Malazan Empire: The MAFIA MOD thread - Malazan Empire

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The MAFIA MOD thread

#401 User is offline   Vengeance 

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Posted 09 February 2009 - 09:10 PM

View PostTapper, on Feb 9 2009, 03:09 PM, said:

View PostVengeance, on Feb 9 2009, 10:02 PM, said:

I am going to need one of you wonderful Gmter's to help me mod Aliens 2.0.... I have it written up and need someone to double check the balance....

I think I can help out there as a CET-er (at least during my office hours/times, might be unable to provide a full 12 to 14 hour coverage), only natural after you helped me on the Rome game.


Fantastic San I will email you my stuff... :p
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#402 User is offline   Tapper 

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Posted 09 February 2009 - 09:11 PM

View PostVengeance, on Feb 9 2009, 10:10 PM, said:

View PostTapper, on Feb 9 2009, 03:09 PM, said:

View PostVengeance, on Feb 9 2009, 10:02 PM, said:

I am going to need one of you wonderful Gmter's to help me mod Aliens 2.0.... I have it written up and need someone to double check the balance....

I think I can help out there as a CET-er (at least during my office hours/times, might be unable to provide a full 12 to 14 hour coverage), only natural after you helped me on the Rome game.


Fantastic San I will email you my stuff... :p

Looking forward to it!
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#403 User is offline   Kurt Montandon 

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Posted 09 February 2009 - 10:27 PM

Just to let everyone know in advance, I'm going to definitely need a co-mod for 39.5 - there's no way I can run a game by myself from such an isolated time zone.

Also the title shall be ... "Pirates Vs. Ninjas," with a theme of "really high body count." Twelve or more players.

I don't know if we've done that before, and I don't care.
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#404 User is offline   Mentalist 

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Posted 09 February 2009 - 10:29 PM

nope, we haven't

go, ninjas!
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#405 User is offline   Kurt Montandon 

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Posted 09 February 2009 - 10:32 PM

View PostMentalist, on Feb 9 2009, 02:29 PM, said:

go, ninjas!




... Vanilla Ice, is that you?
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#406 User is offline   Sixty 

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Posted 11 February 2009 - 03:10 PM

Anyone not planning on playing in mini 40.5 or 41.5 (depending on alt's availability) who'd be willing to take a look at the setup I've devised for my own? Standard mafia (more or less) with a bit of a twist, 15-16 people.

Edit: Lisheo's volunteered, but any veterans with advice/suggestions would be welcomed.

This post has been edited by Sixty: 11 February 2009 - 03:16 PM

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#407 User is offline   Sixty 

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Posted 13 February 2009 - 09:59 PM

Hey Mentalist, my game has been determined.
I have the mechanics sorted out and I think it's fairly balanced.

TMDI 4, 15 players, co-mod needed (gmt)

Thanks.

This post has been edited by Sixty: 13 February 2009 - 11:56 PM

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#408 User is offline   Mentalist 

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Posted 16 February 2009 - 11:29 PM

cool, got you down as 40.5

Kurt, how's the Pirates v Ninjas game coming along?
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#409 User is offline   Kurt Montandon 

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Posted 17 February 2009 - 01:07 AM

View PostMentalist, on Feb 16 2009, 03:29 PM, said:

cool, got you down as 40.5

Kurt, how's the Pirates v Ninjas game coming along?



I've got the mechanics down - it's going to be something of a headfuck, but people should enjoy it, since everyone gets a Role, and some of them are rather twisted. I'm almost afraid of how some neat Roles are likely to get bumped off early on, but perhaps they can be recycled for a full-sized game with the same theme.

Lots of killing, especially after the first Day. The more people the better, a minimum of 12, but it can hold any amount due to very flexible mechanics, and I'd love to see 20, because it won't stay that big for very long.

Oh, and I really, really need a co-mod, or even two. Especially if it keeps snowing here, as I'll be gone during the day (California Time) to clear snow.
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#410 User is offline   Mentalist 

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Posted 17 February 2009 - 01:29 AM

i'd volunteer to mod, but i'm EST, and not sure how good the early GMT hours would be covered.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#411 User is offline   Sixty 

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Posted 17 February 2009 - 03:16 PM

Btw Ment, Lisheo volunteered to look at the setup--not to mod. (I don't want to obligate him into doing something he doesn't want to do).
I'd still need a co-mod for 40.5

Also, if said co-mod could take a look and let me know how the balance is (a mafia vet, preferably)--that'd be great.

This post has been edited by Sixty: 17 February 2009 - 03:20 PM

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#412 User is offline   Grief 

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Posted 17 February 2009 - 03:22 PM

I'll do it, unless some else wishes to.

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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#413 User is offline   Lisheo 

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Posted 17 February 2009 - 03:58 PM

Can me and Grief request a mini slot? We have our game ready now. It's (again) a Deepgate Codex game. Merc, with Cult. And odd mechanics. Need about 16 players, and we are ready to run whenever. :p
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#414 User is offline   Mentalist 

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Posted 17 February 2009 - 04:08 PM

mini slots are always available.

In most cases.

41.5's the earliest.

EDIT: should I remove the cohl's shades non-mini game from the list then?

This post has been edited by Mentalist: 17 February 2009 - 04:09 PM

The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#415 User is offline   Lisheo 

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Posted 17 February 2009 - 04:09 PM

Hmmm, alright. :p If Kurt's not ready with his yet, we are on hand to run if needed, anyway.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#416 User is offline   Lisheo 

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Posted 17 February 2009 - 04:10 PM

No, leave it there, it's a different game :p remove the TMDI 6 though. :p
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#417 User is offline   Mentalist 

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Posted 17 February 2009 - 04:12 PM

View PostLisheo, on Feb 17 2009, 11:09 AM, said:

Hmmm, alright. :p If Kurt's not ready with his yet, we are on hand to run if needed, anyway.


waiting to hear from Kurt.
supposedly it was ready but he needed co-mods.
I think I may help him with it, so that I'mm not playing in 2 games at once.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#418 User is offline   Path-Shaper 

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Posted 17 February 2009 - 04:27 PM

... OK, how the hell do I change the SH password?
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#419 User is offline   drinksinbars 

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Posted 17 February 2009 - 04:28 PM

you ask a mod. dont post anything in there until you have.
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#420 User is offline   Mentalist 

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Posted 17 February 2009 - 04:59 PM

and by mod he means an admin, not one of us lowly separate forum-mods.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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