Malazan Empire: Itwęs Nom - Viewing Profile - Malazan Empire

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User Rating: *****

Reputation: 299 Who Needs Friends When You Have Rep!
Group:
High House Mafia
Active Posts:
2,608 (1.73 per day)
Most Active In:
Play-by-Forum (871 posts)
Joined:
02-August 15
Profile Views:
21,110
Last Active:
User is offline Private
Currently:
Offline

My Information

Member Title:
Inquisitor of High House Mafia
Age:
Age Unknown
Birthday:
Birthday Unknown
Location:
Weird Side
Interests:
Kill the King

Contact Information

E-mail:
Private

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299

Current Reputation


Posts I've Made

  1. In Topic: TI4 Game 4B - Chat Thread

    18 September 2019 - 08:20 PM

    There's this

    View PostGnaw, on 11 October 2018 - 04:20 PM, said:

    Didn’t fire on you Twelve.

    For the record, I’m in process of driving from Pennsylvania to Monterey, Ca so won’t be around much. In Missouri eating an early lunch at the moment.
  2. In Topic: TI IV ALPHA Chat

    29 August 2019 - 02:53 PM

    Yeah
  3. In Topic: 149.75/150 sighnups

    28 August 2019 - 12:50 PM

    View PostBrujah, on 28 August 2019 - 12:35 PM, said:

    Anybody know the REAL number of the last game without me having to go count them?


    On average something like under 20 games per year

    Save for last two years

    You can use any online tool that counts number of lines of a text to determine the exact number
  4. In Topic: TI IV Alpha game thread

    23 August 2019 - 01:00 PM

    huh

    Pass
  5. In Topic: TI IV Alpha game thread

    23 August 2019 - 12:57 PM

    Posted Image

    Secondaries: none

    Activate Abyz/Fria, build 1 dread, 2 cruisers, 2 gf for 8 tg




    CURRENT STATUS

    Victory Points: 3

    Strategy Card: TRADE
    Command Pools: 0T | 4F | 2S
    Goods: 0/4 C | 1 TG
    Action Cards: 6
    Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
    Secret Objectives: 0 fulfilled | 2 unfulfilled

    Planets:
    + Jol (1/2)
    + Nar (2/3)
    + Arinam (1/2)
    + Meer (0/4, tech)
    + Abyz (3/0)
    + Fria (2/0)
    + Mehar Xull (1/3, red tech)


    Technologies:
    + Neural Motivator - During the status phase, draw 2 action cards instead of 1.
    + Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
    + Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
    + Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
    + Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
    + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
    + Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
    + Assault Cannon - At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
    + Stasis Capsules - Cruiser II
    + Deep Space Cannon - PDS II
    + Type IV Drive - Dreadnought II

    Other:
    Custodians Token

Friends

Comments

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  1. Photo

    Kruppe of Darujhistan 

    02 Oct 2016 - 00:59
    Forgot to mention in chat - thanks for bestowing my first rep point on me! :)
  2. Photo

    Solidsnape 

    15 Feb 2016 - 22:53
    Cheers man. Sorry I missed you. talking to the missus!
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