Status Phase
Play...
Quote
AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
...on WORMHOLE RESEARCH, predicted outcome: FOR
Play...
Quote
BW | Politics Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
...on WORMHOLE RESEARCH, predicted outcome: AGAINST
Fulfill Public Objective: Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
Fulfill Secret Objective: Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
Gain 2 CTs and redistribute to 2/4/2. Remove 1 cruiser from the beta wormhole system due to fleet supply.
Draw 2 action cards.
Repair ships.
Ready planets and tech.
Return strategy card.
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Mentak,
1 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Lor (1/2)
+ Centauri (1/3)
+ Rarron (0/5, senate sanctuary)
Technologies:
+
Neural Motivator --
During the status phase, draw 2 action cards instead of 1.
+
Sarween Tools --
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Graviton Laser System --
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+
Mirror Computing --
When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+
Antimass Deflectors --
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Light/Wave Deflector --
Your ships can move through systems that contain other player's ships.
+
Plasma Scoring --
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Stasis Capsules --
Cruiser II
+
Deep Space Cannon --
PDS II
+
XRD Transporters --
Carrier II
Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
+ (Fulfilled SO) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.