Malazan Empire: strategy games - Malazan Empire

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strategy games for us that like games where 1000ands die

#481 User is offline   Gothos 

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Posted 25 February 2010 - 10:05 PM

So far the only thing my allies seemed capable of doing is stalling one flank. There's surprisingly little diplomatic options for coordinating efforts...
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#482 User is offline   Gothos 

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Posted 26 February 2010 - 09:58 AM

Hmmmm... so far I've got the feeling that just as you could roll over anything with cavalry in previous TW games, in this one you just stack infantry.

Also, the options for raising barricades and pallisades when defending - this is pretty god damn rad.


I must say that the "control zones" of armies and fleets are somewhat infuriating at times - when they don't really work. I lacked like 1 movement point to finish off a rebel army in Brandenburg, but it went right from being cornered against the sea to attacking the weakly-defended Berlin. I got kinda depressed after that (taking this province and keeping it in my hands has been something of a chore - where does Prussia get all those armies from in their one province?!) and restarted as United Provinces.
Going pretty well so far, though I'm deeply disappointed by Fluyts. Just got 4th something Frigates though, might be getting better now. Also, naval battles rock!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#483 User is offline   General King 

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Posted 26 February 2010 - 11:21 AM

try the darth mod for Empire.

You can get extremely massive battles, my little problem was that fort battles were giving my rig a hard time, just problems with the path finding by the looks of. Problem is solved in the ultimate version of the Darth mod as you can turn fortresses off.

The closest thing to co-ordination is getting your allies to attack another faction, but that doesn't even go into how much support you want, when you want it and for how long.

Hearts of Iron 2 was so much better for it when you became the military leader of your alliance as you could then co-ordinate all your allies to the fronts you needed them to be.It was a matter of choice for germany get that extra million troops that are ultimately cannon fodder or take over the land yourself and get the extra IC.
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#484 User is offline   Gothos 

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Posted 26 February 2010 - 11:27 AM

I'd really appreciate if you could, say, buy off a faction to attack another. Would make playing as P-LC a lot easier, since I'm a bit tired of Austria backstabbing me every time while I'm busy whacking Prussia into oblivion. I might note that Austria is at war with Prussia at that moment as well. The Ottoman Empire seems to be very passive, I've never seen it attack Austria yet. If I could make a deal with them to attack Austria while I take on Prussia it would be wicked...
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#485 User is offline   General King 

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Posted 26 February 2010 - 08:05 PM

There a roundabout way of doing it.

Keep giving them money and every so often try to see if the Ottomon attack austria.
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#486 User is offline   Adjutant Stormy~ 

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Posted 03 March 2010 - 06:51 AM

The point is that there's no diplomatic negotiation point for "pwn th1s d00d 4 m3" the only way to get people to enter wars on your side is either luck, or defensive alliance (assuming they don't just break the damned thing outright).

One thing that's annoying me about the high difficulties - the arbitrary (and irrational) hostility towards the human player that EVERYONE has. I mean I have not YET played a game on hard or very hard without Britain, at some point, OUT OF THE BLUE, floating over a humongous navy and dropping a full stack army on me. EXCEPT when you're United Provinces or Austria (as you start allied with Britain, and the AI seems to honor THOSE commitments.

This post has been edited by Adjutant Stormy: 03 March 2010 - 06:52 AM

<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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#487 User is offline   General King 

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Posted 03 March 2010 - 03:16 PM

The original AI goes with is the target weaker than me. Try the Darth Mod Ultimate commander version, it works quite nicely.
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#488 User is offline   Adjutant Stormy~ 

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Posted 04 March 2010 - 01:39 AM

Goddamned ridiculous. I will check out the mod, though.
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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#489 User is offline   General King 

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Posted 04 March 2010 - 01:39 PM

I suggest the ultimate version as the units sizes for the darth mod are bigger and it has an affect on the ai path finding in the forts and fort battles slow down. So get ultimate version and you can turn on the no fort mod.

Ultimate version has a lot of other mods added to it, mainly to give better effects.
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#490 User is offline   Adjutant Stormy~ 

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Posted 04 March 2010 - 08:30 PM

I'm not sure I think the battles really NEED more units in them, though. I find that the battles are large enough, and scalable with multiple armies using effective grouping methods.
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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#491 User is offline   General King 

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Posted 04 March 2010 - 09:22 PM

What do you mean by more units?

