Bioshock and Bioshock 2 Under the sea, under the sea....
#21
Posted 25 March 2009 - 03:53 PM
Also, it's a pretty big FUCK YOU to Ayn Rand.
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
#22
Posted 25 March 2009 - 06:22 PM
Illuyankas, on Mar 25 2009, 08:53 AM, said:
Also, it's a pretty big FUCK YOU to Ayn Rand.
I was wondering if anyone else picked up on that. I think some of those splicers might have a familiar Raptor Gaze of Truth and Goodness, ala our favorite farmboy who saves the world, Dicky Rahl.
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#23
Posted 25 March 2009 - 10:23 PM
Aptorian, on Mar 25 2009, 11:48 AM, said:
The story is amazing, you're an outsider who becomes trapped in a retro-futuristic city and you're sort of experiencing the effect of capitalism and idealism allowed to run rampant in a world without morals. As you travel through this dying city you slowly get the story of how it all happened through tape recorders found all over the city.
I don't think I'm more than half way through the city and the game yet.
I'll say though that the fear and trepidation I was feeling at first has subsides but sort of been replaced with awe and excitment as the character grows and becomes more powerfull. The camera function and some of the defensive plasmids have made me pretty fucking strong. Still, I suspect some bad ass splicers to shop up sooner or later.
I don't think I'm more than half way through the city and the game yet.
I'll say though that the fear and trepidation I was feeling at first has subsides but sort of been replaced with awe and excitment as the character grows and becomes more powerfull. The camera function and some of the defensive plasmids have made me pretty fucking strong. Still, I suspect some bad ass splicers to shop up sooner or later.
Sorry to burst your bubble, but they don't get very special. Just beefed up.
How far are you?
Also, use your camera a lot of houdini splicers (the magic teleporting ones) and your level 2 research gives you the OP camouflage tonic.
#24
Posted 26 March 2009 - 08:15 AM
I have that camouflage tonic. But its not fool proof, when they get too close they see me, also the spider splicers seem to look straight through it. But maybe that's me just sprinting in to knock them out fast and furious.
#25
Posted 26 March 2009 - 02:15 PM
Really? I remember doing a replay on hard...I'd get surrounded.
*oh shit, stand still*
And they'd all go wtf and do nothing. Then I'd kill them.
*oh shit, stand still*
And they'd all go wtf and do nothing. Then I'd kill them.
#26
Posted 26 March 2009 - 05:11 PM
The game is great up to and through the 4th area you visit - Fort Frolic.
I'm just sad that this topic has already told you about the magician splicers. Your first meeting with them is one of those ultra creepy moments and now it's been spoiled for you.
After Fort Frolic, the game starts to get repetitive and all it can do is just throw increasingly stronger of the same kind of splicer at you and in more and more numbers.
The plot stays fun, though, especially the twist that will most likely piss you off most thoroughly.
I'm just sad that this topic has already told you about the magician splicers. Your first meeting with them is one of those ultra creepy moments and now it's been spoiled for you.
After Fort Frolic, the game starts to get repetitive and all it can do is just throw increasingly stronger of the same kind of splicer at you and in more and more numbers.
The plot stays fun, though, especially the twist that will most likely piss you off most thoroughly.
#27
Posted 27 March 2009 - 02:16 PM
Tarcanus, on Mar 26 2009, 01:11 PM, said:
The game is great up to and through the 4th area you visit - Fort Frolic.
I'm just sad that this topic has already told you about the magician splicers. Your first meeting with them is one of those ultra creepy moments and now it's been spoiled for you.
After Fort Frolic, the game starts to get repetitive and all it can do is just throw increasingly stronger of the same kind of splicer at you and in more and more numbers.
The plot stays fun, though, especially the twist that will most likely piss you off most thoroughly.
I'm just sad that this topic has already told you about the magician splicers. Your first meeting with them is one of those ultra creepy moments and now it's been spoiled for you.
