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Ye Big Videogames Thread

#2241 User is offline   Aptorian 

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Posted 04 October 2017 - 04:48 AM

Red Dead Redemption was set around 1910. There were cars and stuff. It's unlikely that RDR2 takes place more than 15-25 years before the first Redemption, so no Civil War in the game but of course it wouldn't be a good Spaghetti Western if there weren't some grey coats riding around.
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Posted 04 October 2017 - 08:50 AM

Oh yeah. For some reason I was thinking RDR1 took place in the late 1800s (around 1885 and later), because I was under the impression John Marston was a former Civil War vet. But then I remember now the cars in Blackwater.

I think I was confusing John Marston with the main character from the tv western drama "Hell on Wheels", Cullen Bohannon, who fought for the Confederacy. I remember at the time the promotional pictures from Hell on Wheels came out, he looked very similar to John Marston.

But yeah, I think it would be cool if there were some Civil War vets in RDR2. Depending on how they are inserted into the world, it could make for some interesting drama.

Some side info. The actor who played Cullen Bohannon in HoW is Black Bolt in Inhumans. Don't waste your time with Inhumans. I could only watch like 15 min. of the debut episode before I had to hit the stop button and wipe it from my DVR, never to try another episode.
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#2243 User is offline   Traveller 

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Posted 04 October 2017 - 12:47 PM

View PostMorgoth, on 03 October 2017 - 06:56 AM, said:

View PostT, on 02 October 2017 - 05:02 PM, said:

New Red Dead looks awesome. Just can't wait, more of the same would be fine by me.

Also SW Battlefront 2... I'm in two minds again. The game looks soo good - Clone Troopers, space battles from Clone Wars, plus a single player campaign. But the first one looks sweet; and has zero gameplay or depth, it's just a dull mutliplayer shooter.


Yeah... but it's a prequel :)


So is Rogue One! (And anyhoo, I'm thinking more Clone Wars than Attack of the Clones).

Bet the gameplay stinks either way.
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#2244 User is offline   Aptorian 

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Posted 04 October 2017 - 05:33 PM

I think I remember Mentalist being excited for ELEX.

Just saw the latest trailer:



This looks absolutely dreadful. It looks like a 10 year old early 360 clone of Mass Effect 1. Just with less charm.
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#2245 User is offline   Traveller 

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Posted 04 October 2017 - 07:32 PM

That voiceover is horrific. And so bad it's kind of funny.
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#2246 User is offline   Mentalist 

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Posted 05 October 2017 - 02:18 PM

So many conflated words... lol.

Must be a word-for-word translation from German or smth.

Also, not enough jetpack-powered dinosaur hunters
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2247 User is offline   Aptorian 

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Posted 08 October 2017 - 05:07 PM

Divinity: Original Sin is messing with my groove.

I've been seeing so much great footage of Divinity: Original Sin 2. I really want to play it but there's a ton of other AAA games about to come out that get wallet priority.

I was hoping to play the first game in the meantime but the damn game costs at least 40 euros depending upon the store. Damn it! That's a really sensible way of pricing your game according to demand and your own opinion of the brand but I WANT TO PAY LESS!

I hope the first game drops below 20 euro during the Christmas Sale.
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#2248 User is offline   acesn8s 

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Posted 09 October 2017 - 06:31 PM

Xcom 2 is a lot more difficult than 1. I keep getting surprised by how they've tweaked the aliens.
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#2249 User is offline   Avatar 

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Posted 09 October 2017 - 09:10 PM

Apt, do you buy at stores like allkeyshop? I use it to buy games in last years, it's less than 20 over there.
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#2250 User is offline   Serenity 

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Posted 10 October 2017 - 07:58 AM

View PostAlternative Goose, on 08 October 2017 - 05:07 PM, said:

Divinity: Original Sin is messing with my groove.

I've been seeing so much great footage of Divinity: Original Sin 2. I really want to play it but there's a ton of other AAA games about to come out that get wallet priority.

