Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#61 User is offline   Blend 

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Posted 08 September 2020 - 01:53 PM

Posted Image

Round 2 - Action Phase

Initiative Order: Blend > IH > Morgoth > Tattersail > Twelve


Updated Map: https://drive.google...iew?usp=sharing




Action cards:

82 cards in the draw pile

2 cards in the discard pile:
Spoiler





Secret Objective cards:

9 cards in the draw pile

5 cards in the discard pile

This post has been edited by D'rek: 08 September 2020 - 04:04 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#62 User is offline   Blend 

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Posted 08 September 2020 - 01:55 PM

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Play Construction
Place a Space Dock and PDS on Starpoint




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#63 User is offline   Imperial Historian 

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Posted 08 September 2020 - 06:07 PM

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Activate Abyz Fria, move in carrier, 2 fighters, 2 infantry and 1 cruiser, invade abyz




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 3T | 3F | 3S

Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.

This post has been edited by D'rek: 09 September 2020 - 05:35 PM

0

#64 User is offline   Morgoth 

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Posted 09 September 2020 - 06:46 AM

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Secondary construction - build space dock on Lodor, spend 1 st. Build 1 cruiser, 2 gfs and 2 fighters for 4 resources (exhausting Saudor, Shaloq and Qucen'n).

Activate Wellon - move carrier, 1 gf from Qucen'n and 1 fighter from Qucen'n-Rarron, move 1 cruiser from homesystem. Invade.

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card: Politics
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.

This post has been edited by D'rek: 09 September 2020 - 05:35 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#65 User is offline   Tattersail_ 

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Posted 09 September 2020 - 06:57 AM

Posted Image

Technology - research gravity drive exhaust Jord and Vefut and research carrier 2

CURRENT STATUS

Victory Points: 0
Strategy Card: Technology
Command Pools:2T | 2F | 2S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)

Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#66 User is offline   twelve 

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Posted 09 September 2020 - 11:48 AM

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Secondaries:None




Component ActionExhaust Lazax Gate Folding. Place 1 infantry on Mecatol Rex




CURRENT STATUS
Victory Points: 2
Strategy Card: Imperial

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos

This post has been edited by twelve: 09 September 2020 - 01:18 PM

I don't know what I'm doing but it sounds good.
0

#67 User is offline   Blend 

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Posted 09 September 2020 - 01:33 PM

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Technology Secondary: Spend 1 ST, exhaust Starpoint and spend 1 TG, exhaust New Albion for the Green Tech skip, Research Hypermetabolism




Activate Centauri/Gral
Move Carrier, 2 Fighters, 2 Infantry from Home System
Fight Tatts' Destroyer (presumably he'll retreat)

2} SPACE COMBAT

Blend: 1 Carrier, 2 fighters, 2 infantry
Tatts: 1 Destroyer



Round 1:

i. Anti-Fighter Barrage

Tatts:
+ 1 destroyer(9x2) -> [6][6] -> no hits

ii. Announce Retreat
<none>

iii. Combat Rolls

Tatts:
+ 1 destroyer(9) -> [4] -> no hits

Blend:
+ 1 carrier(9) -> [5] -> no hits
+ 2 HCFighters(8) -> [1][3] -> no hits

iv. Assign Hits

<none>



Round 2:

ii. Announce Retreat
<none>

iii. Combat Rolls

Tatts:
+ 1 destroyer(9) -> [10] -> 1 hit

Blend:
+ 1 carrier(9) -> [4] -> no hits
+ 2 HCFighters(8) -> [9][5] -> 1 hit

iv. Assign Hits

Tatts destroys destroyer
Blend destroys 1 HCFighter


Blend wins the space combat



Invade Centauri and Gral with 1 infantry each.






CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 1T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by D'rek: 09 September 2020 - 05:24 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#68 User is offline   Imperial Historian 

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Posted 09 September 2020 - 06:05 PM

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Tech secondary research sarween tools, exhuast zohbat, xxehan, - 1CT

Activate lazar sakulag, dread, 2 infantry, destroyer invade both planets, -1CT

Trade tatts my racial




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 2T | 3F | 2S

Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#69 User is offline   Morgoth 

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Posted 09 September 2020 - 08:32 PM

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Technology secondary - Spend 1 ST and exhaust Lodor + 1 tg to research Transparasteel Plating.

Play Politics, make twelve speaker.

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card: Politics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.

This post has been edited by Morgoth: 10 September 2020 - 05:35 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#70 User is offline   Tattersail_ 

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Posted 09 September 2020 - 08:49 PM

Posted Image

Tactical Action - Activate Mecatol Rex


2} MOVEMENT

Send both carriers with 5 fighters and 5 infantry from Mehar Xull and Vefut.

