Ye Big Videogames Thread
#3521
Posted 27 July 2020 - 01:21 PM
Fermented mare's milk for me.
https://en.wikipedia.org/wiki/Kumis
"If you know the enemy and you know yourself, you need not fear the result of a hundred battles"
https://en.wikipedia.org/wiki/Kumis
"If you know the enemy and you know yourself, you need not fear the result of a hundred battles"
#3522
Posted 27 July 2020 - 01:52 PM
It's Hellpoint week, finally!
Since Finishing Halo 2 + 3 been taking it easy. The "Dead Space/System Shock meets Dark Souls" is out on Thursday and it's already sitting on my GOG shelf, so I'll probably just check out some more demos in the meantime.
Since Finishing Halo 2 + 3 been taking it easy. The "Dead Space/System Shock meets Dark Souls" is out on Thursday and it's already sitting on my GOG shelf, so I'll probably just check out some more demos in the meantime.
#3524
Posted 28 July 2020 - 05:40 PM
For anyone who cherishes and looks for incredible photo mode in your games. You have to play Ghost of Tsushima.
You guys remember how great photo mode was in God of War? and Horizon Zero Dawn? Well the photo mode in GoT (<not Game of Thrones, you thilly gthooses ) is as good, and one could say even better, than those games. Lets all play Ghost of Tsushima and make great memories with or photos. If it is popular enough, maybe eve a ded thred for it? Wouldn't that be fun?
You guys remember how great photo mode was in God of War? and Horizon Zero Dawn? Well the photo mode in GoT (<not Game of Thrones, you thilly gthooses ) is as good, and one could say even better, than those games. Lets all play Ghost of Tsushima and make great memories with or photos. If it is popular enough, maybe eve a ded thred for it? Wouldn't that be fun?
#3525
Posted 29 July 2020 - 05:48 PM
It's so much better because events are marked in much more subtle ways in-game, instead of the standard reveal of new areas or immersion breaking panoramic shots. Seeing people returning to camps, clearing them and rebuilding is really satisfying.
Everything in the game seems to be aimed at being as non invasive as possible.
Everything in the game seems to be aimed at being as non invasive as possible.
This post has been edited by Traveller: 29 July 2020 - 05:48 PM
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#3526
Posted 29 July 2020 - 05:53 PM
Sorry, but really..
IMG_20200729_145201.jpg (327.8K)
Number of downloads: 0
IMG_20200729_145201.jpg (327.8K)
Number of downloads: 0
This post has been edited by Traveller: 29 July 2020 - 05:56 PM
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#3527
Posted 29 July 2020 - 05:54 PM
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#3528
Posted 30 July 2020 - 05:59 PM
#3529
#3530
Posted 01 August 2020 - 06:06 AM
Control got a pretty good critical reception last year but personally I didn't like it that much (Despite finishing it).
It's a solid third person shooter with a cool, weird atmosphere. But I thought the world building was half-baked and the combat options were a bit too limited. I didn't like the weapon system. Also dying and reloading was a real hassle. First of all the load times are atrocious, especially when you keep dying over and over because you're trying to complete a jumping puzzle but on top of that you respawn at checkpoints which, like souls games, can be few and far between. It just sucks all the fun out of the game dying and spending three minutes getting back to where you where, then dying again and again and...
It's a solid third person shooter with a cool, weird atmosphere. But I thought the world building was half-baked and the combat options were a bit too limited. I didn't like the weapon system. Also dying and reloading was a real hassle. First of all the load times are atrocious, especially when you keep dying over and over because you're trying to complete a jumping puzzle but on top of that you respawn at checkpoints which, like souls games, can be few and far between. It just sucks all the fun out of the game dying and spending three minutes getting back to where you where, then dying again and again and...
#3531
Posted 02 August 2020 - 11:24 PM
Just being a good friend, talking a good buddy back from the ledge. He had a bad day.
some background: this was a weird one, obviously a glitch, because these deer flee you like you are a bear with a bazooka that shoots more bears. I was all like, wtf! and damn, what great timing for this glitch to happen.
some background: this was a weird one, obviously a glitch, because these deer flee you like you are a bear with a bazooka that shoots more bears. I was all like, wtf! and damn, what great timing for this glitch to happen.
