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  1. Twilight Imperium 8 : Magi's Madness - Game Thread

    16 April 2021 - 09:06 PM

    Twilight Imperium Game 8



    Latest Game Map




    Final Points:

    Drek: 5VP (3 x PO, 1 x SO, Vuil'Raith SftT)
    Tattersail: 6VP (Muaat SftT, 1 x SO, 3 x PO)
    Khellendros: 6VP (4 x PO, 1 x SO)
    Twelve: 3VP (1 x PO, 1 x SO, Vuil'Raith SftT) Has been eliminated.
    Morgoth: 8VP (Letnev SftT, 5 x PO, 1 x SO, 1 x Imperial Rex)
    Tapper: 6VP (Sardakk SftT, 2 x SO, 3 x PO)
    Imperial Historian: 9VP (L1Z1X SftT, Custodians Token, 3 x PO, 3 x SO)






    Public Objectives:

    Level 1 Objectives

    Improve Infrastructure -- 1VP -- Status Phase -- Have structures on 3 planets outside of your home system.
    (Claimed by: Imperial Historian, Morgoth)

    Build Defenses -- 1VP -- Status Phase -- Have 4 or more structures.
    (Claimed by: Morgoth, Khellendros, Twelve, Imperial Historian, D'rek, Tapper)

    Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
    (Claimed by: Tapper, Morgoth)

    Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
    (Claimed by: Khellendros, Morgoth, D'rek, Tattersail, Tapper)

    Discover Lost Outposts -- 1VP -- Status Phase -- Control 2 planets that have attachments.
    (Claimed by: Tapper, Tattersail, Morgoth, Khellendros)




    Level 2 Objectives

    Control the Borderlands -- 2VP -- Status Phase -- Have units in 5 systems on the edge of the game board other than your home system.
    (Claimed by: Tattersail, Imperial Historian)

    Reclaim Ancient Monuments -- 2VP -- Status Phase -- Control 3 planets that have attachments.





    Common Play Area:


    Quote

    MINISTER OF POLICY | LAW | ELECT PLAYER: The elected player gains this card. At the end of the status phase, the owner of this card draws 1 action card.

    The Barony of Letnev have been elected as the Minister of Policy.


    Quote

    MINISTER OF SCIENCES | LAW | ELECT PLAYER: The elected player gains this card. When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.

    The Vuil'Raith Cabal has been elected as Minister of Sciences.


    Quote

    WORMHOLE RECONSTRUCTION | LAW | FOR: All systems that contain either an alpha or beta wormhole are adjacent to each other. AGAINST: Each player places a command token from his reinforcements in each system that contains a wormhole and 1 or more of his ships.

    Wormhole Reconstruction has passed as FOR. All alpha and beta wormholes are considered adjacent.


    Quote

    ARTICLES OF WAR | LAW | FOR: All mechs lose their printed abilities except for Sustain Damage. AGAINST: Each player that voted "For" gets 3 trade goods.

    Articles of War has passed as FOR. All mechs lose their printed abilities except for Sustain Damage.





    Discard Piles

    Action Cards

    Spoiler



    Cultural Exploration Deck

    Spoiler


    Hazardous Exploration Deck

    Spoiler


    Industrial Exploration Deck

    Spoiler


    Frontier Exploration Deck

    Spoiler
  2. Twilight Imperium 8 : Magi's Madness - Chat Thread

    16 April 2021 - 08:59 PM

    Feel free to chat at your hearts' desire!
  3. Twilight Imperium VI: Revengeancest - Game Thread

    04 November 2020 - 10:03 AM

    Current Game Status:Ended in Action Phase 7

    Current game map:

    https://drive.google...iew?usp=sharing

    Current Points:

    tatts 8=(PO - 5 ) (SO - 2 )
    Blend 9 =(PO - 4 ) (SO - 2 ) (sftt - saar)
    D'rek 10 =(PO - 5 ) (SO - 2 )(Seed of an Empire)
    IH 8 = (PO - 4 ) (SO - 1 )(Custodian token)
    twelve 8 = (PO - 5 ) (SO - 2 )(sett - Sol)




    Public Objectives:
    Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.
    twelve, IH Tatts D'rek
    Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
    Blend twelve Tatts IH
    Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.
    Tatts Blend twelve
    Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
    twelveIH
    Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
    twelve Tatts IH D'rek


    Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.
    IH Blend D'rek

    Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
    Blend Tatts D'rek

    Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources.



    Active Laws:
    SEED OF AN EMPIRE (DIRECTIVE) | FOR: The player with most VP gains 1 VP. | AGAINST: D'rek gains 1 VP.
    MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good. D'rek is elected Minister of Exploration
    IMPERIAL ARBITER (LAW) -- Elect a Player | At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards. D'rek is elected Imperial Arbiter.

    SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2. Rarron is chosen as the Senate Sanctuary.




    Index:

    Round 1


    Round 2
  4. Twilight Imperium VI: Revengeancest - Chat Thread

    04 November 2020 - 09:56 AM

    Welcome to game 6

    Here's the map:
    https://drive.google...iew?usp=sharing

    Initial order of play:

    Tatts
    D'rek
    Blend
    Twelve
    IH

    Each player in order chose a race to ban. Afterwards each player in order chose a race, starting position, or speaker, in a snake draft.

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