Malazan Empire: Twilight Imperium 8 : Magi's Madness - Chat Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Chat Thread

#681 User is offline   Morgoth 

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Posted 27 April 2021 - 05:43 AM

View PostImperial Historian, on 27 April 2021 - 05:38 AM, said:

View PostMorgoth, on 27 April 2021 - 05:10 AM, said:

huhm, that's a bad Quann draw I'd say.


It's not awful, guaranteeing I can keep hold of quann all game certainly has value, but not amazing.


I would rather have kept it as a staging ground, but at least there's little room for GFs to threaten me.
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#682 User is offline   Galactic Council 

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Posted 27 April 2021 - 06:19 AM

View PostImperial Historian, on 27 April 2021 - 04:57 AM, said:

I left a provisional but looks like blend missed it.


Ack, sorry, I saw it, just forgot about it when I got around to resolving the Twelve/Khell battle.
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#683 User is offline   Imperial Historian 

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Posted 27 April 2021 - 06:27 AM

No worries, a lot going on! Tapper wouldn't have made a move anyway!

Nano forge hmm that's an interesting one.

Am I correct in thinking that there are no abilities in the game which could take the DMZ planet off me? Xxcha peace accords could but not in the game, colonial redistribution reading the text couldn't. Any others I'm missing?
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#684 User is offline   Tattersail_ 

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Posted 27 April 2021 - 06:42 AM

DMZ? Demilitarised?

A lot went on last night. Nice to see battles happening.

It looked a close run thing. Now Khell can get infantry 2 as well if he chose?

This post has been edited by Tattersail_: 27 April 2021 - 06:42 AM

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#685 User is offline   Imperial Historian 

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Posted 27 April 2021 - 06:45 AM

View PostTattersail_, on 27 April 2021 - 06:42 AM, said:

DMZ? Demilitarised?

A lot went on last night. Nice to see battles happening.

It looked a close run thing. Now Khell can get infantry 2 as well if he chose?


Yep.

Khell can still only research one tech on his turn though.
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#686 User is offline   Imperial Historian 

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Posted 27 April 2021 - 06:47 AM

D'rek did I see up thread that you were selling mining initiative? What was the price? I'm willing to pay 4TG for it in line with your previous pricing list.
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#687 User is offline   Tattersail_ 

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Posted 27 April 2021 - 08:00 AM

View PostImperial Historian, on 27 April 2021 - 06:47 AM, said:

D'rek did I see up thread that you were selling mining initiative? What was the price? I'm willing to pay 4TG for it in line with your previous pricing list.


So is that 4 TG's for 4 TG's but also a stall action so 3 influence/TG's.

Just saying, you'd add that in to your account if you were trading with me, if she could gain the 4 TG's anyway then you'd need to sweeten the deal :p
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#688 User is offline   Imperial Historian 

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Posted 27 April 2021 - 08:20 AM

D'rek can only gain 3 TG from mining initiative, hence the offer. It's fine if she doesn't want to do the deal, guess it depends if she values the resources or the stall more.
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#689 User is offline   Tattersail_ 

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Posted 27 April 2021 - 12:04 PM

View PostImperial Historian, on 27 April 2021 - 06:27 AM, said:

No worries, a lot going on! Tapper wouldn't have made a move anyway!

Nano forge hmm that's an interesting one.

Am I correct in thinking that there are no abilities in the game which could take the DMZ planet off me? Xxcha peace accords could but not in the game, colonial redistribution reading the text couldn't. Any others I'm missing?


How good is Nano Forge? good draw for you that!
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#690 User is offline   Imperial Historian 

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Posted 27 April 2021 - 12:08 PM

View PostTattersail_, on 27 April 2021 - 12:04 PM, said:

View PostImperial Historian, on 27 April 2021 - 06:27 AM, said:

No worries, a lot going on! Tapper wouldn't have made a move anyway!

Nano forge hmm that's an interesting one.

Am I correct in thinking that there are no abilities in the game which could take the DMZ planet off me? Xxcha peace accords could but not in the game, colonial redistribution reading the text couldn't. Any others I'm missing?


How good is Nano Forge? good draw for you that!


It does look good, debating whether to put it on my home system for the boost in production or on quann for a legendary planet which can't be taken off me.
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#691 User is offline   D'rek 

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Posted 27 April 2021 - 12:09 PM

View PostImperial Historian, on 27 April 2021 - 06:47 AM, said:

D'rek did I see up thread that you were selling mining initiative? What was the price? I'm willing to pay 4TG for it in line with your previous pricing list.


