Posted 28 September 2006 - 04:09 AM
House: Khrorozor (crawr-o-zor).
Colours: Crimson and white.
Symbol: A wheel made of swords, with a stylised head of a khrorozan (beast of burden, details later) in the centre. A more common version is simply a wheel of swords, white on a field of crimson.
History of Origin: Forged in response to the Empire's enroachment on their territories four and a half thousand years ago, the mountain tribes of the Jal range - extending down from the north into the western parts of the now-Imperial Continent - came together and offered to join the Empire as an autonomous body, under its jurisdiction. The remaining tribes that bordered the newly titled Jalzian province took this offer and its acceptance as a mark of cowardice, and declared war. With the backing of the fledgling Empire, the Jalzians crushed them, and created a slave labour workforce for their newest source of income - mining the mountains. Vast seams of coal and iron were tapped and traded across the continent, and Jalzian steel was the standard for all metalworking until recently. Five hundred years later, as the shape of the society that would later run the Empire began to form, the most powerful of the ruling members in Jalzian Province created House Khrorozor, and sent their representatives to the City, where they would become one of the oldest Houses in residence.
Over the four thousand years of its history, Khrorozor has been focused on the material, and has been at the forefront of a close majority of the Empire's scientific discoveries. Conciling this attitude with the existance of magicians and living gods has been difficult, with the House suffering a loss of popularity over their apparent disregard for the Emperor, but a middle ground was reached with the rise of 'alchemy', in actuality the study of relics left by the gods, as well as the Lost Peoples. This later evolved into true chemistry, cementing House Khrorozor as the premier source of quality metals, and recently biology, jumpstarting the science of medicine. A quirk of the house is that they will have no interaction with mages at all, often attempting to murder them if possible. Members discovered to be mages are killed outright and stricken from the records, with a former Lord erased from official histories this way. The Emperor and other deities are treated civilly, and their ancestors only slightly more warmly.
Interests: The Jal mountains contain vast amounts of coal, iron and salt, strangely, as well as a more remarkable inhabitant, the khrorozan. Of unknown origin, the khrorozan resembles a cross between a millipede and a crab, but with very large teeth/tusks/horns. As an adult, they grow to around thirty-six, forty paces long, with the elaborate display of bones adorning their faces adding another six. Their life cycle starts from a clutch of eggs laid on the surface of the mountain, which hatch and burrow into the ground. The young are a very different animal to the adult, having only vestigal legs which are used to help propel them underground, along with a secretion similar to that of a snail's, or a slug's. This secretion hardens and strengthens the tunnels the young create, also allowing the Jalzians to venture down, look for valuable deposits and set up a mine if there. The enormous structure that is, for all intents and purposes, their teeth, helps bore through solid rock, using an inexplicable method, as it's unobservable. Once they reach adulthood, they enter a chrysalis stage, then emerge into the vast forests that litter the Northlands and have spread onto the Jal Mountains, and live off the trees, being the most ferocious herbivores on the continent. A khrorozan can be tamed when it's recently entered the open, and teams of Jalzians roam the thick forests looking for more newly grown beasts. They are the replacement for the ox, the mule and the horse, both carrying riders and goods, and pulling wagons of heavier sellables to the next in the trading chain, at the forest's edge. The khrorozan is the source of the Jalzian's mining success, and the linchpin of their industry. Unfortunately, the offset of that is there is no lumber industry. The khrorozans need the thick forest to not only feed on, but to breed in. The Jalzians would do anything rather than harm them, so all tree-produced goods are imported, often at a higher cost from houses jealous of their industry.
Major exports are coal, iron, steel, weapons, Jalzian salt, khrorozan shells and other usable parts of the animal, machines and other technology, gold, diamonds and other precious gems, stone for building and obsidian. Also, technological and medical knowledge in the forms of engineers and doctors are exported, by other houses employing them with a notable fee to Khrorozor, and by freelance work. Chief imports include lumber, paper, foodstuffs that aren't from a khrorozan (hard to raise cattle on a forested mountain), and unfinished mechanisms (the Jalzians sell the raw materials at a high price, have the parts made elsewhere for cheaper, then the parts are sent home at high cost to the shipper, constructed and sold again - the chief cause of the House's recent upswing), amongst other things. The House maintains a moderate trading fleet, containing a variety of ships ranging from galleys to galleons, for use in the Inner Ocean. A number of Explorer Craft are also kept, huge beasts made from Jalzian timber collected before its effect on the khrorozan population was noticed. These six ships are the largest vessels afloat - the mast tops of the largest, the Emperor's Glory, can almost reach the clifftops of the City - and until recently kept in drydock, as the cost of usage balanced against profit disagreed with the House Lords of the time, especially as their construction nearly bankrupted Khrorozor.
House Khrorozor keeps a sizable military wing, and have performed with honour continually for the four and a half millenia since the first conscripts were taken from Jalzian Province. Armed with the best weapons and armour the Empire can offer, and backed with khrorozan cavalry, they are a force to be reckoned with. Facing the reticent northern nation on familiar ground, they've had reasonable success, but are now refusing point blank to allow the use of khrorozans in combat against the barbarians, even at a direct command from the Emperor in person to the House Lord. That the Lord left alive is even more of a concern.
Tensions have risen between Houses Kalitia, Orthus and Khrorozor, over the appearance of the superior northern steel, a sore point with Khrorozor, as available for sale by the agents of the former two.
Members: [I'll finish the last parts later. We can make up animals, right? It's not like they'll have any impact in the city, and it's just some background that's leading up to something for the main storyline. Something cool.]
Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.