After Fort Frolic, the game starts to get repetitive and all it can do is just throw increasingly stronger of the same kind of splicer at you and in more and more numbers.
The plot stays fun, though, especially the twist that will most likely piss you off most thoroughly.
There's only 2 or 3 levels after fort frolic iirc, and he already has the camo tonic anyway so he's been fighting them for a while.

Also, the end boss was kinda meh. Felt like a Zelda rip-off in many ways.
#28
Posted 27 March 2009 - 03:15 PM
NO SPOILERS, NO SPOILERS!!! 
Just had another scary encounter.
I'd found a secret room, it was pretty small had a bench with one of those "petrified" splicers sitting in a pose on it in one end of the room and there was a power to the people station and a safe in the other end.
I'd just upgraded my shotgun and was taking the safe next when I suddenly noticed something weird. The statue was GONE! then I heard the telltale scutter of a spider splicer and looked up and there it was a meter from me suspended under the ceiling. I got one of those spider hooks right in the face but I took it down.
My heart was beating like a son of a bitch! Scary Splicer is Scary!

Just had another scary encounter.
I'd found a secret room, it was pretty small had a bench with one of those "petrified" splicers sitting in a pose on it in one end of the room and there was a power to the people station and a safe in the other end.
I'd just upgraded my shotgun and was taking the safe next when I suddenly noticed something weird. The statue was GONE! then I heard the telltale scutter of a spider splicer and looked up and there it was a meter from me suspended under the ceiling. I got one of those spider hooks right in the face but I took it down.
My heart was beating like a son of a bitch! Scary Splicer is Scary!

#29
Posted 27 March 2009 - 04:58 PM
I just went out and bought Bioshock. Got it preowned, for cheap. Never even heard of it before I read this thread...
I totally blame you, Apt
I totally blame you, Apt

So that's the story. And what was the real lesson? Don't leave things in the fridge.
#30
Posted 27 March 2009 - 10:43 PM
I just got the new gameinformer and it has a nice article about Bioshock 2. It looks like the new development team has a handful of devs that worked on the first one, so the ambience and fun should stay. There also seems to be some fun new additions to the gameplay.
#32
Posted 28 March 2009 - 06:47 PM
I definitely just looked at the link you posted, Apt, and am in awe of how great of a way that is to advertise for Bioshock 2. It's so creepy to read about all of the kidnappings and such.
#33
Posted 28 March 2009 - 07:02 PM
There's also this little teaser, allthough it doesn't really show anything
http://www.youtube.c...h?v=nj2hewPBQh0
I'm starting to get curious though. I'm a little over half way through the game and I'm getting suspicions. I've noticed that the city and its populace lived by some kind of motto, something about the great chain that every one is apart of. Then, right on the wrist of your weapon hand, you see a tattoo of three links in a chain. That combined with all the weird flashes the character is experiencing, makes me think that the character crash landing and ending under the sea isn't an accident at all.
Maybe the character is Ryans son or something like that.
http://www.youtube.c...h?v=nj2hewPBQh0
I'm starting to get curious though. I'm a little over half way through the game and I'm getting suspicions. I've noticed that the city and its populace lived by some kind of motto, something about the great chain that every one is apart of. Then, right on the wrist of your weapon hand, you see a tattoo of three links in a chain. That combined with all the weird flashes the character is experiencing, makes me think that the character crash landing and ending under the sea isn't an accident at all.
Maybe the character is Ryans son or something like that.
#34
Posted 28 March 2009 - 10:53 PM
Aptorian, on Mar 21 2009, 05:22 AM, said:
Holy Crap, the game just scared the bejezus out of me.
I was rummaging around in a room, I'd found a cupperboard filled with ammo, meds and a new engineer plasmid and was happily examining it lost in my own thoughts, I turn around and there's a doctor splicer right up in my face just standing there. Somehow it creeped up on me, through all the water, past the camera I hacked and just stood there starring at me.