I was hoping to play the first game in the meantime but the damn game costs at least 40 euros depending upon the store. Damn it! That's a really sensible way of pricing your game according to demand and your own opinion of the brand but I WANT TO PAY LESS!

I hope the first game drops below 20 euro during the Christmas Sale.


The first game's okay but the DOS 2 is soooo much better. It's got proper narrative drive (which the first game lacked, IMO), better characters, tweaked and improved combat, great dialogue (fully voice acted). Plus there's so many different ways you can play it, you'll still be playing it when all those AAA games have been and gone. If you've got a pc that can run it, get it - I'm 40 hours in and it's my favourite game of the year, without a doubt.
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#2251 User is offline   acesn8s 

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Posted 16 October 2017 - 12:53 PM

Blood Bowl 2 was on sale for $7 on PSN, so I picked it up. Part way through the campaign (tutorial).
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#2252 User is offline   Andorion 

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Posted 16 October 2017 - 02:03 PM

Doesn't matter what I do, I keep on gravitating back to the old favourites. I still like directing Legions in Rome: Total War, building crazy scenarios in Empire Earth and space fighting in Sins of a Solar Empire. I have been trying to get into some new stuff like Stardew Valley or Kerbal Space Program recently.
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#2253 User is offline   Aptorian 

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Posted 16 October 2017 - 02:49 PM

View PostAvatar, on 09 October 2017 - 09:10 PM, said:

Apt, do you buy at stores like allkeyshop? I use it to buy games in last years, it's less than 20 over there.


I use them sometimes but I try to stay away from the grey markets. You never know where the key you're buying comes from. Also, I think it probably skews consumer information in the west. When you're buying some cd key from a different region of yours, your purchase doesn't show up in the region they are meant for.

Meaning the publisher sees that people in Denmark don't buy our games, instead of hearing that people in Denmark don't want to pay 500-700 kroners for a video game.

That said, I might use allkey here in the end of October. So many games I want to play. So little money.

View PostSerenity, on 10 October 2017 - 07:58 AM, said:

View PostAlternative Goose, on 08 October 2017 - 05:07 PM, said:

Divinity: Original Sin is messing with my groove.

I've been seeing so much great footage of Divinity: Original Sin 2. I really want to play it but there's a ton of other AAA games about to come out that get wallet priority.

I was hoping to play the first game in the meantime but the damn game costs at least 40 euros depending upon the store. Damn it! That's a really sensible way of pricing your game according to demand and your own opinion of the brand but I WANT TO PAY LESS!

I hope the first game drops below 20 euro during the Christmas Sale.


The first game's okay but the DOS 2 is soooo much better. It's got proper narrative drive (which the first game lacked, IMO), better characters, tweaked and improved combat, great dialogue (fully voice acted). Plus there's so many different ways you can play it, you'll still be playing it when all those AAA games have been and gone. If you've got a pc that can run it, get it - I'm 40 hours in and it's my favourite game of the year, without a doubt.


I'm considering just skipping DOS:1. But it really does hurt my completionist/collector mentality to skip a release.

This post has been edited by Alternative Goose: 16 October 2017 - 02:50 PM

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#2254 User is offline   Serenity 

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Posted 16 October 2017 - 03:56 PM

View PostAlternative Goose, on 16 October 2017 - 02:49 PM, said:

View PostSerenity, on 10 October 2017 - 07:58 AM, said:

View PostAlternative Goose, on 08 October 2017 - 05:07 PM, said:

Divinity: Original Sin is messing with my groove.

I've been seeing so much great footage of Divinity: Original Sin 2. I really want to play it but there's a ton of other AAA games about to come out that get wallet priority.

I was hoping to play the first game in the meantime but the damn game costs at least 40 euros depending upon the store. Damn it! That's a really sensible way of pricing your game according to demand and your own opinion of the brand but I WANT TO PAY LESS!