Space Cannon Offense:

Twelve
+ 1 PDS(sc:6) -> [2] (-1 AMD) -> no hits

3} SPACE COMBAT

Twelve: 1 carrier + 2 fighters
Tatts: 2 AdvCarrierIIs + 5 fighters


Round 1:

i. Anti-Fighter Barrage


ii. Announce Retreat
<none>

iii. Combat Rolls

Tatts:
+ 2 AdvCarrierIIs(9) -> [5][6]
+ 5 FighterIIs(8) -> [9][10][2][10][3] -> 3 hits

Twelve:
+ 1 carrier(9) -> [4]
+ 2 fighters(9) -> [8][3]


iv. Assign Hits

Twelve destroys all his ships.

Tatts wins the space combat.



4} INVASION

i. Bombardment

ii. Commit Ground Forces

Tatts commits 5 SpecOps to Mecatol Rex


iii. Space Cannon Defense

Twelve:
+ 1 PDS(sc:6) -> [6] (-1 AMD = [5]) -> no hits

iv. Ground Combat

Twelve: 4 infantry
Tatts: 5 SpecOps

Round 1:

Twelve:
+ 4 infantry(8) -> [9][1][5][5] -> 1 hit

Play Action Card: AZ | Fire Team | After your ground forces make combat rolls during a round of ground combat: | Reroll any number of your dice.

Re-roll [1][5][5] -> [2][10][3] -> 2 total hits


Tatts:
+ 5 SpecOps(7) -> [10][7][1][1][7] -> 3 hits

Tatts loses 2 SpecOps. Twelve loses 3 infantry.

Round 2:

Twelve:
+ 1 infantry(8) -> [8] -> 1 hit

Tatts:
+ 3 SpecOps(7) -> [8][1][3] -> 1 hit

Tatts loses 1 SpecOps. Twelve loses 1 infantry.


Tatts wins the combat.


v. Establish Control

Tatts takes control of Mecatol Rex. Twelve's PDS and Space Dock are destroyed.






CURRENT STATUS

Victory Points: 0
Strategy Card: Technology
Command Pools:1T | 2F | 2S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)

Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#71 User is offline   twelve 

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Posted 09 September 2020 - 10:28 PM

Posted Image



Secondary of Politics: :-1STC Draw 2 action Cards




Strategic Action Play Imperial draw secret objective




CURRENT STATUS
Victory Points: 2
Strategy Card: Imperial

Command Pools: 2T | 3F | 0S

Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)





Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#72 User is offline   Blend 

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Posted 09 September 2020 - 10:45 PM

Posted Image

Activate Home System
Exhaust Druua + Sarween Tools
Produce 1 Carrier, 2 Fighters




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 0T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#73 User is offline   D'rek 

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Posted 09 September 2020 - 10:47 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#74 User is offline   Imperial Historian 

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Posted 10 September 2020 - 12:10 AM

Posted Image
Politics Secondary - 1CT

Activate homeworld, build 1 dreadnought, 1 destroyer, 2 fighters, 2 infantry exhaust honeworld, 1tg + sarween




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 1T | 3F | 1S

Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Sarween Tools

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#75 User is offline   Morgoth 

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Posted 10 September 2020 - 05:40 AM

Posted Image

Pass

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card: Politics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#76 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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    snapchat - rustyspoon84

Posted 10 September 2020 - 05:47 AM

Posted Image

Orbital Drop - Mec Rex


CURRENT STATUS

Victory Points: 0
Strategy Card:
Command Pools:1T | 2F | 1S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)

Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#77 User is offline   twelve 

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Posted 10 September 2020 - 12:04 PM

Posted Image



Secondaries: :None




Tactical Action -1TCT Activate Winnu
<Move Cruiser
<skip to production exhaust Winnu and spend 2 tg build 1 carrier 2 infantry and 2 fighters.




CURRENT STATUS
Victory Points: 2
Strategy Card: Imperial

Command Pools: 1T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)





Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#78 User is offline   Blend 

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Posted 10 September 2020 - 12:45 PM

Posted Image

Swap Racial PNs with Tattersail.

PASS




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 0T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Naalu, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 10 September 2020 - 12:56 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#79 User is offline   Imperial Historian 

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Posted 10 September 2020 - 01:03 PM

Play leadership, gai 3 CT, plus 1 from exhausting 2 influence planets

2/1/1
0

#80 User is offline   D'rek 

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Posted 10 September 2020 - 01:47 PM

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Leadership Secondary: Exhaust Retillion and Rarron for 2 CTs. +1T, +1S.

(still passed)

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CURRENT STATUS

Victory Points: 0
Strategy Card: Politics
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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