Mentalist, on 14 April 2020 - 01:09 PM, said:
Starting to get burned out on Warlander, since the endgame is apparently broken, and the devs have gone silent on Steam and Discord, and I dunno if it's gonna get fixed. A shame, really- the basic gameplay, slicing up enemies is fun, but with perma-death, a successful run taking over an hour, and the game booting your run if you quit to the menu 3 times, glitches and progress-stopping clipping bugs become a real nuisance, and knowing that you're not making much progress isn't encouraging. Might just try to grind out a few last achievements and give it a rest for now. Went back to Halo last night, and man, that music in the end of the Silent Cartographer is god-tier. I don't think I died once blasting my way back up to the surface. Ofc, then I broke the level a bit, because I parked my Warthog with a minigunner right at the end of the corridor, so I basically avoided the last pack of Elites since we drove up the ramps to the exit, then did a circuit around the island before riding back up to the landed Pelican for the pick-up. Also, why the hell didn't Noble Six use a rocket launcher against Hunters? How did Bungee have rockets originally, but then decided "you know what, having this weaker Spartan with less jump power face down hunters with only conventional small arms is probably more fun?"
Emphasis added, but yes, Marty O'Donnell's soundtrack is amazing in general, but sometimes it just kicks into extra gear.
And yeah, that Warthog at the end of the corridor thing is pretty much how most people ended up doing it. XD Especially in coop.
As for the rockets, I can't remember, but I think Hunters in Reach were 1) slightly weaker in attack power and more vulnerable to grenades, and 2) you usually had either a rocket launcher, a plasma caster, a vehicle, or another power weapon like a shotgun around whenever you had to take on Hunters in that game (plus, squad mates who didn't instantly die like those poor Marines). But you probably had to find/hold onto the rocket launchers in order to have them when the Hunters were around. I think Halo 2 gave you way less access to rockets when taking on Hunters than Reach did, haha. But yes, Noble 6 has a much shittier time of it in general than Chief.
Mentalist, on 15 April 2020 - 03:05 AM, said:
Oh. Fucking. Hell. HEADCRAB ZERGLINGS!!!
Hehehe. The Library was one of the most tedious missions on Legendary difficulty back in the day. Great time to change up the enemies pacing-wise (well, possibly a little late), but I have never enjoyed fighting the Flood.
Mentalist, on 17 April 2020 - 05:24 AM, said:
Halo mission 9 is getting tedious. Trying to sneak between 2 alien races fighting each other is not fun, since as soon as they spot me, they ALL tend to turn on me, even before I start shooting at them. This was ok in 8, because I could steal vehicles and murder everyone. Not nearly as much fun when I'm foot-slogging and one of then enemies is a never-ending spawning horde. I've been alternating that with Warlander, trying to get a few more full runs in just to unlock the skill tree achievements. But I keep finding silly ways to die. I probably need let the game go and accept that it'll likely remain broken.
Yeah, and there's the rub. Especially as the Covenant tend to be weaker to energy weapons, and the Flood weaker to kinetic weapons, keeping yourself stocked on both isn't easy, they use slightly different tactics making avoiding taking damage when both are after you simultaneously much harder, and they both have a bigger hate-boner for the Chief than for each other. If I recall correctly you generally want to let the enemies thin each other out as much as possible, then engage and focus on any melee units first, because otherwise they will run you down - provided you have cover from the guys with guns, because if there is still an Elite up hitting you with plasma, your shields will be down and on higher difficulties the Flood will one-shot your shieldless self.
The good news is, this eases up a little in the later games when they refined their level design further and tightened up the weapon drops, although there were definitely a few points in Halo 3 where, boy, did they just decide to make you hate the level. XD
It always amuses me when I think back on the Halo games, to realise how much of what I remember is accurate - but shaded by how much time I spent playing these games coop. Bungie are *fantastic* at scaling difficulty with the number of additional players, it is one thing they consistently did very well across the Halo series, but it nevertheless changes the tempo of combat and the tactics you can apply. I probably played each Halo game's campaign solo around twice. Once on Heroic, once on Legendary. The entirety of the rest of my time spent with those campaigns (literally dozens of playthroughs) was cooperative, and I honestly can barely remember what the experience is like solo sometimes, haha.