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The MAFIA MOD thread

#261 User is offline   bubba 

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Posted 22 November 2008 - 08:54 PM

View PostBent, on Nov 22 2008, 09:46 AM, said:

I dunno if Bubba will have time to run is game, this time around...he's working 7 days a week 14 hour days...he seemed pretty tired yesterday, so might ought to run Dibseys dice game, if he wants, othewise I could throw together a low tmdi with 10 or 12 people, whatever. And he isn't angry about the lynch anymore.

oh yes I am :(

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#262 User is offline   Gem Windcaster 

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Posted 22 November 2008 - 09:03 PM

View PostBubba, on Nov 22 2008, 09:54 PM, said:

oh yes I am :p

Awww, that is such a cute smilie, I coult eat it. :)
behold the rant choir:
:p :( :( :) :)

This post has been edited by Gem Windcaster: 22 November 2008 - 09:04 PM

_ In the dark I play the night, like a tune vividly fright_
So light it blows, at lark it goes _
invisible indifferent sight_
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#263 User is offline   Bent 

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Posted 22 November 2008 - 10:25 PM

View PostBubba, on Nov 22 2008, 03:54 PM, said:

View PostBent, on Nov 22 2008, 09:46 AM, said:

I dunno if Bubba will have time to run is game, this time around...he's working 7 days a week 14 hour days...he seemed pretty tired yesterday, so might ought to run Dibseys dice game, if he wants, othewise I could throw together a low tmdi with 10 or 12 people, whatever. And he isn't angry about the lynch anymore.

oh yes I am :(


Shut the hell up and sign-up for the next 3 games! Pansey!
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#264 User is offline   Mentalist 

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Posted 22 November 2008 - 10:30 PM

OP has been altered
Bubba, until further notice, you're running UB revenge after Yellow. Since you're working night shift in winter, I can push it down the schedule, if you want
As an aside: you were a day 1 lynch. Get over it, lol. you asked for it with the "My avatar's the coolest, you're al just jealous", :(

Alt, your offer of a mini was pushed to Jan/Feb.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#265 User is offline   Morgoth 

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Posted 22 November 2008 - 11:19 PM

all right then. anyone want to co-mod?
Take good care to keep relations civil
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#266 User is offline   alt146 

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Posted 23 November 2008 - 09:39 AM

Offered to co-mod in the signup thread, dunno how well the timezones will work tho. I might also be very busy on monday :(

Also, I will only know early next year what my internet access at work will look like, and how much free time I will have for mafia. :( So I will have to confirm then whether I can run those games, or even be able to play.

This post has been edited by alt146: 23 November 2008 - 09:43 AM

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#267 User is offline   Morgoth 

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Posted 26 November 2008 - 11:08 PM

Btb, I want to make a high tdmi ambergris game. So I've edited "City of Saints and Madmen" to the list
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#268 User is offline   Lisheo 

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Posted 26 November 2008 - 11:09 PM

I'm in, even if its in 2489. :D
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#269 User is offline   Grief 

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Posted 27 November 2008 - 05:13 PM

Me too.

~Grief, posting content, 1975-2975. After that, I start spamming :D

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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#270 User is offline   Lisheo 

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Posted 27 November 2008 - 09:53 PM

I think you may need to notch my game up to TMDI ten, since i suddenly came up with the most ridiculous mindfuck idea :D In fact, I don't think it's ever been done before.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#271 User is offline   bubba 

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Posted 27 November 2008 - 10:04 PM

T.L.D.M.S will played in place of uncle bens revenge

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#272 User is offline   alt146 

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Posted 28 November 2008 - 09:12 AM

View PostLisheo, on Nov 27 2008, 11:53 PM, said:

I think you may need to notch my game up to TMDI ten, since i suddenly came up with the most ridiculous mindfuck idea :D In fact, I don't think it's ever been done before.


You may just want to bounce your game ideas off one of the old hands. There is such a thing as too complicated, and the more complicated the game is, the harder you have to work to make sure it's properly balanced.
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#273 User is offline   Lisheo 

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Posted 28 November 2008 - 04:15 PM

View Postalt146, on Nov 28 2008, 09:12 AM, said:

View PostLisheo, on Nov 27 2008, 11:53 PM, said:

I think you may need to notch my game up to TMDI ten, since i suddenly came up with the most ridiculous mindfuck idea :D In fact, I don't think it's ever been done before.


