Malazan Empire: Mafia 47 - City of Saints and Madmen - Malazan Empire

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Mafia 47 - City of Saints and Madmen Festival of the Squid, and other horros

#1161 User is offline   Path-Shaper 

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Posted 26 June 2009 - 04:30 PM

It is Day 3. 5 hours and 11 minutes remaining

15 Players still alive: Ampelas, Barghast, Eloth, Emurlahn, Galain, Galayn Lord, Gamelon, Hood's Path, Kaschan, Korlat, Liosan, Meanas, Mockra, Silanah, Thyrllan

8 votes to lynch, 8 votes to go to night

4 votes for Galain: ( Barghast, Hood's Path, Gamelon, Thyrllan )
1 vote for Hood's Path: ( Galayn Lord )
4 votes for Mockra: ( Emurlahn, Galain, Ampelas, Silanah )

Players not voted: Eloth, Kaschan, Korlat, Liosan, Meanas, Mockra
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#1162 User is offline   Galain 

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Posted 26 June 2009 - 04:32 PM

Meanas? When was the last time he even posted?

edit:

View PostMeanas, on Jun 25 2009, 04:34 AM, said:

Ugh, festivals, I hope there won't be clowns. I hate clowns.


His post is actually only half an hour into Day 3 of the game, so he's due for a modkill around the same time as the lynch if he doesn't show up.

This post has been edited by Galain: 26 June 2009 - 04:33 PM


#1163 Guest_Barghast_*

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Posted 26 June 2009 - 04:33 PM

Well, if we're worried about losing a lynch opportunity, I should switch and begin to create a majority vote. I don't have a strong read on which one is the better lynch anyways.

Remove Vote
Vote Mockra



Edit: trying the edit function again to say that I have to leave now.

This post has been edited by Barghast: 26 June 2009 - 04:34 PM

0

#1164 User is offline   Ampelas 

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Posted 26 June 2009 - 04:34 PM

View PostMeanas, on Jun 25 2009, 01:34 PM, said:

Ugh, festivals, I hope there won't be clowns. I hate clowns.


Abour 30 hours ago

#1165 User is offline   Path-Shaper 

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Posted 26 June 2009 - 04:37 PM

it's the week-end now. The timer will run as usual, but not the mod-kill timer.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#1166 User is offline   Eloth 

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Posted 26 June 2009 - 04:38 PM

Galain seems to be the center of attention at the moment. Gam does make a couple of valid points about Galain's playstyle, but Galain also raises some fairly valid points in his defense. I dont really see what's wrong with trying to identify who's infected. Trying to lynch them would be stupid since it doesnt help us, but knowing who they are does. Worst case we force the DG to overload them, meaning he's one day further away from having a compelled majority.

To be perfectly honest, I think Mockra is more likely to be scum than Galain. It's not impossible Galain is scum, but I think we have better chance of hitting scum with Mockra. His actions yesterday seemed panicky, and his "me - I'm inno" thing earlier sat wrong with me. And I think one other post of his, but I will have to look. I'm also struggling to see the connection to the two, since Galain's been accused of symping Mockra and trying to drive an easy lynch on him.

vote Mockra

Edit - fixed bold tag

This post has been edited by Eloth: 26 June 2009 - 04:39 PM


#1167 User is offline   Path-Shaper 

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Posted 26 June 2009 - 04:38 PM

It is Day 3. 5 hours and 3 minutes remaining

15 Players still alive: Ampelas, Barghast, Eloth, Emurlahn, Galain, Galayn Lord, Gamelon, Hood's Path, Kaschan, Korlat, Liosan, Meanas, Mockra, Silanah, Thyrllan

8 votes to lynch, 8 votes to go to night

3 votes for Galain: ( Hood's Path, Gamelon, Thyrllan )
1 vote for Hood's Path: ( Galayn Lord )
5 votes for Mockra: ( Emurlahn, Galain, Ampelas, Silanah, Barghast )

Players not voted: Eloth, Kaschan, Korlat, Liosan, Meanas, Mockra
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#1168 User is offline   Galain 

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Posted 26 June 2009 - 04:44 PM

View PostEloth, on Jun 26 2009, 09:38 AM, said:

Galain seems to be the center of attention at the moment. Gam does make a couple of valid points about Galain's playstyle, but Galain also raises some fairly valid points in his defense. I dont really see what's wrong with trying to identify who's infected. Trying to lynch them would be stupid since it doesnt help us, but knowing who they are does. Worst case we force the DG to overload them, meaning he's one day further away from having a compelled majority.

