Malazan Empire: Khellendros - Viewing Profile - Malazan Empire

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Reputation: 1055 Has Done Shameful Things for Rep
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High House Mafia
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Saboteur of High House Mafia
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  1. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    22 October 2021 - 05:09 PM

    I don’t think you can do your move, only alpha and beta holes are adjacent, not your gamma one or whatever it is.
  2. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    22 October 2021 - 04:21 PM

    Waa waa waa says the guy who could have actually attempted to stop IH rather than trying to take points off a guy so far behind…weird how you’re trying to do the same thing you’re accusing me of.
  3. In Topic: Twilight Imperium 8 : Magi's Madness - Game Thread

    21 October 2021 - 09:41 PM

    [attachment=31109:OWsnyNE.png]




    Secondary Strategic Actions:

    LEADERSHIP: Spend 9 TG and exhaust Qucen’n, Rarron, Kraag, Siig for 9 influence, gain 6 CTs. Place 1 in fleet and 5 in tactical.




    Tactical Action:

    ACTIVATE: Sem-Lore.
    MOVE: 1 Destroyer from Tequran/Torkan to Sem-Lore.




    CURRENT STATUS

    Victory Points: 7

    Strategy Card: DIPLOMACY
    Command Pools: 4T | 6F | 0S
    Goods: 0/2 C | 0 TG
    Relic Fragments: 0C | 1H | 0I | 0U
    Action Cards: 4
    Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Letnev
    Secret Objectives: 1 fulfilled | 1 unfulfilled

    Planets:
    + Acheron (4/0)
    + Qucen’n (1/2)
    + Rarron (0/4) (Tomb of Emphidia)
    + Lodor (3/1)
    + Kraag (2/1)
    + Siig (2/2) (Mining World)
    + Sem-Lore (3/2) (yellow tech)
    + Cormund (2/0)
    + Ashtroth (2/0)
    + Wren Terra (2/1)

    Technologies:
    + Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
    +Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
    + AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
    + Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
    + Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
    + Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
    + Mobile Base -- Allows you to build War Suns.

    Leaders:
    + The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
    + That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

    Captured Units:
    + Carrier (1 L1Z1X, 1 Hacan)
    + Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
    + Destroyer (1 Muaat)
    + Fighter (2 Letnev, 5 Muaat, 1 L1Z1X)
    + Infantry (1 Mahact, 1 Muaat)

    Other:
    + Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
    + Hacan SftT

    + Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
  4. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    21 October 2021 - 10:48 AM

    View PostImperial Historian, on 21 October 2021 - 10:43 AM, said:

    View PostKhellendros, on 21 October 2021 - 10:25 AM, said:

    I don't believe it, the moment's finally here - and I'm not ready!

    Can someone explain to me how Tatts actually plans on getting to Kraag-Siig? It seems awfully far away for him.


    He has gravity drive and cruiser 2 so can move one of his cruisers 4 hexes through the wormhole and the asteroid field.


    I saw that one but it doesn't seem very secure. How would he plan to hold Siig? Or was he just hoping I'd be forced to pass?
  5. In Topic: Twilight Imperium 8 : Magi's Madness - Chat Thread

    21 October 2021 - 10:25 AM

    I don't believe it, the moment's finally here - and I'm not ready!

    Can someone explain to me how Tatts actually plans on getting to Kraag-Siig? It seems awfully far away for him.

Comments

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  1. Photo

    Tsundoku 

    21 Jul 2021 - 13:15
    heya
  2. Photo

    Tattersail_ 

    06 May 2016 - 17:35
    I visited
  3. Photo

    Tattersail_ 

    13 Feb 2013 - 13:45
    I visited!
  4. Photo

    Brujah 

    04 Jun 2012 - 00:14
    ARE YOU THE PRIEST? ITS OBVIOUS BASED ON THE FACT THAT YOUR WALL IS EMPTY THAT IF YOUR ARE NOT THE PRIEST, THEN YOU ARE HIDING HIM. THIS EMPTY WALL JUST SCREAMS OF THE COVERING UP OF ALL THINGS. YOU WISH TO BLIND US WITH THE SHEER NOTHINGNESS OF IT IN HOPES OF DECLARING YOUR INNOCENCE. BUT WE ARE NOT SO EASILY FOOLED. THIS ALL CAN ONLY MEAN THAT YOU ARE THE BATMAN. Khlever Khel, oh so clever.
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