Twilight Imperium VI: Revengeancest - Game Thread
#261
Posted 05 December 2020 - 02:51 PM
We're in the agenda phase.
The new SO is
Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
The new SO is
Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
#262
Posted 07 December 2020 - 08:07 AM
Agenda phase
Twelve plays
AO | Distinguished Councilor (μ) | When you submit your votes in the agenda phase: | You may cast 5 additional votes for one agenda.
HOMELAND DEFENSE ACT (LAW) | FOR: Each player can have any number of PDS on planets they control. | AGAINST: Each player destroys one PDS.
FOR: D'rek (16)
AGAINSt : Tatts (23)
HOMELAND DEFENSE ACT does not pass. Each player must destroy 1 PDS if able.
ECONOMIC EQUALITY (DIRECTIVE) | FOR: All players discard all trade goods, then draw 5. | AGAINST: All players discard all trade goods.
FOR: Twelve (11), IH (1)
AGAINST: D'rek (11) Blend (10)
The ECONOMIC EQUALITY DIRECTIVE does not pass. All players must discard all trade goods.
This post has been edited by Galactic Council: 07 December 2020 - 08:55 AM
#263
Posted 07 December 2020 - 08:09 AM
Strategy Phase round 6
current map:
https://drive.google...iew?usp=sharing
Players to chose strategy card
Blend
IH
D'rek
Tatts
Twelve
This post has been edited by Galactic Council: 07 December 2020 - 08:15 AM
#264
Posted 07 December 2020 - 08:18 AM
LEADERSHIP
CURRENT STATUS
Victory Points: 6
Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0TG
Action Cards: 7
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other:
Saar Support for the Throne (+1 VP)
Fulfilled Secret Objectives:
Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
This post has been edited by Blend: 07 December 2020 - 07:10 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#266
Posted 07 December 2020 - 08:54 AM
I made a mistake! Tatts voted against on Homeland defence.
Every player must announce the destruction of 1 PDS if able. If this alters your choice of strategy Blend and IH you are welcome to redo your choice.
Every player must announce the destruction of 1 PDS if able. If this alters your choice of strategy Blend and IH you are welcome to redo your choice.
This post has been edited by Galactic Council: 07 December 2020 - 08:56 AM
#267
Posted 07 December 2020 - 09:13 AM
Galactic Council, on 07 December 2020 - 08:54 AM, said:
I made a mistake! Tatts voted against on Homeland defence.
Every player must announce the destruction of 1 PDS if able. If this alters your choice of strategy Blend and IH you are welcome to redo your choice.
Every player must announce the destruction of 1 PDS if able. If this alters your choice of strategy Blend and IH you are welcome to redo your choice.
Destroy the PDS on Jol. Still gonna stick to Leadership
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#268
Posted 07 December 2020 - 01:06 PM
(Agenda Resolution -> destroy PDS on Moll Primus)
Strategy Phase
Choose IMPERIAL
CURRENT STATUS
Victory Points: 5
Strategy Card: IMPERIAL
Command Pools: 3T | 5F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II
Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
This post has been edited by D'rek: 07 December 2020 - 01:12 PM
#269
Posted 07 December 2020 - 01:48 PM
Warfare
CURRENT STATUS
Victory Points: 6
Strategy Card: warfare
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)
+Torkan (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2
Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne
Apt is the only one who reads this. Apt is nice.
#270
Posted 07 December 2020 - 03:33 PM
Strategic Phase:
Politics
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 3 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+
+ Tequ'ran (2/0)
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board
I don't know what I'm doing but it sounds good.
#271
Posted 07 December 2020 - 05:29 PM
Custodians Placeholder
Round 6 - Action Phase
Initiative Order: Blend > Twelve > Tattersail > IH > Drek
#272
Posted 07 December 2020 - 07:13 PM
Activate Dal Bootha/Xxehan
Move 2 Cruisers from Mallice
Move 1 Flagship, 1 Fighter from Abyz/Fria using Gravity Drive
Space Cannon Offense
Space Combat
Blend fires his PDS (1,5) and produce 1 hit. Twelve destroys a fighter.
Attack on Deal Bootha
Blend attacks with 1 flagship, 2 cruisers and 1 fighter.
twelve defends with 2 cruisers and 1 carrier and produce.
Twelve announces retreat to Arinam Meer.
Combat round 1
Blend attacks with 1 flagship (3,1), 2 cruisers (2,6) and 1 fighter (9) and produce no hits.
twelve defends with 2 cruisers (5,9) and 1 carrier (7) and produces 1 hit.
Blend destroys his fighter.