To be perfectly honest, I think Mockra is more likely to be scum than Galain. It's not impossible Galain is scum, but I think we have better chance of hitting scum with Mockra. His actions yesterday seemed panicky, and his "me - I'm inno" thing earlier sat wrong with me. And I think one other post of his, but I will have to look. I'm also struggling to see the connection to the two, since Galain's been accused of symping Mockra and trying to drive an easy lynch on him.

vote Mockra

Edit - fixed bold tag


Just agreeing with you here on the infected cases. I never once pushed to lynch an infected. I was trying to point them out because they were not trying to help the town and it is important that we know about them, but if we know about them early, we can force the DG to SO his own troops and/or get Duncan to bring them back over to our side at which point they WILL be playing for us again.

#1169 User is offline   Eloth 

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Posted 26 June 2009 - 04:45 PM

Also, I've been thinking about the mechanics a bit, and I'm struggling to see how paired killers would work with regards to the mechanic where someone can become the DG's symp by killing Duncan. So I think there's a good chance we have either a string of symps that take over a single killer's ability, or something like in Alt's game where the killers could talk off thread, but each had their own action with one of the scum taking over for the main killer should they die. So their wouldn't necessarily be two kills, I wouldnt be surprised if the killers have someone with the ability to find infected or some other odd mechanic.

#1170 User is offline   Galain 

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Posted 26 June 2009 - 04:49 PM

View PostEloth, on Jun 26 2009, 09:45 AM, said:

Also, I've been thinking about the mechanics a bit, and I'm struggling to see how paired killers would work with regards to the mechanic where someone can become the DG's symp by killing Duncan. So I think there's a good chance we have either a string of symps that take over a single killer's ability, or something like in Alt's game where the killers could talk off thread, but each had their own action with one of the scum taking over for the main killer should they die. So their wouldn't necessarily be two kills, I wouldnt be surprised if the killers have someone with the ability to find infected or some other odd mechanic.


Careful about the meta... this is a complex game and I personally "look elsewhere" for this same kind of analysis but you don't want to get modkilled talking about stuff "outside this game."

(But I agree with you in complexity theory)

#1171 User is offline   Eloth 

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Posted 26 June 2009 - 04:58 PM

View PostGalain, on Jun 26 2009, 06:49 PM, said:

View PostEloth, on Jun 26 2009, 09:45 AM, said:

Also, I've been thinking about the mechanics a bit, and I'm struggling to see how paired killers would work with regards to the mechanic where someone can become the DG's symp by killing Duncan. So I think there's a good chance we have either a string of symps that take over a single killer's ability, or something like in Alt's game where the killers could talk off thread, but each had their own action with one of the scum taking over for the main killer should they die. So their wouldn't necessarily be two kills, I wouldnt be surprised if the killers have someone with the ability to find infected or some other odd mechanic.


Careful about the meta... this is a complex game and I personally "look elsewhere" for this same kind of analysis but you don't want to get modkilled talking about stuff "outside this game."

(But I agree with you in complexity theory)


How is any of that meta? I'm speculating on how the mechanics of this game work based on information given in thread - that someone can become the DG's symp. It may give us a better idea of how the scum are set up, which would help us catch them since we have a better idea of what type of interaction to look for. I was simply refering to another game with a mechanic similar to one I think might be in use here to avoid having to write a long explanation. Not sure what you mean by looking elsewhere.

#1172 User is offline   Kaschan 

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Posted 26 June 2009 - 05:05 PM

Oh my head. RL got in the way last night and now I'm hungover. What's the case on Galain? Even better, what page is the case on Galain?

#1173 User is offline   Galain 

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Posted 26 June 2009 - 05:07 PM

View PostEloth, on Jun 26 2009, 09:58 AM, said:

View PostGalain, on Jun 26 2009, 06:49 PM, said:

View PostEloth, on Jun 26 2009, 09:45 AM, said:

Also, I've been thinking about the mechanics a bit, and I'm struggling to see how paired killers would work with regards to the mechanic where someone can become the DG's symp by killing Duncan. So I think there's a good chance we have either a string of symps that take over a single killer's ability, or something like in Alt's game where the killers could talk off thread, but each had their own action with one of the scum taking over for the main killer should they die. So their wouldn't necessarily be two kills, I wouldnt be surprised if the killers have someone with the ability to find infected or some other odd mechanic.


Careful about the meta... this is a complex game and I personally "look elsewhere" for this same kind of analysis but you don't want to get modkilled talking about stuff "outside this game."