I hope the first game drops below 20 euro during the Christmas Sale.


The first game's okay but the DOS 2 is soooo much better. It's got proper narrative drive (which the first game lacked, IMO), better characters, tweaked and improved combat, great dialogue (fully voice acted). Plus there's so many different ways you can play it, you'll still be playing it when all those AAA games have been and gone. If you've got a pc that can run it, get it - I'm 40 hours in and it's my favourite game of the year, without a doubt.


I'm considering just skipping DOS:1. But it really does hurt my completionist/collector mentality to skip a release.


Yeah I'm usually the same. You can always get the first game afterwards, if you enjoy DOS 2.
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#2255 User is offline   Aptorian 

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Posted 16 October 2017 - 07:11 PM

Guys. Do you remember Overgrowth? The indie Rabbit fighting game with overly complicated attention to character movement and fighting? It's been (at least) 9 years but it just got a 1.0 release!

http://store.steampo...000/Overgrowth/


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#2256 User is offline   Aptorian 

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Posted 17 October 2017 - 08:03 PM

EA just released an announcement that they are "restructuring" and changing the story based Star Wars game they'd been working on.

https://www.ea.com/n...sLocalized=true


Quote

An Update on the Visceral Star Wars Project
A change to one of our upcoming titles.

Posted by Patrick Söderlund

Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

This move leads to a few other changes:

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.

Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It’s what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.

We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.


They took a what sounded like a slam dunk and are turning it into yet another open world multiplayer micro transaction based trash fire. They had Visceral working on this. A phenomenal studio. They recruited Amy Henig to do the story, one of the leading creative developers today. And now they're canning it because some fucking focus test didn't fit what ever performance spread sheet they're running? They closing Visceral, the creators of Dead Space. And god knows what Amy Henig does next.

Fuuuuuuck EA. Seriously. How do they continue to fuck up this badly?
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#2257 User is offline   Aptorian 

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Posted 17 October 2017 - 08:09 PM

Well, I guess to balance out the shitty news, Fatshark just released a gameplay trailer for Vermintide 2:


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#2258 User is offline   Mentalist 

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Posted 19 October 2017 - 04:29 AM

View PostAlternative Goose, on 17 October 2017 - 08:03 PM, said:

EA just released an announcement that they are "restructuring" and changing the story based Star Wars game they'd been working on.

https://www.ea.com/n...sLocalized=true


Quote

An Update on the Visceral Star Wars Project
A change to one of our upcoming titles.

Posted by Patrick Söderlund

Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

This move leads to a few other changes:

A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.

Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It’s what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.

We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.


They took a what sounded like a slam dunk and are turning it into yet another open world multiplayer micro transaction based trash fire. They had Visceral working on this. A phenomenal studio. They recruited Amy Henig to do the story, one of the leading creative developers today. And now they're canning it because some fucking focus test didn't fit what ever performance spread sheet they're running? They closing Visceral, the creators of Dead Space. And god knows what Amy Henig does next.

Fuuuuuuck EA. Seriously. How do they continue to fuck up this badly?


2017 is the year of the loot box. A single-player story-based title does not fit the loot box paradigm.

I never played the Uncharteds due to their console exclusivity, but Henning wrote the story for Legacy of Kain series. So I have few doubts she'll easily find work again.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2259 User is offline   Morgoth 

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Posted 19 October 2017 - 06:21 AM

Seeking a good single player experience I have found my way back to Bloodborne. I still lack two achievements for platinum anyways, and the game is soooo good.
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#2260 User is offline   Cause 

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Posted 19 October 2017 - 09:07 PM

I love tight focused single player games. I miss them. Open world doesn't mean the game is not necessarily right. See mass effect. See shadow of mirror. See far cry and see infamous. Witcher! I can't bear the sprawling messes we are starting to see such as andromeda or dragon age inquisition. I hate it when they shoe in multiplayer. Loot boxes are a sin!
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