 February 2016 - 07:03 AM

Whoops. Yes that would have made it easier. I remembered to do that early on. It's better to save it for the bonfires just before the bosses though. The humanity thing could be better though, I can't even be bothered to turn human. I'll need some sort of armor soon if just to cover up my corpse face.

Looks like you're heading to blight town then. It's worth it though for sens fortress.

Oh, and finding out just how deep you can go.

This post has been edited by Traveller: 12 February 2016 - 08:00 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#1640 User is offline   Morgoth 

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Posted 12 February 2016 - 12:11 PM

Also, when you're in Blightown, don't miss the hidden entrance to I'm not saying.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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