You may just want to bounce your game ideas off one of the old hands. There is such a thing as too complicated, and the more complicated the game is, the harder you have to work to make sure it's properly balanced.

Aye, I will. I've been trying to balance each role I give by giving it a negative side effect, nothing hugely detrimental, but enough to make people think before using their vig or finder abilities.
And its going to include FM and Cult.
“People have wanted to narrate since first we banged rocks together & wondered about fire. There’ll be tellings as long as there are any of us here, until the stars disappear one by one like turned-out lights.”
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#274 User is offline   Morgoth 

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Posted 03 December 2008 - 12:04 AM

View PostLord Fluffymander Rake, on Nov 28 2008, 05:15 PM, said:

View Postalt146, on Nov 28 2008, 09:12 AM, said:

View PostLisheo, on Nov 27 2008, 11:53 PM, said:

I think you may need to notch my game up to TMDI ten, since i suddenly came up with the most ridiculous mindfuck idea :p In fact, I don't think it's ever been done before.


You may just want to bounce your game ideas off one of the old hands. There is such a thing as too complicated, and the more complicated the game is, the harder you have to work to make sure it's properly balanced.

Aye, I will. I've been trying to balance each role I give by giving it a negative side effect, nothing hugely detrimental, but enough to make people think before using their vig or finder abilities.
And its going to include FM and Cult.


you should still bounce the ideas on someone who's modded a lot or you risk getting something like the predator, beautiful though it was :p
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#275 User is offline   Path-Shaper 

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Posted 03 December 2008 - 12:10 AM

I don't want to spoil any of the current game for people, but I will say that you should remind me sometime to tell you what Venge originally wanted to implement in this Ghostbusters game.

This post has been edited by Path-Shaper: 03 December 2008 - 12:10 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#276 User is offline   Bent 

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Posted 03 December 2008 - 01:01 AM

I really hope theres a Slimer....He's my favorite!
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#277 User is offline   Vengeance 

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Posted 03 December 2008 - 01:09 AM

View PostMorgoth, on Dec 2 2008, 06:04 PM, said:

View PostLord Fluffymander Rake, on Nov 28 2008, 05:15 PM, said:

View Postalt146, on Nov 28 2008, 09:12 AM, said:

View PostLisheo, on Nov 27 2008, 11:53 PM, said:

I think you may need to notch my game up to TMDI ten, since i suddenly came up with the most ridiculous mindfuck idea :p In fact, I don't think it's ever been done before.


You may just want to bounce your game ideas off one of the old hands. There is such a thing as too complicated, and the more complicated the game is, the harder you have to work to make sure it's properly balanced.

Aye, I will. I've been trying to balance each role I give by giving it a negative side effect, nothing hugely detrimental, but enough to make people think before using their vig or finder abilities.
And its going to include FM and Cult.


you should still bounce the ideas on someone who's modded a lot or you risk getting something like the predator, beautiful though it was :p


I bounced that off of Obdi.. :p
How many fucking people do I have to hammer in order to get that across.
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#278 User is offline   drinksinbars 

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Posted 15 December 2008 - 01:51 PM

i want to schedule a simple enough merc game for the future. 15 players max. low tmdi though it will be based upon the seguleh setup. with the top three as the leaders via'ing for supremacy.

everyone has a vig ability but the smps will run by order of initiate so you will have

leader 1,2,3 ranking but essentially equals.

finder part of the agiaiti>???? whats teh word??

1st symp second level

2nd symp 8th level

3rd symp 11th level iniatiate

duels are fought at night, if you challenge someone above you in ranking you die, unless multiple challengers target the same person. so takes two 11th level to defeat 8th. 2 8th to defeat second level. leaders and finders are immune to attacks by symps and kill any attackers with ease.

leaders can die only from lynching or attacks by two leaders.

finders can die by lynching, 2 finders attacking them, or a leader attacking them.

whatchya'all think??
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#279 User is offline   Tapper 

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Posted 15 December 2008 - 02:02 PM

Sounds great, but seeing how fast the killing can go, as a mini would be best I think.
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#280 User is offline   drinksinbars 

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Posted 15 December 2008 - 02:10 PM

it wont be that quick, unless multiple people attack people each fight weill deadlock or death for lower rank, though killing people of low rank doesnt seem like the firsts style so maybe if you challegne high level nothing happens.
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