Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#41 User is offline   Morgoth 

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Posted 06 September 2020 - 12:37 PM

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pass when it comes back to me.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#42 User is offline   Tattersail_ 

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Posted 06 September 2020 - 01:02 PM

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Pass on me too.
Apt is the only one who reads this. Apt is nice.
0

#43 User is offline   twelve 

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Posted 06 September 2020 - 07:45 PM

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Secondaries None

Trade Winnu trade agreement pn for 2 commodities of Ysaril



Tactical Action -1TCT Activate Winnu

<Skip to Production step
<Spend 2 trade goods build 2 infantry and 1 destroyer.




CURRENT STATUS
Victory Points: 1
Strategy Card: Technology

Command Pools: 0T | 3F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
I don't know what I'm doing but it sounds good.
0

#44 User is offline   twelve 

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Posted 06 September 2020 - 07:48 PM

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Secondaries None




Pass




CURRENT STATUS
Victory Points: 1
Strategy Card: Technology

Command Pools: 0T | 3F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
I don't know what I'm doing but it sounds good.
0

#45 User is offline   Galactic Council 

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Posted 06 September 2020 - 07:57 PM

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Round 1 - Status Phase

Initiative Order: Blend > IH > Tatts > Morgoth > Twelve

Round 1 Agendas are revealed:

RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.

MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.

This post has been edited by D'rek: 06 September 2020 - 09:26 PM

0

#46 User is offline   Blend 

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Posted 06 September 2020 - 08:00 PM

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Status Phase:

Gain 2 CTs. (1/0/1)
Return Strategy Card
Draw 2 Action Cards.




CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#47 User is offline   Imperial Historian 

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Posted 06 September 2020 - 08:12 PM

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Score no PO or SO
Gain 2 action cards
Gain 2 CT




CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 4T | 3F | 3S

Goods: 2/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)

+Dal Bootha (0/2)
+Xxehan (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
0

#48 User is offline   twelve 

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Posted 06 September 2020 - 08:40 PM

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Status Phase
<Score Learn the secrets of the cosmos. Have as least 1 ship in 3 systems next to an anomaly
Gain 2 CT place both in Tactical.
Draw 1 Action Card










CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos

This post has been edited by D'rek: 09 September 2020 - 02:24 AM

I don't know what I'm doing but it sounds good.
0

#49 User is offline   Tattersail_ 

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Posted 06 September 2020 - 09:07 PM

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Score no objectives
Gain 2 action cards
Gain 3 command tokens

CURRENT STATUS

Victory Points: 0
Strategy Card:
Command Pools:2T | 2F | 2S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)

Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#50 User is offline   Morgoth 

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Posted 07 September 2020 - 05:39 AM

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Score no objective
draw 3 action cards, discard 1
Gain 2 tokens, 2/0/0
Return strategy card
refresh planets

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

This post has been edited by D'rek: 09 September 2020 - 02:21 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#51 User is offline   D'rek 

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Posted 07 September 2020 - 02:29 PM

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New public objective: Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.

Map: https://drive.google...iew?usp=sharing

Round 1 - Agenda Phase

Agendas:

RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.

MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.

This post has been edited by D'rek: 07 September 2020 - 02:45 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#52 User is offline   Imperial Historian 

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Posted 08 September 2020 - 11:35 AM

Trade 1 commodity for 1 commodity with morgoth
0

#53 User is offline   twelve 

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Posted 08 September 2020 - 12:38 PM

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Agenda Phase

Trade 1 L1Z1X commodity for Winnu racial pn










CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#54 User is offline   D'rek 

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Posted 08 September 2020 - 12:50 PM

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Agenda Resolution

RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.


Votes:

IH: 6 votes -> Zohbat
Blend: 6 votes -> Zohbat

Zohbat is elected.



MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.


Morgoth: 13 votes -> Morgoth
Tatts: 7 votes -> Tatts

Morgoth is elected.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#55 User is offline   D'rek 

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Posted 08 September 2020 - 12:52 PM

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Round 2 - Strategy Phase

Strategy Selection Order: Tatts > Blend > Twelve > Morgoth > Imperial Historian

Diplomacy has 1 bonus trade good.
Construction has 1 bonus trade good.
Imperial has 1 bonus trade good.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#56 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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    snapchat - rustyspoon84

Posted 08 September 2020 - 12:56 PM

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I'll go technology.
Apt is the only one who reads this. Apt is nice.
0

#57 User is offline   Blend 

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Posted 08 September 2020 - 12:58 PM

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Construction

Gain 1 TG.




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 08 September 2020 - 01:50 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#58 User is offline   twelve 

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Posted 08 September 2020 - 01:11 PM

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Strategic Phase

Imperial

Gain 1 Trade Good









CURRENT STATUS
Victory Points: 2
Strategy Card: Imperial

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled




Planets:

+ Winnu: (3/4)
+ Mecatol Rex (1/6)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#59 User is offline   Morgoth 

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Posted 08 September 2020 - 01:32 PM

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Politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#60 User is offline   Imperial Historian 

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Posted 08 September 2020 - 01:49 PM

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Leadership





CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 4T | 3F | 3S

Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die

Elect a Hazardous Planet - Zohbat
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.
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