Ok! And, done.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#692 User is offline   Tattersail_ 

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Posted 27 April 2021 - 12:18 PM

D'rek you're killing me with this technology stall, I keep changing my mind on what path to go down. There's benefits to blue blue dread, especially with the asteroid field next to me, but then inheritance systems is so tempting and I can get Dread 2 in the same amount of turns but then after that go for whatever technology I feel like. Decisions, and you're making my mind flip flop every which way ha ha
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#693 User is offline   D'rek 

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Posted 27 April 2021 - 12:21 PM

View PostTattersail_, on 27 April 2021 - 12:18 PM, said:

D'rek you're killing me with this technology stall, I keep changing my mind on what path to go down. There's benefits to blue blue dread, especially with the asteroid field next to me, but then inheritance systems is so tempting and I can get Dread 2 in the same amount of turns but then after that go for whatever technology I feel like. Decisions, and you're making my mind flip flop every which way ha ha


Ah, sorry. I could've played it earlier but I wanted to see what relic I would get first, and no one had brought up any tech timing issues so I figured why not explore first in case that somehow affects my tech choices.

I only have 1 more stall after this... probably :p

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#694 User is offline   D'rek 

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Posted 27 April 2021 - 12:24 PM

Very nice nano-forge IH! Cool!

Now that I look at the text closely, I'm surprised there's no restriction to putting it on a homeworld planet or Mecatol. 6 res Muaat home planet is crazy. Though I suppose also putting it on Quann so you have a DMZ'd legendary planet would be really strong, too.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#695 User is offline   Tattersail_ 

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Posted 27 April 2021 - 12:31 PM

View PostD, on 27 April 2021 - 12:21 PM, said:

View PostTattersail_, on 27 April 2021 - 12:18 PM, said:

D'rek you're killing me with this technology stall, I keep changing my mind on what path to go down. There's benefits to blue blue dread, especially with the asteroid field next to me, but then inheritance systems is so tempting and I can get Dread 2 in the same amount of turns but then after that go for whatever technology I feel like. Decisions, and you're making my mind flip flop every which way ha ha


Ah, sorry. I could've played it earlier but I wanted to see what relic I would get first, and no one had brought up any tech timing issues so I figured why not explore first in case that somehow affects my tech choices.

I only have 1 more stall after this... probably :p


It probably affects your neighbours, as I am in no rush and will not see an immediate use of the tech anyway. It the decisions, I should stick with my current plan, but now Hyper metabolism looks like an option. :D Good worries though
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#696 User is offline   Imperial Historian 

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Posted 27 April 2021 - 12:40 PM

View PostD, on 27 April 2021 - 12:24 PM, said:

Very nice nano-forge IH! Cool!

Now that I look at the text closely, I'm surprised there's no restriction to putting it on a homeworld planet or Mecatol. 6 res Muaat home planet is crazy. Though I suppose also putting it on Quann so you have a DMZ'd legendary planet would be really strong, too.


Yeah the lack of restrictions are what make it much better.

It's made me think how ridiculous attachment stacking could get. Nanoforge plus the titans terraform and a few attachments could result in a ridiculous planet!


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#697 User is offline   D'rek 

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Posted 27 April 2021 - 12:43 PM

View PostImperial Historian, on 27 April 2021 - 12:40 PM, said:

View PostD, on 27 April 2021 - 12:24 PM, said:

Very nice nano-forge IH! Cool!

Now that I look at the text closely, I'm surprised there's no restriction to putting it on a homeworld planet or Mecatol. 6 res Muaat home planet is crazy. Though I suppose also putting it on Quann so you have a DMZ'd legendary planet would be really strong, too.


Yeah the lack of restrictions are what make it much better.

It's made me think how ridiculous attachment stacking could get. Nanoforge plus the titans terraform and a few attachments could result in a ridiculous planet!


Someone on the web posted a game of them playing Naaz-Rokha, got the Titans PN and played it on Sem-Lore, then re-explored it a bunch of times to get it up to something like 12 resource/7 influence and used Bio-Stims to play it twice per round. Theoretically it's possible to get it up to something like 30 res.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#698 User is offline   D'rek 

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Posted 27 April 2021 - 01:17 PM

View PostTattersail_, on 27 April 2021 - 01:10 PM, said:

Activate Arinam and Meer, move carrier, 1 infantry and 2 fighters from Hope's End.


Isn't Hope's End already activated?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#699 User is offline   Tattersail_ 

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Posted 27 April 2021 - 01:47 PM

View PostD, on 27 April 2021 - 01:17 PM, said:

View PostTattersail_, on 27 April 2021 - 01:10 PM, said:

Activate Arinam and Meer, move carrier, 1 infantry and 2 fighters from Hope's End.


Isn't Hope's End already activated?


Ah yes, you're right one sec
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#700 User is offline   twelve 

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Posted 27 April 2021 - 01:49 PM

Tapper I'm looking to unlock my commander. Unfortunately this requires attacking and winning a fight. I'm going to attack the Rigel system but I'll only bring in a cruiser so you can retreat your carrier and I'll pay you a commodity for your trouble if you retreat. Sorry for the inconvenience.
I don't know what I'm doing but it sounds good.
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