(But I agree with you in complexity theory)


How is any of that meta? I'm speculating on how the mechanics of this game work based on information given in thread - that someone can become the DG's symp. It may give us a better idea of how the scum are set up, which would help us catch them since we have a better idea of what type of interaction to look for. I was simply refering to another game with a mechanic similar to one I think might be in use here to avoid having to write a long explanation. Not sure what you mean by looking elsewhere.


You mentioned another game as basis for your thoughts, which I thought fell squarely in the realm of meta.

#1174 User is offline   Hood's Path 

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Posted 26 June 2009 - 05:07 PM

To Kaschan

The Galain argument start's on page 28.

Edit to make it understandable

This post has been edited by Hood's Path: 26 June 2009 - 05:10 PM


#1175 User is offline   Galain 

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Posted 26 June 2009 - 05:08 PM

View PostKaschan, on Jun 26 2009, 10:05 AM, said:

Oh my head. RL got in the way last night and now I'm hungover. What's the case on Galain? Even better, what page is the case on Galain?


Uhhh welcome back. It's strewn over the last 2 pages. There's a case on you in there, too, party animal.

#1176 User is offline   Kaschan 

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Posted 26 June 2009 - 05:09 PM

View PostGalain, on Jun 26 2009, 01:08 PM, said:

View PostKaschan, on Jun 26 2009, 10:05 AM, said:

Oh my head. RL got in the way last night and now I'm hungover. What's the case on Galain? Even better, what page is the case on Galain?


Uhhh welcome back. It's strewn over the last 2 pages. There's a case on you in there, too, party animal.


Oh, kthnx. Be reading that then.

#1177 User is offline   Eloth 

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Posted 26 June 2009 - 05:15 PM

View PostGalain, on Jun 26 2009, 07:07 PM, said:

View PostEloth, on Jun 26 2009, 09:58 AM, said:

View PostGalain, on Jun 26 2009, 06:49 PM, said:

View PostEloth, on Jun 26 2009, 09:45 AM, said:

Also, I've been thinking about the mechanics a bit, and I'm struggling to see how paired killers would work with regards to the mechanic where someone can become the DG's symp by killing Duncan. So I think there's a good chance we have either a string of symps that take over a single killer's ability, or something like in Alt's game where the killers could talk off thread, but each had their own action with one of the scum taking over for the main killer should they die. So their wouldn't necessarily be two kills, I wouldnt be surprised if the killers have someone with the ability to find infected or some other odd mechanic.


Careful about the meta... this is a complex game and I personally "look elsewhere" for this same kind of analysis but you don't want to get modkilled talking about stuff "outside this game."

(But I agree with you in complexity theory)


How is any of that meta? I'm speculating on how the mechanics of this game work based on information given in thread - that someone can become the DG's symp. It may give us a better idea of how the scum are set up, which would help us catch them since we have a better idea of what type of interaction to look for. I was simply refering to another game with a mechanic similar to one I think might be in use here to avoid having to write a long explanation. Not sure what you mean by looking elsewhere.


You mentioned another game as basis for your thoughts, which I thought fell squarely in the realm of meta.


Not really, meta has more to do with using the way people have played in the past, or an alt guess as the basis for an argument. Or something someone said in another thread or whatever. I dont think anyone has ever gotten into trouble for referring to the mechanics of past games.

#1178 User is offline   Galain 

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Posted 26 June 2009 - 05:17 PM

Well the definition of meta is anything outside the "box" of the game, but if around here it only refers to player actions, then speculate away.

#1179 User is offline   Kaschan 

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Posted 26 June 2009 - 05:20 PM

So, near as I can tell, the case on me is that I'm symping Mockra, or I know he is my symp? And the case on Galain is that he has pushed crap cases and built cases on infecteds. Not sure either holds any merit. I don't know if I should even vote today unless I'm needed for a lynch, as I'm more or less lost as to whats going on and can't focus for a solid reread. I was interested by Game's reveal, but I think its solid. Like he said, he's got his sister, and his reveal gives us a great deal of useful info.

#1180 User is offline   Eloth 

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Posted 26 June 2009 - 05:24 PM

View PostGalain, on Jun 26 2009, 07:17 PM, said:

Well the definition of meta is anything outside the "box" of the game, but if around here it only refers to player actions, then speculate away.


I would think any and all mechanics would fall into the "box of the game". I mean otherwise saying that you think there are four killers because that's the normal number for a game this size could be considered meta.

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