Blend plays:
AG | Courageous to the End | After 1 of your ships is destroyed during a space combat: | Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of his ships.
(1,1) and produce no additional hits.
twelve retreats and Blend wins space combat.
Blend reveals
Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
CURRENT STATUS
Victory Points: 7
Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0TG
Action Cards: 7
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other:
Saar Support for the Throne (+1 VP)
Fulfilled Secret Objectives:
Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
This post has been edited by Galactic Council: 08 December 2020 - 07:17 AM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#273
Posted 07 December 2020 - 07:34 PM
Secondaries: None
Tactical Action: -1TCT Activate Muaat
<Skip to Production
<Exhaust Quann (2) and Tequ'ran (2) build 6 infantry
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board
This post has been edited by twelve: 07 December 2020 - 08:11 PM
I don't know what I'm doing but it sounds good.
#274
Posted 07 December 2020 - 08:01 PM
CL | Signal Jamming | ACTION: | Chose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.
MR - place Mentak command token
CURRENT STATUS
Victory Points: 6
Strategy Card: warfare
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)
+Torkan (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2
Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne
Apt is the only one who reads this. Apt is nice.
#275
Posted 07 December 2020 - 08:52 PM
Activate asteroid field, move in space dock, -1CT
No PDS as no ships.
Exhuast lisis 2, and ragh, plus sarween tools for 4, Build 4 infantry and a cruiser
CURRENT STATUS
Victory Points: 7
Strategy Card: TECHNOLOGY
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Ragh (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2
Custodians token
#276
Posted 07 December 2020 - 09:10 PM
Tactical Action
Activate the Beta Wormhole system
Move:
> 1 cruiser {1 fighter} from Starpoint/New Albion
> 1 cruiser {1 fighter} from Lazar/Sakulag
> 2 cruisers {2 fighters} from the Mentak home system (via Qucen'n/Rarron and New Albion/Starpoint)
> 1 cruiser {1 fighter from Lodor} from the Mentak home system (via Lodor and the alpha WH system)
Space Cannon Offense: PDS2 on Starpoint fires (w/ plasma scoring) (do not use GLS) (3, 2) no hits.
Space Combat:
Attack on the Beta Womhole
D'rek attacks with 5 cruisers and 5 fighters
IH defends with 1 dreadnought, 2 carrier II, and 4 furserker II
D'rek uses ambush (4,10) and produce 1 hit. IH destroys a carrier.
Combat round 1
D'rek plays
AS | Fighter Prototype | At the start of the first round of a space combat: | Apply +2 to the result of each of your fighters' combat rolls during this combat round.
D'rek attacks with 5 cruisers (6,6,5,7,10) and 5 fighters (6,10,9,2,8) for 7 hits.
IH defends with 1 dreadnought (1), 1 carrier II (6), and 4 furserker II (4,5,7,8) for 1 hit.
D'rek loses a fighter and IH lose all ships. D'rek wins space combat.
(my orders: use ambush, no retreat, assign my hits to fighters before cruisers)
CURRENT STATUS
Victory Points: 5
Strategy Card: IMPERIAL
Command Pools: 2T | 5F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II
Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
This post has been edited by D'rek: 08 December 2020 - 01:11 PM
#277
Posted 07 December 2020 - 10:53 PM
Activate Abyz/Fria
Exhaust Abyz, Fria, and Resculon for 7 resources + 1 from Sarween Tools
Produce 1 Dreadnought, 1 Cruiser, 2 Fighters, 1 Infantry
CURRENT STATUS
Victory Points: 7
Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 0TG
Action Cards: 7
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Corneeq (1/2)
+ Mehar Xull (1/3, red)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Other:
Saar Support for the Throne (+1 VP)
Fulfilled Secret Objectives:
Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
This post has been edited by Blend: 08 December 2020 - 02:57 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#278
Posted 07 December 2020 - 11:00 PM
Secondaries: None
Strategic Action: Politics
<Draw 2 action cards
<Make myself speaker
<Look at the top 2 cards of the agenda pile
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board
This post has been edited by twelve: 07 December 2020 - 11:00 PM
I don't know what I'm doing but it sounds good.
#279
Posted 08 December 2020 - 07:49 AM
#280
Posted 08 December 2020 - 09:06 AM
Activate Jord, build Flagship, 2 fighters and 2 infantry exhaust Jord, Zohbat, Tarmann, Thibah and Lor.
CURRENT STATUS
Victory Points: 6
Strategy Card: warfare
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Mellon (0/2)
+ Lor (1/2)
+ Meer (0/4)
+ Mecatol Rex (1/6)
+Torkan (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2
Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne
Apt is the only one who reads this. Apt is nice.