Abyss, on 15 March 2010 - 05:24 PM, said:
masan, on 15 March 2010 - 04:41 PM, said:
...This could be the biggest Piece of Shit TM ever and still never fail....
I'm afraid they said the same thing about A:R, AvP and AvP:R.
PREDATOR was on last weekend and despite having other stuff to do i couldn't resists watching. I think i figured out a few things...
The flic spends about 20min establishing Dutch and co as the baddest badasses to ever be badasses. It establishes the mystery of what happened to Hopper and his team. Then they wipe out the guerilla camp and it's like whoa! Awesome! And then the Pred systematically takes them apart until the big silly finish with Ahnuld, who gets his butt kicked but manages to asspull a save at the last second. It works if you ignore the fact that big super tech predator failed to notice that hey, maybe those sharp spikey things mean there's a trap here somewhere.
Every other pred flic has started at a disadvatage because viewers knew who was behind the killing, and just to give themselves an extra downer, the films fail to set anyone up as a convincing challenge to the pred - P2's cops weren't even close to Dutch's team and the peeps in the two AvP's basically had 'kill and eat me' tattoo'd on their heads with a thin hope that with enoygh gore ans 'splody the viewer might not notice that hey, this movie sucks.
Predators is going to try a game change by using 'the most dangerous game' motif and characters who are supposed to be a valid threat. I don't see predogs as helping the case (see
The Hulk and
Chronicles of Riddick for why alien dogs don't work as movie threats).
The problem i see is five or so c-list actors trying to chew scenery up until their inevitable gory effects ladden demise. Either they manage to take down a jr pred or two, which reduces the preds as a threat, or they don't, in which case unless the effects are mind-blosingly cool, we're back to predictable.
This film has a hell of a lot stacked against it.
- Abyss, naturally, will see it opening weekend.
Quoted for truth.
You can't have multiple Predators against a few humans, unless this 'new breed' is actually a lot less kickass than the ones from the films. Of course, one could say that since the ones from the films have permission to hunt alone on Earth, they WERE pretty badass even by comparison to the standard Preds.
The problem I see with AvP, aside from the obvious, is that 1 Predator (of passing level) should roughly equal about 10 Aliens. At once. And 10 Aliens are roughly equal to like 3 or 4 humans, unless those humans contain Ripley, Hicks and Hudson or some portion thereof. But the Predators were never meant to go toe-to-toe against humans like they do in those movies, they're fucking marines, they're hunters. One by one, pick the prey off. You can't do that with Aliens of course, because they can see through the cloak and smell the pheromones and shit, but that's why a Pred can also take them one-on-one, they're weaker.
I think AvP:R fixed that Alien/Predator imbalance a *little* bit by making the Pred kick Alien butt, but they still had him toned down a bit compared to humans, 'cuz lets face it, the ones he ended up facing were a bunch of normal folk. He didn't even get to kill any of the army people on-screen, iirc.
But the problem is that having 1P = 3H = 10A is that it pretty much means, aside from the issues of combining three different 'playstyles' as it were, you've got to make it balanced between the three factions, which means you need a buttload of Aliens and humans.
Well, that's why the games were set in space, with a whole colony of humans and marine guards, and a nest of Aliens nearby that the humans were (foolishly) studying. Works a lot better than the AvP movies, 'cuz the humans at least have decent tech and training, and there is plenty of canon fodder outside of your chosen few badasses. Let's face it, if you put Dutch's team against a Predator AND some Aliens, they would have got wiped out in about 10 minutes. XD