I made a girlish shriek and pummeled him in the face with my wrench and he went down like a sack of potatoes.
That was creepy.
I was rummaging around in a room, I'd found a cupperboard filled with ammo, meds and a new engineer plasmid and was happily examining it lost in my own thoughts, I turn around and there's a doctor splicer right up in my face just standing there. Somehow it creeped up on me, through all the water, past the camera I hacked and just stood there starring at me.
I made a girlish shriek and pummeled him in the face with my wrench and he went down like a sack of potatoes.
That was creepy.
Lmao. I've heard a lot about Bioshock. Obviously sounds like a very good game. I'm a huge CoD4 (Hate World at War) and Gears fan. I'll have to check Bioshock 1/2 out sometime.
I still heart Goodkind.
#35
Posted 30 March 2009 - 07:58 AM
What a creepy game. Very strange after playing Fallout 3, the 50's theme gives it all a similar look.
(How come in all the games I've played recently I invariably end up searching through trash cans in public toilets? Ooh look a cake...)
After playing for a couple of hours, my first impressions remind me of Shadowman. I played that on the N64, it was very disturbing, set between the real world and a sort of voodoo spirit world, mostly centred on Asylum, a sort of tier of Hell created by Jack the Ripper. You could get body upgrades and powerups that appeared as tattoos, and it was quite heavy in the screaming and enemies with hooks and chainsaws department.
I've only got a couple of plasmids, but good game so far. I like the hacking, way more fun than lockpicking, and setting people on fire.
I wonder why Sylar doesn't do it more actually.
(How come in all the games I've played recently I invariably end up searching through trash cans in public toilets? Ooh look a cake...)
After playing for a couple of hours, my first impressions remind me of Shadowman. I played that on the N64, it was very disturbing, set between the real world and a sort of voodoo spirit world, mostly centred on Asylum, a sort of tier of Hell created by Jack the Ripper. You could get body upgrades and powerups that appeared as tattoos, and it was quite heavy in the screaming and enemies with hooks and chainsaws department.
I've only got a couple of plasmids, but good game so far. I like the hacking, way more fun than lockpicking, and setting people on fire.
I wonder why Sylar doesn't do it more actually.
This post has been edited by Traveller: 30 March 2009 - 07:59 AM
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#36
Posted 30 March 2009 - 08:19 AM
I reached the final boss last night (at least I think its the last boss) I'm saving the big showdown for tonight.
About the last stages
About the last stages
Spoiler
#37
Posted 30 March 2009 - 04:37 PM
#38
Posted 02 April 2009 - 12:13 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#39
Posted 02 April 2009 - 10:55 PM
Oh forgot to report back about the ending. The final boss was cool but very underwhelming, generally the ending of the game was not as insane and high octane action as I thought it would be, it was basically just more of the same, like the game just repeated itself every stage from about half way in.
The story is cool and I liked the ending I guess, It would have been interesting to see the "evil" ending.
I have to say, the game is too easy when you adjust to the tactics of the enemies. You can more or less finish the entire game without using stimpacks just by using the "life chambers" over and over again. You're always swimming in cash, materials and ammo so no real need to save ammo... ever.
The story is cool and I liked the ending I guess, It would have been interesting to see the "evil" ending.
I have to say, the game is too easy when you adjust to the tactics of the enemies. You can more or less finish the entire game without using stimpacks just by using the "life chambers" over and over again. You're always swimming in cash, materials and ammo so no real need to save ammo... ever.
#40
Posted 12 May 2009 - 06:43 AM
I need some help with this game. I'm on the second level. I've cleaned out the level, accomplished all objectives, but I haven't harvested all the little sisters in the level. I can't find them either. Up to this point, the Big Daddies go to the duct, bang on it, then pull the little sister out. Now they just bang and no little sister comes out. THe Big Daddy then wanders back and forth to a different duct, with the same results. How do I get the rest of the sisters to come out?
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