Malazan Empire: Galactic Council - Viewing Profile - Malazan Empire

Jump to content

User Rating: -----

Reputation: 29 Excellent
Group:
Game Mod
Active Posts:
4,460 (1.7 per day)
Most Active In:
Play-by-Forum (4387 posts)
Joined:
30-April 13
Profile Views:
14,098
Last Active:
User is offline Jun 07 2020 05:24 PM
Currently:
Offline

My Information

Member Title:
God
Age:
Age Unknown
Birthday:
Birthday Unknown

Contact Information

E-mail:
Private

Icon Latest Reputation

29

Current Reputation


Posts I've Made

  1. In Topic: Twilight Imperium game 5: changes?

    03 June 2020 - 08:23 PM

    Another thought - if we don't limit Bounty markers to just one, and then you only get TGs if you destroy a ship with a bounty on it, it would start out not being much of a pain, but eventually there could be a bunch of bounties on the board... I dunno, I really like the idea of a bounty marker, but as IH said, it's difficult to figure out how to make it work.
  2. In Topic: Twilight Imperium game 5: changes?

    03 June 2020 - 08:07 PM

    Though I guess you'll probably not like the secondary cause it's Hacan's main ability, thus making it useless to the Hacan. Never mind!!

    I just like the idea of something that allows someone whose neighbours won't flip their commodities (or who doesn't want to trade with their neighbours for whatever reason) can still get them flipped.
  3. In Topic: Twilight Imperium game 5: changes?

    03 June 2020 - 08:05 PM

    What do you guys think about something like this?

    Trade Fleet

    Primary: Trade your commodities with the Galactic Council.

    Secondary: Pay 1 ST to trade with any player once this round, whether or not they are your neighbour.
  4. In Topic: Twilight Imperium game 5: changes?

    03 June 2020 - 08:03 PM

    Okay, so back to the drawing board with Raiding.

    We could just go with 11 strategies for now? That still leaves 2 unused strategies per round in a 9 player game, which would certainly give the last chooser a few options instead of none and alleviate the feeling of being stuck with a "useless" strategy.

    In the regular game there are 8 strategies, and a max 6 players, so it's 2 more than the number of players, so that would still be in line, though I think that 3 additional would also be acceptable.
  5. In Topic: Twilight Imperium game 5: changes?

    03 June 2020 - 05:20 PM

    Also, I think if we end up using the 3 above strategies, then this is where they would fit in the intiative order:

    1 - Leadership
    2 - Diplomacy
    3 - Politics
    4 - Construction
    RELOCATION
    5 - Trade
    6 - Warfare
    RAIDING
    7 - Technology
    8 - Logistics
    PRODUCTION
    9 - Imperial


    Thoughts?

Friends

Comments

Galactic Council has no profile comments yet. Why not say hello?