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Reputation: 256 Who Needs Friends When You Have Rep!
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User is offline Sep 15 2021 05:47 PM
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My Information

Member Title:
Master of the Deck
Age:
45 years old
Birthday:
October 26, 1976
Location:
Pacific Northwest

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E-mail:
Private
Yahoo:
Yahoo  mncsluehring

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Posts I've Made

  1. In Topic: Twilight Imperium 8 : Magi's Madness - Game Thread

    24 August 2021 - 06:56 PM

    Posted Image

    Secondary: None




    Play construction put 2 pds on Joel Ir




    CURRENT STATUS

    Victory Points: 3

    Strategy Card: Construction
    Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
    Goods: 0/3 C | 0TG
    Relic Fragments: 0C | 0H | 0I | 0U
    Action Cards: 1
    Promissory Notes: 3 Mahact
    Secret Objectives: 1 fulfilled | 0 unfulfilled

    Planets:
    + Acceon (2/3)
    + Joel Ir (2/3)


    Technologies:

    + Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
    + Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
    + Crimson Legionnaire II
    + Warsun

    Leaders:
    + Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
    + Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
    + Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

    Other:

    + That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
    + Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
    + Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

    + Score Secret: Form a Spy Network
    + Vuil'Raith SFTT
  2. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    19 August 2021 - 04:06 PM

    Morgoth. If you still want to cash in on rally I can build a destroyer. I'll give back the SFTT as I still want access to your commander. Let me know before my turn.
  3. In Topic: Twilight Imperium 8 : Magi's Madness - Game Thread

    16 August 2021 - 03:34 PM

    Not sure it even matters but construction
  4. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    09 July 2021 - 03:06 PM

    Consider me passed now too
  5. In Topic: Twilight Imperium 8 : Magi's Madness - Game Thread

    07 July 2021 - 02:17 PM

    Posted Image




    Secondary:





    Tactical Action: -1TCT Ixth
    < Move Warsun carrier 7 fighters and 2 infantry
    <pds

    Space Combat:

    D'rek's Assault Cannon > Twelve destroys 1 Carrier

    D'rek uses the following action card:

    Quote

    AQ | Emergency Repairs | At the start or end of a combat round | Repair all of your units that have Sustain Damage in the active system.


    All Dreadnoughts are repaired.

    Antifighter Barrage > N/A
    Announce Retreats > N/A
    Roll Dice:

    D'rek > 3 x Dreadnought II (5), 2 x Carrier II (9), 5 x Fighters (9) > [10d10=1, 5, 10, 7, 3, 8, 6, 6, 7, 4] > (2 hits)
    Twelve > 1 x War Sun (3*3), 7 x Fighters (9) > [10d10=1, 2, 9, 10, 8, 4, 4, 10, 8, 4] > (3 hits)

    Twelve destroys 2 Fighters.
    D'rek sustains damage on 3 dreadnoughts (+3TG from Tapper's Commander)

    D'rek > 3 x Dreadnought II (5), 2 x Carrier II (9), 5 x Fighters (9) > [10d10=7, 9, 2, 10, 8, 9, 3, 9, 10, 10] > (7 hits)
    Twelve > 1 x War Sun (3*3), 5 x Fighters (9) > [8d10=1, 2, 10, 8, 8, 4, 7, 10] > (2 hits)

    Twelve destroys 5 fighters, sustains damage on his War Sun and destroys his War Sun.
    D'rek destroys 2 fighters.

    D'rek wins space combat.




    < bombard
    Invade




    CURRENT STATUS

    Victory Points: 3

    Strategy Card: Diplomacy
    Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
    Goods: 0/3 C | 0TG
    Relic Fragments: 0C | 0H | 0I | 0U
    Action Cards: 0
    Promissory Notes: 3 Mahact
    Secret Objectives: 1 fulfilled | 0 unfulfilled

    Planets:
    + Acceon (2/3)
    + Joel Ir (2/3)



    Technologies:

    + Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
    + Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
    + Crimson Legionnaire II
    + Warsun

    Leaders:
    + Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
    + Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
    + Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

    Other:

    + That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
    + Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
    + Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

    + Score Secret: Form a Spy Network
    + Vuil'Raith SFTT

Friends

Comments

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  1. Photo

    Tsundoku 

    25 Oct 2021 - 20:41
    45 dude, happy birthday
  2. Photo

    Tsundoku 

    25 Oct 2020 - 21:22
    and again
  3. Photo

    Tsundoku 

    25 Oct 2019 - 15:25
    ditto
  4. Photo

    Tsundoku 

    25 Oct 2018 - 19:53
    happy birthday
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