#3532
Posted 03 August 2020 - 03:36 PM
PlayStation event announced for this Thursday. Unfortunately it's focused on PS4 and VR.
Wouldn't mind a PSVR2 tease.
Wouldn't mind a PSVR2 tease.
#3533
Posted 04 August 2020 - 11:22 AM
Aptorian, on 01 August 2020 - 06:06 AM, said:
Control got a pretty good critical reception last year but personally I didn't like it that much (Despite finishing it).
It's a solid third person shooter with a cool, weird atmosphere. But I thought the world building was half-baked and the combat options were a bit too limited. I didn't like the weapon system. Also dying and reloading was a real hassle. First of all the load times are atrocious, especially when you keep dying over and over because you're trying to complete a jumping puzzle but on top of that you respawn at checkpoints which, like souls games, can be few and far between. It just sucks all the fun out of the game dying and spending three minutes getting back to where you where, then dying again and again and...
It's a solid third person shooter with a cool, weird atmosphere. But I thought the world building was half-baked and the combat options were a bit too limited. I didn't like the weapon system. Also dying and reloading was a real hassle. First of all the load times are atrocious, especially when you keep dying over and over because you're trying to complete a jumping puzzle but on top of that you respawn at checkpoints which, like souls games, can be few and far between. It just sucks all the fun out of the game dying and spending three minutes getting back to where you where, then dying again and again and...
The world building is half baked? To me that was by far the strongest aspect of the game.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#3534
Posted 04 August 2020 - 11:29 AM
I found it flimsy and limited.
All the supernatural stuff seemed limited to sympathetic thaumaturgy, quirky stuff that had material anchors.
All the supernatural stuff seemed limited to sympathetic thaumaturgy, quirky stuff that had material anchors.
#3535
Posted 04 August 2020 - 06:55 PM
I'm watching the latest "War table" about the upcoming Avengers game. I still hate most of the characters design, primarily their ugly faces and character models, but the gameplay actually looks really solid if you're into the modern concept of"live games". I hope that over time they lean more into comic book Avengers.
I want to check out the open beta next weekend but I think I may actually want to buy into this if the reviews are positive.
I want to check out the open beta next weekend but I think I may actually want to buy into this if the reviews are positive.
This post has been edited by Aptorian: 04 August 2020 - 06:56 PM
#3536
Posted 04 August 2020 - 07:16 PM
Aptorian, on 04 August 2020 - 06:55 PM, said:
I'm watching the latest "War table" about the upcoming Avengers game. I still hate most of the characters design, primarily their ugly faces and character models, but the gameplay actually looks really solid if you're into the modern concept of"live games". I hope that over time they lean more into comic book Avengers.
I want to check out the open beta next weekend but I think I may actually want to buy into this if the reviews are positive.
I want to check out the open beta next weekend but I think I may actually want to buy into this if the reviews are positive.
Spiderman, a base part of the game, is a Playstation exclusive. Not Playstation can pay more to get spiderman or anything, but a base part of the game is cut out for xbox and PC.
I will not support the Avengers game, even though it looks like something I would enjoy.
Monster Hunter World Iceborne: It's like hunting monsters, but on crack, but the monsters are also on crack.
#3537
Posted 05 August 2020 - 02:44 AM
Eh. There's a large character roster. Sony owns the rights. Spider-Man is not a "base part" of the Avengers. He's a hang around.
#3538
Posted 05 August 2020 - 06:18 AM
Links Awakening is so much fun.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#3539
Posted 05 August 2020 - 07:13 AM
It is. I loved the art style.
Have you tried out Cadence of Hyrule? That was even better.
Have you tried out Cadence of Hyrule? That was even better.
#3540
Posted 05 August 2020 - 12:31 PM
Aptorian, on 05 August 2020 - 02:44 AM, said:
Eh. There's a large character roster. Sony owns the rights. Spider-Man is not a "base part" of the Avengers. He's a hang around.
Oh, ffs.
Sony owns feature film rights to Spiderman.
That's it. They have no other IP clout.
Stop perpetuating this weird myth.
Sony is paying a pretty penny extra to give their version "extra value" & trying to associate Spider-Man (one of the most popular super heroes ever) with their console.
But they don't own any rights to decide what games he can, or can't be in.