Malazan Empire: twelve - Viewing Profile - Malazan Empire

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High House Mafia
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My Information

Member Title:
Master of the Deck
Age:
44 years old
Birthday:
October 26, 1976
Location:
Pacific Northwest

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E-mail:
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Yahoo:
Yahoo  mncsluehring

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  1. In Topic: Twilight Imperium VII: Revelations - Chatty Thread

    Yesterday, 10:36 PM

    And I need to Thank Blend for nixing the Aeitherstream bonus to prevent IH from bringing his other two mechs to the fight in Winnu. I do say the expansion upgrades for Winnu make them a playable race. I still think they are a weak race because they are easy to stop early even with the bonus 2 to production every round but if they can get a few mechs and PDS down in the first couple of rounds they aren't quite the pushover they used to be. AND by God that +2 bonus is a thing!

    Thanks D'rek for modding this for us. Much appreciated.
  2. In Topic: Twilight Imperium VII: Revelations - Chatty Thread

    Yesterday, 10:31 PM

    View PostTattersail_, on 14 April 2021 - 09:22 PM, said:

    Well played Twelve


    Thanks. Though I think I need to give Khell a lot of props for trying to put together an action plan to stop IH
  3. In Topic: Twilight Imperium VII: Revelations - Game Thread

    Yesterday, 10:29 PM

    Posted Image

    Status Phase:





    Score Galvanize the People Spend 6 Strategic Command Tokens - 2 VP



    CURRENT STATUS

    Victory Points: 10

    Strategy Card: Leadership
    Command Pools: 0T | 5F | 0S
    Goods: 0/3 C | 0 TG
    Relic Fragments: 0C | 0H | 0I | 0U
    Action Cards: 2
    Promissory Notes: 4 Winnu, 1 Saar, 1 Empyrean
    Secret Objectives: 2 fulfilled | 0 unfulfilled

    Planets:
    + Winnu (3/4)
    + Everra (3/1)
    + Lisis (2/2)
    + Velnor (2/1)
    + Mirage (1/2)

    Technologies:
    + Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
    + Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
    +XRD Transporters -- Upgrades Carrier blueprint to Carrier II

    Leaders:
    + Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
    + Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

    Other:
    + (FULFILLED SECRET PUBLIC OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
    + (FULFILLED SECRET OBJECTIVE) Dictate Policy -- Have 3 laws in play
    + (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
    + Blends SFFT
  4. In Topic: Twilight Imperium VII: Revelations - Chatty Thread

    Yesterday, 10:26 PM

    Whoa! Morgoth would have won if I hadn't taken the Rigel planets!!! I feel a whole lot better about getting this win. I had a sneaky suspicion he was a threat but didnt think it was this close.
  5. In Topic: Twilight Imperium VII: Revelations - Chatty Thread

    Yesterday, 08:06 PM

    You have access to all they secrets he is holding so I'm sure you have some idea.

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Comments

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  1. Photo

    Tsundoku 

    25 Oct 2020 - 21:22
    and again
  2. Photo

    Tsundoku 

    25 Oct 2019 - 15:25
    ditto
  3. Photo

    Tsundoku 

    25 Oct 2018 - 19:53
    happy birthday
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