Serc, on Jun 22 2009, 10:53 PM, said:
Serc, on Jun 22 2009, 01:24 PM, said:
Eloth, on Jun 22 2009, 01:07 PM, said:
Serc, on Jun 22 2009, 09:40 PM, said:
Eloth, on Jun 22 2009, 07:05 AM, said:

Healing the infected person before they are killed is a cool theory, but there are a couple of drawbacks to it. We dont know if we have a healer, it will be pretty obvious that the healer is dead when infected people start dying and it gives the killers free reign if they know who the healer is aiming for each night.
We really shouldnt get overly focused on the cult-like faction this game. With the mechanics laid out, a single transfer of recruiting power and the lack of a clear leader means they aren't the massive threat they usually are. I think hunting for killers and for the DG should both be equally important.
In mafia, this is the same as pointing the finger the other way. You don't come right out and say it, but you certainly attempt to downplay the cult. So take your strawman and cram it up your butt.
Look at the game so far - the only mention of the scum faction is "they probably have four players", whereas discussion about the cult is probably 2/3 of the thread. I think we should be looking at BOTH, rather than getting overly focused on a single foe. We've just come out of a game where the cult was the biggest priority, but the mechanics of last game were very different and I'm trying to make sure people dont get tunnel vision.
I know there isnt much to discuss about killers, since it's normally pretty straight forward and the only guess work is really their number, but it's easy to reach a point where they are at the back of people's minds and no-one is looking for them.
I am not trying to downplay the cult, rather I'm trying to prevent the killers getting downplayed. Once again I don't like the fact that you're misinterpreting the point that I'm trying to make.
Then you should be more clear. I really think you are trying to distance from both, leading me to believe you are one or the other.
The more I think about what you said the more it annoys me. You seem to fail to comprehend the set-up. The cult is the most dangerous to both the killers and the town, since it has the omg you auto-lose power. There is only 1 person immune and if you become infected and die....you cannot win. I've been playing loose and aggresive for just that reason, I think it also explains some of the higher than normal mentally-challenged-tardation in the thread. So yes in my mind you are trying to downplay the cult.
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Vote Eloth
I think I understand the setup well enough. I can think of a couple of reasons why the DG isnt as strong as a normal cult. I would list them but I dont want an "OMG he's downplaying the cult more" response. I'm not saying it isnt dangerous, the out-right lose factor adds a big twist to the game and a once the voting block reaches three or four people it will get lynches more often than not. So yes, we should be looking for the DG, but not to the extent that it lets the killers coast through the game.