Twilight Imperium 8 : Magi's Madness - Chat Thread
#1121
Posted 04 May 2021 - 07:36 PM
Haha, that's a nice ghost ship move, Tapper. Staking your claim for later, eh?
Twelve's move is interesting. Two carriers and a bunch of infantry into Accoen/Jeol'Ir. He's got no tactical CTs left and he knows Khell is going to stall leadership, so presumably his next move (even if he has an AC to stall it) is to WARFARE off the CT from Accoen/Jeol'Ir, put the CT back into tactical, and then move that force again. And he wants Tatts to play TECH ASAP. But he doesn't have the prerequisites to get Carrier II, so the only places that force can be going is Rigel or Everra. I guess he wants to have Crimson Legionnaire II tech before the attack. Is Everra really worth that much, though? Or maybe the tech is for gravity drive, but it's not like there's any better choice of systems 2 hexes away, and he could only move the 1 carrier that way if so.
Twelve's move is interesting. Two carriers and a bunch of infantry into Accoen/Jeol'Ir. He's got no tactical CTs left and he knows Khell is going to stall leadership, so presumably his next move (even if he has an AC to stall it) is to WARFARE off the CT from Accoen/Jeol'Ir, put the CT back into tactical, and then move that force again. And he wants Tatts to play TECH ASAP. But he doesn't have the prerequisites to get Carrier II, so the only places that force can be going is Rigel or Everra. I guess he wants to have Crimson Legionnaire II tech before the attack. Is Everra really worth that much, though? Or maybe the tech is for gravity drive, but it's not like there's any better choice of systems 2 hexes away, and he could only move the 1 carrier that way if so.
#1122
Posted 04 May 2021 - 07:52 PM
Drek:
That to me reads as 11 resources including the one from Sarween, but after having noticed that your production was 1 resource higher than above, I had to go through and confirm that you meant 11 resources for the planets + Sarween Tools.
Quote
Exhaust Atlas, Velnor, Lisis, Arretze, and Tequ'ran and use Sarween Tools for 11 resources.
That to me reads as 11 resources including the one from Sarween, but after having noticed that your production was 1 resource higher than above, I had to go through and confirm that you meant 11 resources for the planets + Sarween Tools.
#1124
Posted 04 May 2021 - 07:56 PM
Galactic Council, on 04 May 2021 - 07:52 PM, said:
Drek:
That to me reads as 11 resources including the one from Sarween, but after having noticed that your production was 1 resource higher than above, I had to go through and confirm that you meant 11 resources for the planets + Sarween Tools.
Quote
Exhaust Atlas, Velnor, Lisis, Arretze, and Tequ'ran and use Sarween Tools for 11 resources.
That to me reads as 11 resources including the one from Sarween, but after having noticed that your production was 1 resource higher than above, I had to go through and confirm that you meant 11 resources for the planets + Sarween Tools.
Oops, yeah, should've been "Exhaust Atlas, Velnor, Lisis, Arretze, and Tequ'ran and use Sarween Tools for 12 resources." or "for 11 resources, plus Sarween Tools"
2 dreadnoughts + 2 fighters + 1 mech + 2 infantry does add up to 12 res, so no change necessary, just bad wording. Fixed it now!
#1126
Posted 04 May 2021 - 08:18 PM
Twelve:
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
Quote
<production: Exhaust Vegas Major (2), Ashtroth (2) and Abaddom (1) and build 1 carrier and 4 infantry
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
#1127
Posted 04 May 2021 - 08:22 PM
#1128
Posted 04 May 2021 - 08:29 PM
Galactic Council, on 04 May 2021 - 08:18 PM, said:
Twelve:
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
Quote
<production: Exhaust Vegas Major (2), Ashtroth (2) and Abaddom (1) and build 1 carrier and 4 infantry
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
I have access to Khells commander
I don't know what I'm doing but it sounds good.
#1129
Posted 04 May 2021 - 08:31 PM
Mahact racial ability and all. I probably should have done what D'rek did and highlighted it in my production post. I almost built 1 more but opted not to.
I don't know what I'm doing but it sounds good.
#1130
Posted 04 May 2021 - 08:31 PM
twelve, on 04 May 2021 - 08:29 PM, said:
Galactic Council, on 04 May 2021 - 08:18 PM, said:
Twelve:
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
Quote
<production: Exhaust Vegas Major (2), Ashtroth (2) and Abaddom (1) and build 1 carrier and 4 infantry
Production value of the Space Dock on Jeol Ir is 4, so I'm going to do 1 carrier and 3 infantry instead.
I have access to Khells commander
Okay, I'll put it back in then.
It'd help me a LOT if you could mention that in your production going forward so that I don't have to go looking everywhere to figure out how you did something that seems not possible!
#1131
Posted 04 May 2021 - 08:32 PM
Will do going forward.
I don't know what I'm doing but it sounds good.
#1132
#1133
#1134
Posted 04 May 2021 - 08:47 PM
Imperial Historian, on 04 May 2021 - 08:40 PM, said:
No, all he needed was antimass Deflectors. As his spacedock gives him +2 movement.
If I had teched first I'd possibly have lost the spacedock in my home system. I had to block that avenue off before exploring Mallice.
He then could have attacked me in Mallice from Lodor so had to have something there to prevent that.
It would have been easier if he was straight up but all I'm getting is vague answers, expensive solutions and veiled threats.
I only wanted to move 1 destroyer into the asteroid field.
Apt is the only one who reads this. Apt is nice.
#1135
Posted 04 May 2021 - 08:51 PM
Tattersail_, on 04 May 2021 - 08:38 PM, said:
The rules are as follows:
Quote
100.2 After a player moves or places a unit into the wormhole nexus, or gains control of the planet Mallice, that player flips the wormhole nexus to its active side.
Tapper placed a unit into the wormhole nexus, so it gets flipped. I've found nothing that contradicts that ruling online (in fact, it's agreed that it is indeed possible).
#1136
Posted 04 May 2021 - 08:52 PM
#1137
Posted 04 May 2021 - 08:54 PM
Well, Tapper can't actually get any infantry to it just yet, and it's just a sole destroyer guarding Mallice for now. Good thing Tapps swapped ceasefires with IH or I guess there'd be a warsun parked in Mallice pretty much immediately.
That said, @Tapper I guess you're going to grab gravity drive so that you can actually get an infantry to Mallice this round, but that's still only enough range to put 1 dreadnought there if I'm reading the map right. Did you want me to clear the asteroid field so you can get a 2nd one there?
That said, @Tapper I guess you're going to grab gravity drive so that you can actually get an infantry to Mallice this round, but that's still only enough range to put 1 dreadnought there if I'm reading the map right. Did you want me to clear the asteroid field so you can get a 2nd one there?
#1138
Posted 04 May 2021 - 08:55 PM
And @Khell - I replied earlier to you when you suggested selling your relic fragment. I'll give ya the standard 2TG that fragments have been going for for it.
#1139
Posted 04 May 2021 - 08:56 PM
Pew pew Blend?
My Lodor PDS fires on Tatts’ asteroid belt fleet.
My Lodor PDS fires on Tatts’ asteroid belt fleet.
"I think I've made a terrible error of judgement."
#1140
Posted 04 May 2021 - 08:57 PM
Just noticed there's a Vuil'Raith CT on Lodor that shouldn't be there. It will be removed on the next map update.