The fact that you can only control 20 units at any time?
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#492 User is offline   Adjutant Stormy~ 

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Posted 04 March 2010 - 10:29 PM

The regiments in DarthMod are much larger than they are in ETW, makes them a bit unwieldy, if less epic.
<!--quoteo(post=462161:date=Nov 1 2008, 06:13 PM:name=Aptorian)--><div class='quotetop'>QUOTE (Aptorian @ Nov 1 2008, 06:13 PM) <a href="index.php?act=findpost&pid=462161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->God damn. Mighty drunk. Must ... what is the english movement movement movement for drunk... with out you seemimg drunk?

bla bla bla

Peopleare harrasing me... grrrrrh.

Also people with big noses aren't jews, they're just french

EDIT: We has editted so mucj that5 we're not quite sure... also, leave britney alone.<!--QuoteEnd--></div><!--QuoteEEnd-->
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#493 User is offline   General King 

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Posted 04 March 2010 - 10:56 PM

They are a bit unwieldy but the big battles are something.
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#494 User is offline   MTS 

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Posted 04 March 2010 - 11:04 PM

Stupid Rome: Total War! I have patched you up to date, yet still you won't recognise it! Thus it won't let me install Alexander and play the LotR mod. Sadface.

And you can change the unit sizes in the video options menu I think. At least you can in Rome. I was playing at 80 men per unit (with variables like peasants, who were 120) when I played it years ago, now with a better rig I have 160 men per unit.
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#495 User is offline   General King 

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Posted 05 March 2010 - 01:18 PM

There was a batch of rome total war running around that are patched to 1.5 automatically.

I think white label sold some of them.

Unit sizes are still in options but in empire it gameplay I think.

For the Darth mod the unit sizes to get ultra of the vanilla game put unit sizes to normal.
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#496 User is offline   MTS 

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Posted 05 March 2010 - 01:23 PM

View PostGeneral King, on 05 March 2010 - 01:18 PM, said:

There was a batch of rome total war running around that are patched to 1.5 automatically.

I think white label sold some of them.

Unit sizes are still in options but in empire it gameplay I think.

For the Darth mod the unit sizes to get ultra of the vanilla game put unit sizes to normal.

Lol I'm not going to buy it again. Maybe I'll look around the internutz. It's not piracy if you own it, right?

As for units, I don't know about Empire, since I haven't played it as it is not great by most accounts.
Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.

Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.
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#497 User is offline   caladanbrood 

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Posted 05 March 2010 - 01:27 PM

The LotR mod is one of the most awesome things I've ever played.




Empire is seriously good though. Once you get used to the slightly different layout and emphasis. Has anyone played Napolean yet? I'm assuming it's just Empire with slightly different factions...
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#498 User is offline   Gothos 

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Posted 05 March 2010 - 01:47 PM

Well, I find myself reluctant to get back to my campaign in Empire. Must be my impatience to stir up nasty shit and getting into wars on 2+ fronts early (vs Spain and France in Europe, at sea, in trade zones, and in America, for instance. Though I haven't lost a land battle yet as the dutchies. Still, cavalry being this weak is annoying)

If that LotR mod is so good... someone should make a Malazan one in the future. Someone not me. But it'd be probably safer to wait for the encyclopedia.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#499 User is offline   General King 

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Posted 05 March 2010 - 02:32 PM

Been thinking about it, but considering I have a modelling team to lead for the malazan game.

Which I'm seriously needing to pull back together.

This post has been edited by General King: 05 March 2010 - 02:35 PM

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#500 User is offline   Morgoth 

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Posted 08 March 2010 - 03:26 PM

I've taken up Civ4 again in eager anticipation of civ5..

Man this game is great! I started up my first game on a huge island map on Noble difficulty. My island starting island was sort of small so for most of the game my production was low but my commerce was massive. Having the power of a little girl I had to trade away technology for safety, which worked fine all in all, but then I reached the point where hamlets etc get a production boost and suddenly my technological superiority grouped with a massive income shifted my fleet from a minor inconvenience to a power house of modern technology.

I started refusing to give away tech, zhe germans attacked and their lousy frigates where massacred by a smaller group of destroyers. My cavalry hammered into them like the fist of an angry god and I was just about to force them to become a vassal state when that Bastard Churchill snatched them from my jaws. Sadly, England's power at this point was about the size of the other 7 nations combined, so no war there. I turned my attention to the Koreans (who'd taken a source of Iron from me early) and the same thing happened! So, I consolidated, researched a certain path and before long every English city above the size of 10 personally felt the atomic levels of my displeasure.

I laughed happily while I grounded their fleets to dust while the time left before my space ship reached its destination continued to tick downwards.


... I don't think this game is entirely good for me. But it's so fun!
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