Malazan Empire: Itwęs Nom - Viewing Profile - Malazan Empire

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User Rating: *****

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Group:
High House Mafia
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Play-by-Forum (1136 posts)
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02-August 15
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Member Title:
Inquisitor of High House Mafia
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Age Unknown
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Birthday Unknown

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Posts I've Made

  1. In Topic: Mafia Championship Season 7

    19 May 2020 - 07:46 PM

    View PostMacros, on 15 May 2020 - 11:54 PM, said:

    i havw itreall yhad enough of thier shit


    We tried to warn you :D
  2. In Topic: Lock down Mafia?

    10 May 2020 - 07:02 PM

     Jump Around, on 10 May 2020 - 05:28 PM, said:

     Brujah, on 10 May 2020 - 12:34 PM, said:

    Using an alt is one of the staples of Malazan Mafia. This could be our last game. I humbly request we break out the old gems one last time. People vote by player identity, and I'm not just speaking of myself, instead of voting with their true feelings without the alts.

    I miss looking to find which Malazan Character I'll be given.


    May I ask, why would this be the last game?

    I haven't been around since about 2012, so I missed a lot of things.


    Mafia here has been in its death throes the last couple of years, we could hardly ever muster up enough players for even a mini, and the few games we managed to run were poor in activity

    The Mod thread list of games is up to date barring one or so games for anyone to check

    I believe these signups are a very unexpected turn of events for everyone involved
  3. In Topic: TI4 Game 4C - Game Thread

    09 May 2020 - 02:35 PM

    Posted Image

    Secondaries: none available




    Transit Diode 2 gf from Thibah, 1 from Arinam, 1 from Meer, all land on Daemon

    Activate Mansa III, move in dread+fighter and carrier+3gf from Daemon, invade -1TCT

    Space Cannon Offense:

    IH > 1 x PDS + Plasma Scoring > [2d10=9, 1] > (1 hit)

    Nom sustains damage on his dreadnought.


    Invasion:

    ..i) Bombardment:

    Nom > 1 x Dreadnought > [1d10=3] > (no hits)

    ..ii) Commit Ground Forces: 3 x Infantry
    ..iii) Space Cannon Defense: N/A
    ..iv) Ground Combat:

    IH indoctrinates 1 of Nom's infantry.

    Nom > 2 x Infantry > [2d10=8, 3] > (1 hit)
    IH > 2 x Infantry > [2d10=1, 2] > (no hits)

    IH destroys 1 infantry.

    Nom > 2 x Infantry > [2d10=1, 3] > (no hits)
    IH > 1 x Infantry > [1d10=2] > (no hits)

    Nom > 2 x Infantry > [2d10=5, 4] > (no hits)
    IH > 1 x Infantry > [1d10=10] > (1 hit)

    Nom destroys 1 infantry.

    Nom > 1 x Infantry > [1d10=10] > (1 hit)
    IH > 1 x Infantry > [1d10=10] > (1 hit)

    Nom destroys 1 infantry.
    IH destroys 1 infantry.

    IH retains control of Mansa III.

    ..v) Establish Control: N/A

    IH Infantry Regeneration > [2d10=9, 9] > 2 infantry regenerated on IH's Infantry Tech card, to be placed on planets owned by IH at the beginning of his next turn.





    CURRENT STATUS

    Victory Points: 7 (5xPO1, 1xSO, 1xSftT)

    Strategy Card: TECHNOLOGY
    Command Pools: 3T | 3F | 5S
    Goods: 0/4 C | 2 TG
    Action Cards: 3
    Promissory Notes: 4 Xxcha, 1 L1Z1X
    Secret Objectives: 1 fulfilled | 2 unfulfilled

    Planets:
    + Archon Ren (2/3)
    + Archon Tau (1/1)
    + Arinam (1/2)
    + Meer (0/4, tech)
    + Lodor (3/1)
    + Daemon (6/0)
    + Thibah (1/1)


    Technologies:
    + Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
    + Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
    + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
    + Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
    + Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
    + Instinct Training -- You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
    + Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
    + Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
    + Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

    Face-up Area:
    + L1Z1X SftT
  4. In Topic: TI4 Game 4C - Chat Thread

    02 May 2020 - 02:28 PM

    This action isn't mutually exclusive with whatever action I may take upon Rex, and there's no traditional way for IH to reinforce
  5. In Topic: TI4 Game 4C - Game Thread

    02 May 2020 - 01:17 PM

    Posted Image

    Secondaries:
    Leadership - exhaust Archon Ren(3), Archon Tau(1), Arinam(2), Meer(4), Lodor(1), Thiba(1) + 6 tg for 18infl, gain 3/0/3




    Activate Mallice, no ship movement, full PDS and flagship fire

    Nom > 2 x PDS + 3 x Flagship + 1 Plasma Scoring > [6d10=8, 9, 6, 3, 3, 7] > (4 hits)

    Twelve's cruiser is destroyed.





    CURRENT STATUS

    Victory Points: 7 (5xPO1, 1xSO, 1xSftT)

    Strategy Card: TECHNOLOGY
    Command Pools: 4T | 3F | 5S
    Goods: 0/4 C | 2 TG
    Action Cards: 3
    Promissory Notes: 4 Xxcha, 1 L1Z1X
    Secret Objectives: 1 fulfilled | 2 unfulfilled

    Planets:
    + Archon Ren (2/3)
    + Archon Tau (1/1)
    + Arinam (1/2)
    + Meer (0/4, tech)
    + Lodor (3/1)[s]
    + Daemon (6/0)
    + Thibah (1/1)


    Technologies:
    + Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
    + Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
    + Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
    + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
    + Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
    + Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
    + Instinct Training -- You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
    + Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
    + Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
    + Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

    Face-up Area:
    + L1Z1X SftT

Friends

Comments

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  1. Photo

    Kruppe of Darujhistan 

    02 Oct 2016 - 00:59
    Forgot to mention in chat - thanks for bestowing my first rep point on me! :)
  2. Photo

    Solidsnape 

    15 Feb 2016 - 22:53
    Cheers man. Sorry I missed you. talking to the missus!
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